Merge branch 'master' into contest-ai-cleanup
This commit is contained in:
@@ -38,7 +38,7 @@ struct BardSong
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// Exported ROM declarations
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extern const u16 gUnknown_085F5490;
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extern const u16 gNumSpeciesNames;
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extern const u16 gUnknown_085FA1D4;
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const struct BardSound *GetWordSounds(u16 word);
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void GetWordPhonemes(struct BardSong *song, u16 word);
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@@ -62,70 +62,12 @@
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#define BATTLE_BUFFER_LINK_SIZE 0x1000
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struct TrainerMonNoItemDefaultMoves
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{
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u16 iv;
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u8 lvl;
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u16 species;
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};
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struct TrainerMonItemDefaultMoves
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{
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u16 iv;
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u8 lvl;
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u16 species;
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u16 heldItem;
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};
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struct TrainerMonNoItemCustomMoves
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{
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u16 iv;
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u8 lvl;
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u16 species;
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u16 moves[4];
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};
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struct TrainerMonItemCustomMoves
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{
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u16 iv;
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u8 lvl;
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u16 species;
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u16 heldItem;
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u16 moves[4];
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};
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union TrainerMonPtr
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{
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const struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
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const struct TrainerMonNoItemCustomMoves *NoItemCustomMoves;
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const struct TrainerMonItemDefaultMoves *ItemDefaultMoves;
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const struct TrainerMonItemCustomMoves *ItemCustomMoves;
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};
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struct Trainer
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{
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/*0x00*/ u8 partyFlags;
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/*0x01*/ u8 trainerClass;
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/*0x02*/ u8 encounterMusic_gender; // last bit is gender
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/*0x03*/ u8 trainerPic;
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/*0x04*/ u8 trainerName[12];
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/*0x10*/ u16 items[4];
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/*0x18*/ bool8 doubleBattle;
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/*0x1C*/ u32 aiFlags;
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/*0x20*/ u8 partySize;
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/*0x24*/ union TrainerMonPtr party;
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};
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extern const struct Trainer gTrainers[];
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#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
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struct UnknownFlags
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struct ResourceFlags
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{
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u32 flags[4];
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};
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#define UNKNOWN_FLAG_FLASH_FIRE 1
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#define RESOURCE_FLAG_FLASH_FIRE 1
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struct DisableStruct
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{
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@@ -276,21 +218,16 @@ struct BattleCallbacksStack
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struct StatsArray
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{
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u16 hp;
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u16 atk;
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u16 def;
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u16 spd;
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u16 spAtk;
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u16 spDef;
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u16 stats[NUM_STATS];
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};
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struct BattleResources
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{
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struct SecretBaseRecord* secretBase;
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struct UnknownFlags *flags;
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struct SecretBase* secretBase;
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struct ResourceFlags *flags;
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struct BattleScriptsStack* battleScriptsStack;
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struct BattleCallbacksStack* battleCallbackStack;
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struct StatsArray* statsBeforeLvlUp;
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struct StatsArray* beforeLvlUp;
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struct AI_ThinkingStruct *ai;
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struct BattleHistory *battleHistory;
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struct BattleScriptsStack *AI_ScriptsStack;
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@@ -774,6 +711,5 @@ extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gMultiUsePlayerCursor;
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extern u8 gNumberOfMovesToChoose;
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extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern const u8 gTrainerClassNames[][13];
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#endif // GUARD_BATTLE_H
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@@ -1,10 +1,10 @@
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#ifndef GUARD_BATTLE_SETUP_H
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#define GUARD_BATTLE_SETUP_H
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#include "gym_leader_rematch.h"
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#define REMATCHES_COUNT 5
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#define REMATCH_TABLE_ENTRIES 78
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#define REMATCH_WALLY_ENTRY 64
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#define REMATCH_ELITE_FOUR_ENTRIES 73
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#define REMATCH_ELITE_FOUR_ENTRIES REMATCH_SIDNEY
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struct RematchTrainer
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{
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@@ -11,137 +11,137 @@
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#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
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#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
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#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
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#define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4)
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#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4)
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#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
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#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
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#define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7)
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#define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8)
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#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7)
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#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused
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#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
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#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
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#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
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#define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12)
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#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused
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#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
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#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
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#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
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#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
