Document move anims C-H

This commit is contained in:
GriffinR
2020-02-14 18:11:04 -05:00
committed by huderlem
parent faf0ba8662
commit 501d0d3c18
21 changed files with 1195 additions and 1149 deletions
+3 -3
View File
@@ -159,7 +159,7 @@ void AnimTask_ShakeMon2(u8 taskId)
bool8 destroy = FALSE;
u8 battlerId;
if (gBattleAnimArgs[0] < 4)
if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
{
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
@@ -979,7 +979,7 @@ void sub_80D6308(u8 taskId)
}
}
void sub_80D6388(u8 taskId)
void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId)
{
if (!gBattleAnimArgs[0])
{
@@ -1010,7 +1010,7 @@ void sub_80D6388(u8 taskId)
gTasks[taskId].data[12] = 0;
gTasks[taskId].data[10] = gBattleAnimArgs[3];
gTasks[taskId].data[11] = gBattleAnimArgs[4];
gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1);
gTasks[taskId].data[7] = GetAnimBattlerSpriteId(ANIM_TARGET);
gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x;
gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y;
gTasks[taskId].data[0] = 0;