Document move anims C-H
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@@ -159,7 +159,7 @@ void AnimTask_ShakeMon2(u8 taskId)
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bool8 destroy = FALSE;
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u8 battlerId;
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if (gBattleAnimArgs[0] < 4)
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if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
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{
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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if (spriteId == 0xff)
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@@ -979,7 +979,7 @@ void sub_80D6308(u8 taskId)
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}
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}
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void sub_80D6388(u8 taskId)
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void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId)
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{
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if (!gBattleAnimArgs[0])
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{
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@@ -1010,7 +1010,7 @@ void sub_80D6388(u8 taskId)
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gTasks[taskId].data[12] = 0;
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gTasks[taskId].data[10] = gBattleAnimArgs[3];
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gTasks[taskId].data[11] = gBattleAnimArgs[4];
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gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1);
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gTasks[taskId].data[7] = GetAnimBattlerSpriteId(ANIM_TARGET);
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gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x;
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gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y;
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gTasks[taskId].data[0] = 0;
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