Realign comments, clean tables in pokemon_animation.c and use SPECIES_OLD_UNOWN_ defines
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@@ -677,45 +677,45 @@ static const u32 sStatusFlagsForMoveEffects[] =
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static const u8* const sMoveEffectBS_Ptrs[] =
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{
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BattleScript_MoveEffectSleep, // 0
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SLEEP
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BattleScript_MoveEffectPoison, // MOVE_EFFECT_POISON
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BattleScript_MoveEffectBurn, // MOVE_EFFECT_BURN
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BattleScript_MoveEffectFreeze, // MOVE_EFFECT_FREEZE
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BattleScript_MoveEffectParalysis, // MOVE_EFFECT_PARALYSIS
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BattleScript_MoveEffectToxic, // MOVE_EFFECT_TOXIC
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BattleScript_MoveEffectConfusion, // MOVE_EFFECT_CONFUSION
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_FLINCH
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_TRI_ATTACK
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BattleScript_MoveEffectUproar, // MOVE_EFFECT_UPROAR
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BattleScript_MoveEffectPayDay, // MOVE_EFFECT_PAYDAY
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_CHARGING
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BattleScript_MoveEffectWrap, // MOVE_EFFECT_WRAP
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BattleScript_MoveEffectRecoil, // MOVE_EFFECT_RECOIL_25
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_RECHARGE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAGE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_STEAL_ITEM
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_PREVENT_ESCAPE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_NIGHTMARE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ALL_STATS_UP
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAPIDSPIN
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_REMOVE_PARALYSIS
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_DEF_DOWN
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BattleScript_MoveEffectRecoil, // MOVE_EFFECT_RECOIL_33
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BattleScript_MoveEffectSleep, // 0
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SLEEP
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BattleScript_MoveEffectPoison, // MOVE_EFFECT_POISON
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BattleScript_MoveEffectBurn, // MOVE_EFFECT_BURN
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BattleScript_MoveEffectFreeze, // MOVE_EFFECT_FREEZE
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BattleScript_MoveEffectParalysis, // MOVE_EFFECT_PARALYSIS
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BattleScript_MoveEffectToxic, // MOVE_EFFECT_TOXIC
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BattleScript_MoveEffectConfusion, // MOVE_EFFECT_CONFUSION
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_FLINCH
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_TRI_ATTACK
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BattleScript_MoveEffectUproar, // MOVE_EFFECT_UPROAR
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BattleScript_MoveEffectPayDay, // MOVE_EFFECT_PAYDAY
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_CHARGING
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BattleScript_MoveEffectWrap, // MOVE_EFFECT_WRAP
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BattleScript_MoveEffectRecoil, // MOVE_EFFECT_RECOIL_25
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_RECHARGE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAGE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_STEAL_ITEM
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_PREVENT_ESCAPE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_NIGHTMARE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ALL_STATS_UP
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAPIDSPIN
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_REMOVE_PARALYSIS
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_DEF_DOWN
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BattleScript_MoveEffectRecoil, // MOVE_EFFECT_RECOIL_33
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};
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static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F};
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