dump battle animation scripts

This commit is contained in:
DizzyEggg
2017-12-31 16:28:57 +01:00
parent 1496ea3a24
commit 4f950d698c
23 changed files with 11339 additions and 109 deletions
+6 -5
View File
@@ -3,6 +3,7 @@
#include "battle_controllers.h"
#include "battle_ai_script_commands.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "battle_interface.h"
#include "main.h"
#include "malloc.h"
@@ -39,8 +40,8 @@ extern struct MusicPlayerInfo gMPlay_BGM;
extern const struct BattleMove gBattleMoves[];
extern const u8 gUnknown_0831C604[];
extern const u8 * const gUnknown_082C9320[];
extern const u8 * const gUnknown_082C937C[];
extern const u8 * const gBattleAnims_VariousTable[];
extern const u8 * const gBattleAnims_Special[];
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const struct CompressedSpriteSheet gMonBackPicTable[];
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
@@ -414,7 +415,7 @@ void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
else if (status & STATUS2_NIGHTMARE)
LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_NIGHTMARE);
else if (status & STATUS2_WRAPPED)
LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED);
LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist
else // no animation
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0;
}
@@ -448,7 +449,7 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank,
gAnimBankAttacker = atkBank;
gAnimBankTarget = defBank;
gBattleSpritesDataPtr->animationData->animArg = argument;
LaunchBattleAnimation(gUnknown_082C9320, tableId, FALSE);
LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
gTasks[taskId].tBank = activeBank;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 1;
@@ -492,7 +493,7 @@ void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tab
gAnimBankAttacker = atkBank;
gAnimBankTarget = defBank;
LaunchBattleAnimation(gUnknown_082C937C, tableId, FALSE);
LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
gTasks[taskId].tBank = activeBank;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 1;