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#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
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#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
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#define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19)
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#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused
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#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
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#define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21)
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#define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22)
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#define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23)
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#define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24)
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#define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25)
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#define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26)
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#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21)
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#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22)
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#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused
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#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused
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#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused
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#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused
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#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
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#define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28)
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#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused
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#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
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#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
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#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
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#define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32)
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#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32)
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#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
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#define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34)
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#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused
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#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
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#define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36)
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#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused
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#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
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#define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38)
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#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused
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#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
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#define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40)
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#define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41)
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#define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42)
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#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused
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#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused
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#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused
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#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
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#define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44)
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#define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45)
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#define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46)
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#define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47)
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#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused
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#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused
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#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused
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#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused
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#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
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#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
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#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
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#define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51)
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#define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52)
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#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51)
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#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused
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#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
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#define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54)
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#define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55)
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#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused
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#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused
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#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
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#define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57)
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#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused
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#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
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#define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59)
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#define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60)
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#define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61)
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#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62)
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#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused
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#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused
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#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused
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#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused
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#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
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#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
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#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
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#define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66)
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#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused
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#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
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#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
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#define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69)
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#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused
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#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
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#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
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#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
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#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
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#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
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#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
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#define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76)
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#define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77)
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#define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78)
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#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused
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#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused
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#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused
