Start battle pike
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@@ -9,4 +9,4 @@ u8 sub_81A6F70(u8 battleMode, u8 lvlMode);
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u32 GetAiScriptsInBattleFactory(void);
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void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot);
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#endif //GUARD_BATTLE_FACTORY_H
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#endif // GUARD_BATTLE_FACTORY_H
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@@ -35,6 +35,7 @@ bool8 sub_8088BF0(u16*, u16, u8);
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struct MapConnection *sub_8088950(u8 direction, int x, int y);
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bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection);
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bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset);
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void save_serialize_map(void);
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void SpriteCB_PokeballGlow(struct Sprite *);
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void SpriteCB_PokecenterMonitor(struct Sprite *);
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@@ -438,7 +438,10 @@ struct BattleFrontier
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/*0xE04*/ u16 pikeWinStreaks[2];
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/*0xE08*/ u16 pikeRecordStreaks[2];
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/*0xE0C*/ u16 pikeTotalStreaks[2];
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/*0xE10*/ u16 field_E10[5];
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/*0xE10*/ u16 field_E10_1:3;
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/*0xE10*/ u16 field_E10_2:4;
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/*0xE10*/ u16 field_E10_3:1;
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/*0xE10*/ u8 field_E10[9];
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/*0xE1A*/ u16 pyramidWinStreaks[2];
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/*0xE1E*/ u16 pyramidRecordStreaks[2];
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/*0xE1E*/ u16 field_E1F[5];
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