Realign comments, clean tables in pokemon_animation.c and use SPECIES_OLD_UNOWN_ defines

This commit is contained in:
nullableVoidPtr
2018-12-07 20:16:19 +08:00
parent f9ff7316d5
commit 4fc3fa9e44
7 changed files with 978 additions and 976 deletions

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@@ -677,45 +677,45 @@ static const u32 sStatusFlagsForMoveEffects[] =
static const u8* const sMoveEffectBS_Ptrs[] =
{
BattleScript_MoveEffectSleep, // 0
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SLEEP
BattleScript_MoveEffectPoison, // MOVE_EFFECT_POISON
BattleScript_MoveEffectBurn, // MOVE_EFFECT_BURN
BattleScript_MoveEffectFreeze, // MOVE_EFFECT_FREEZE
BattleScript_MoveEffectParalysis, // MOVE_EFFECT_PARALYSIS
BattleScript_MoveEffectToxic, // MOVE_EFFECT_TOXIC
BattleScript_MoveEffectConfusion, // MOVE_EFFECT_CONFUSION
BattleScript_MoveEffectSleep, // MOVE_EFFECT_FLINCH
BattleScript_MoveEffectSleep, // MOVE_EFFECT_TRI_ATTACK
BattleScript_MoveEffectUproar, // MOVE_EFFECT_UPROAR
BattleScript_MoveEffectPayDay, // MOVE_EFFECT_PAYDAY
BattleScript_MoveEffectSleep, // MOVE_EFFECT_CHARGING
BattleScript_MoveEffectWrap, // MOVE_EFFECT_WRAP
BattleScript_MoveEffectRecoil, // MOVE_EFFECT_RECOIL_25
BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_RECHARGE
BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAGE
BattleScript_MoveEffectSleep, // MOVE_EFFECT_STEAL_ITEM
BattleScript_MoveEffectSleep, // MOVE_EFFECT_PREVENT_ESCAPE
BattleScript_MoveEffectSleep, // MOVE_EFFECT_NIGHTMARE
BattleScript_MoveEffectSleep, // MOVE_EFFECT_ALL_STATS_UP
BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAPIDSPIN
BattleScript_MoveEffectSleep, // MOVE_EFFECT_REMOVE_PARALYSIS
BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_DEF_DOWN
BattleScript_MoveEffectRecoil, // MOVE_EFFECT_RECOIL_33
BattleScript_MoveEffectSleep, // 0
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SLEEP
BattleScript_MoveEffectPoison, // MOVE_EFFECT_POISON
BattleScript_MoveEffectBurn, // MOVE_EFFECT_BURN
BattleScript_MoveEffectFreeze, // MOVE_EFFECT_FREEZE
BattleScript_MoveEffectParalysis, // MOVE_EFFECT_PARALYSIS
BattleScript_MoveEffectToxic, // MOVE_EFFECT_TOXIC
BattleScript_MoveEffectConfusion, // MOVE_EFFECT_CONFUSION
BattleScript_MoveEffectSleep, // MOVE_EFFECT_FLINCH
BattleScript_MoveEffectSleep, // MOVE_EFFECT_TRI_ATTACK
BattleScript_MoveEffectUproar, // MOVE_EFFECT_UPROAR
BattleScript_MoveEffectPayDay, // MOVE_EFFECT_PAYDAY
BattleScript_MoveEffectSleep, // MOVE_EFFECT_CHARGING
BattleScript_MoveEffectWrap, // MOVE_EFFECT_WRAP
BattleScript_MoveEffectRecoil, // MOVE_EFFECT_RECOIL_25
BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_PLUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_MINUS_1
BattleScript_MoveEffectSleep, // MOVE_EFFECT_RECHARGE
BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAGE
BattleScript_MoveEffectSleep, // MOVE_EFFECT_STEAL_ITEM
BattleScript_MoveEffectSleep, // MOVE_EFFECT_PREVENT_ESCAPE
BattleScript_MoveEffectSleep, // MOVE_EFFECT_NIGHTMARE
BattleScript_MoveEffectSleep, // MOVE_EFFECT_ALL_STATS_UP
BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAPIDSPIN
BattleScript_MoveEffectSleep, // MOVE_EFFECT_REMOVE_PARALYSIS
BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_DEF_DOWN
BattleScript_MoveEffectRecoil, // MOVE_EFFECT_RECOIL_33
};
static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F};