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#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
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#define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80)
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#define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81)
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#define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82)
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#define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83)
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#define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84)
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#define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85)
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#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused
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#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused
|
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#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused
|
||||
#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused
|
||||
#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused
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#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused
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||||
#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
|
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#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
|
||||
#define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88)
|
||||
#define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89)
|
||||
#define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90)
|
||||
#define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91)
|
||||
#define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92)
|
||||
#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused
|
||||
#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused
|
||||
#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused
|
||||
#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused
|
||||
#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused
|
||||
#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
|
||||
#define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94)
|
||||
#define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95)
|
||||
#define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96)
|
||||
#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused
|
||||
#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused
|
||||
#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused
|
||||
#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
|
||||
#define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98)
|
||||
#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused
|
||||
#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
|
||||
#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
|
||||
#define ANIM_TAG_UNUSED_CRACKED_EGG (ANIM_SPRITES_START + 101)
|
||||
#define ANIM_TAG_UNUSED_HATCHED_EGG (ANIM_SPRITES_START + 102)
|
||||
#define ANIM_TAG_UNUSED_FRESH_EGG (ANIM_SPRITES_START + 103)
|
||||
#define ANIM_TAG_UNUSED_FANGS (ANIM_SPRITES_START + 104)
|
||||
#define ANIM_TAG_UNUSED_EXPLOSION_2 (ANIM_SPRITES_START + 105)
|
||||
#define ANIM_TAG_UNUSED_EXPLOSION_3 (ANIM_SPRITES_START + 106)
|
||||
#define ANIM_TAG_UNUSED_WATER_DROPLET (ANIM_SPRITES_START + 107)
|
||||
#define ANIM_TAG_UNUSED_WATER_DROPLET_2 (ANIM_SPRITES_START + 108)
|
||||
#define ANIM_TAG_UNUSED_SEED (ANIM_SPRITES_START + 109)
|
||||
#define ANIM_TAG_UNUSED_SPROUT (ANIM_SPRITES_START + 110)
|
||||
#define ANIM_TAG_UNUSED_RED_WAND (ANIM_SPRITES_START + 111)
|
||||
#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112)
|
||||
#define ANIM_TAG_UNUSED_WATER_COLUMN (ANIM_SPRITES_START + 113)
|
||||
#define ANIM_TAG_UNUSED_MUD_UNK (ANIM_SPRITES_START + 114)
|
||||
#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused
|
||||
#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused
|
||||
#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused
|
||||
#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused
|
||||
#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused
|
||||
#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused
|
||||
#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused
|
||||
#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused
|
||||
#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused
|
||||
#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused
|
||||
#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused
|
||||
#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused
|
||||
#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused
|
||||
#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused
|
||||
#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
|
||||
#define ANIM_TAG_UNUSED_FURY_SWIPES (ANIM_SPRITES_START + 116)
|
||||
#define ANIM_TAG_UNUSED_VINE_2 (ANIM_SPRITES_START + 117)
|
||||
#define ANIM_TAG_UNUSED_TEETH (ANIM_SPRITES_START + 118)
|
||||
#define ANIM_TAG_UNUSED_BONE (ANIM_SPRITES_START + 119)
|
||||
#define ANIM_TAG_UNUSED_WHITE_BAG (ANIM_SPRITES_START + 120)
|
||||
#define ANIM_TAG_UNUSED_UNKNOWN (ANIM_SPRITES_START + 121)
|
||||
#define ANIM_TAG_UNUSED_PURPLE_CORAL (ANIM_SPRITES_START + 122)
|
||||
#define ANIM_TAG_UNUSED_PURPLE_DROPLET (ANIM_SPRITES_START + 123)
|
||||
#define ANIM_TAG_UNUSED_SHOCK_2 (ANIM_SPRITES_START + 124)
|
||||
#define ANIM_TAG_UNUSED_CLOSING_EYE_2 (ANIM_SPRITES_START + 125)
|
||||
#define ANIM_TAG_UNUSED_METAL_BALL (ANIM_SPRITES_START + 126)
|
||||
#define ANIM_TAG_UNUSED_MONSTER_DOLL (ANIM_SPRITES_START + 127)
|
||||
#define ANIM_TAG_UNUSED_WHIRLWIND (ANIM_SPRITES_START + 128)
|
||||
#define ANIM_TAG_UNUSED_WHIRLWIND_2 (ANIM_SPRITES_START + 129)
|
||||
#define ANIM_TAG_UNUSED_EXPLOSION_4 (ANIM_SPRITES_START + 130)
|
||||
#define ANIM_TAG_UNUSED_EXPLOSION_5 (ANIM_SPRITES_START + 131)
|
||||
#define ANIM_TAG_UNUSED_TONGUE (ANIM_SPRITES_START + 132)
|
||||
#define ANIM_TAG_UNUSED_SMOKE (ANIM_SPRITES_START + 133)
|
||||
#define ANIM_TAG_UNUSED_SMOKE_2 (ANIM_SPRITES_START + 134)
|
||||
#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused
|
||||
#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused
|
||||
#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused
|
||||
#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused
|
||||
#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused
|
||||
#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused
|
||||
#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused
|
||||
#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused
|
||||
#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused
|
||||
#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused
|
||||
#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused
|
||||
#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused
|
||||
#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused
|
||||
#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused
|
||||
#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused
|
||||
#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused
|
||||
#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused
|
||||
#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused
|
||||
#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused
|
||||
#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
|
||||
#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
|
||||
#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
|
||||
@@ -185,11 +185,11 @@
|
||||
#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
|
||||
#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
|
||||
#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
|
||||
#define ANIM_TAG_UNUSED_VOID_LINES (ANIM_SPRITES_START + 178)
|
||||
#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178)
|
||||
#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
|
||||
#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
|
||||
#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
|
||||
#define ANIM_TAG_UNUSED_LIGHTBULB (ANIM_SPRITES_START + 182)
|
||||
#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused
|
||||
#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
|
||||
#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
|
||||
#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
|
||||
@@ -211,7 +211,7 @@
|
||||
#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
|
||||
#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
|
||||
#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
|
||||
#define ANIM_TAG_UNUSED_PUNCH_IMPACT (ANIM_SPRITES_START + 204)
|
||||
#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused
|
||||
#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
|
||||
#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
|
||||
#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
|
||||
@@ -276,17 +276,17 @@
|
||||
#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
|
||||
#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
|
||||
#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
|
||||
#define ANIM_TAG_UNUSED_RED_BRICK (ANIM_SPRITES_START + 269)
|
||||
#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269)
|
||||
#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
|
||||
#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
|
||||
#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
|
||||
#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
|
||||
#define ANIM_TAG_UNUSED_GEM_1 (ANIM_SPRITES_START + 274)
|
||||
#define ANIM_TAG_UNUSED_GEM_2 (ANIM_SPRITES_START + 275)
|
||||
#define ANIM_TAG_UNUSED_GEM_3 (ANIM_SPRITES_START + 276)
|
||||
#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused
|
||||
#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused
|
||||
#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused
|
||||
#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
|
||||
#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
|
||||
#define ANIM_TAG_UNUSED_RED_PARTICLES (ANIM_SPRITES_START + 279)
|
||||
#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused
|
||||
#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
|
||||
#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
|
||||
#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
|
||||
@@ -313,7 +313,7 @@
|
||||
// . .
|
||||
// . .
|
||||
// 127
|
||||
//
|
||||
//
|
||||
#define SOUND_PAN_ATTACKER -64
|
||||
#define SOUND_PAN_TARGET 63
|
||||
|
||||
@@ -335,10 +335,10 @@
|
||||
#define BG_GUILLOTINE_CONTESTS 14
|
||||
#define BG_ICE 15
|
||||
#define BG_COSMIC 16
|
||||
#define BG_SEISMICTOSS_SKUUPPERCUT 17
|
||||
#define BG_FLYING 18
|
||||
#define BG_FLYING_CONTESTS 19
|
||||
#define BG_AURORABEAM 20
|
||||
#define BG_IN_AIR 17
|
||||
#define BG_SKY 18
|
||||
#define BG_SKY_CONTESTS 19
|
||||
#define BG_AURORA 20
|
||||
#define BG_FISSURE 21
|
||||
#define BG_BUG_OPPONENT 22
|
||||
#define BG_BUG_PLAYER 23
|
||||
@@ -411,32 +411,32 @@
|
||||
#define ANIM_WEATHER_HAIL 4
|
||||
|
||||
// Battle mon back animations.
|
||||
#define BACK_ANIM_NONE 0x00
|
||||
#define BACK_ANIM_H_SLIDE_QUICK 0x01
|
||||
#define BACK_ANIM_H_SLIDE 0x02
|
||||
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03
|
||||
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04
|
||||
#define BACK_ANIM_SHRINK_GROW_1 0x05
|
||||
#define BACK_ANIM_GROW_1 0x06
|
||||
#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07
|
||||
#define BACK_ANIM_HORIZONTAL_SHAKE 0x08
|
||||
#define BACK_ANIM_VERTICAL_SHAKE 0x09
|
||||
#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a
|
||||
#define BACK_ANIM_VERTICAL_STRETCH 0x0b
|
||||
#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c
|
||||
#define BACK_ANIM_GROW_2 0x0d
|
||||
#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e
|
||||
#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f
|
||||
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10
|
||||
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11
|
||||
#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12
|
||||
#define BACK_ANIM_DIP_RIGHT_SIDE 0x13
|
||||
#define BACK_ANIM_SHRINK_GROW_2 0x14
|
||||
#define BACK_ANIM_JOLT_RIGHT 0x15
|
||||
#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16
|
||||
#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17
|
||||
#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18
|
||||
#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19
|
||||
#define BACK_ANIM_NONE 0x00
|
||||
#define BACK_ANIM_H_SLIDE_QUICK 0x01
|
||||
#define BACK_ANIM_H_SLIDE 0x02
|
||||
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03
|
||||
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04
|
||||
#define BACK_ANIM_SHRINK_GROW_1 0x05
|
||||
#define BACK_ANIM_GROW_1 0x06
|
||||
#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07
|
||||
#define BACK_ANIM_HORIZONTAL_SHAKE 0x08
|
||||
#define BACK_ANIM_VERTICAL_SHAKE 0x09
|
||||
#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a
|
||||
#define BACK_ANIM_VERTICAL_STRETCH 0x0b
|
||||
#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c
|
||||
#define BACK_ANIM_GROW_2 0x0d
|
||||
#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e
|
||||
#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f
|
||||
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10
|
||||
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11
|
||||
#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12
|
||||
#define BACK_ANIM_DIP_RIGHT_SIDE 0x13
|
||||
#define BACK_ANIM_SHRINK_GROW_2 0x14
|
||||
#define BACK_ANIM_JOLT_RIGHT 0x15
|
||||
#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16
|
||||
#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17
|
||||
#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18
|
||||
#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19
|
||||
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
|
||||
|
||||
@@ -274,6 +274,8 @@
|
||||
#define TRACKS_FOOT 1
|
||||
#define TRACKS_BIKE_TIRE 2
|
||||
|
||||
#define FIRST_DECORATION_SPRITE_GFX EVENT_OBJ_GFX_PICHU_DOLL
|
||||
|
||||
#define EVENT_OBJ_ID_PLAYER 0xFF
|
||||
#define EVENT_OBJ_ID_CAMERA 0x7F
|
||||
|
||||
|
||||
@@ -287,7 +287,7 @@
|
||||
#define FLAG_RECEIVED_TM41 0x109
|
||||
#define FLAG_RECEIVED_LAVARIDGE_EGG 0x10A
|
||||
#define FLAG_RECEIVED_REVIVED_FOSSIL_MON 0x10B
|
||||
#define FLAG_DECORATION_16 0x10C
|
||||
#define FLAG_SECRET_BASE_REGISTRY_ENABLED 0x10C
|
||||
#define FLAG_RECEIVED_TM46 0x10D
|
||||
#define FLAG_CONTEST_SKETCH_CREATED 0x10E
|
||||
#define FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE 0x10F
|
||||
@@ -445,13 +445,14 @@
|
||||
#define FLAG_REMATCH_NORMAN 0x1A2
|
||||
#define FLAG_REMATCH_WINONA 0x1A3
|
||||
#define FLAG_REMATCH_TATE_AND_LIZA 0x1A4
|
||||
#define FLAG_REMATCH_JUAN 0x1A5
|
||||
#define FLAG_REMATCH_SIDNEY 0x1A6
|
||||
#define FLAG_REMATCH_PHOEBE 0x1A7
|
||||
#define FLAG_REMATCH_GLACIA 0x1A8
|
||||
#define FLAG_REMATCH_DRAKE 0x1A9
|
||||
#define FLAG_REMATCH_WALLACE 0x1AA
|
||||
// Note: FLAG_REMATCH_JUAN is handled by FLAG_ENABLE_JUAN_MATCH_CALL instead.
|
||||
#define FLAG_REMATCH_SIDNEY 0x1A5
|
||||
#define FLAG_REMATCH_PHOEBE 0x1A6
|
||||
#define FLAG_REMATCH_GLACIA 0x1A7
|
||||
#define FLAG_REMATCH_DRAKE 0x1A8
|
||||
#define FLAG_REMATCH_WALLACE 0x1A9
|
||||
|
||||
#define FLAG_UNUSED_0x1AA 0x1AA // Unused Flag
|
||||
#define FLAG_UNUSED_0x1AB 0x1AB // Unused Flag
|
||||
|
||||
#define FLAG_DEFEATED_DEOXYS 0x1AC
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
#define GAME_STAT_USED_DAYCARE 47
|
||||
#define GAME_STAT_RODE_CABLE_CAR 48
|
||||
#define GAME_STAT_ENTERED_HOT_SPRINGS 49
|
||||
#define GAME_STAT_50 50
|
||||
#define GAME_STAT_NUM_UNION_ROOM_BATTLES 50
|
||||
#define GAME_STAT_51 51
|
||||
|
||||
#define NUM_USED_GAME_STATS 52
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
#define MB_SECRET_BASE_UNUSED 0xB2
|
||||
#define MB_BLOCK_DECORATION 0xB3
|
||||
#define MB_SECRET_BASE_DECORATION 0xB4
|
||||
#define MB_SECRET_BASE_LARGE_MAT_EDGE 0xB5
|
||||
#define MB_HOLDS_SMALL_DECORATION 0xB5
|
||||
#define MB_UNUSED_B6 0xB6
|
||||
#define MB_SECRET_BASE_NORTH_WALL 0xB7
|
||||
#define MB_SECRET_BASE_BALLOON 0xB8
|
||||
@@ -196,7 +196,7 @@
|
||||
#define MB_IMPASSABLE_SOUTH_AND_NORTH 0xC0
|
||||
#define MB_IMPASSABLE_WEST_AND_EAST 0xC1
|
||||
#define MB_SECRET_BASE_HOLE 0xC2
|
||||
#define MB_LARGE_MAT_CENTER 0xC3
|
||||
#define MB_HOLDS_LARGE_DECORATION 0xC3
|
||||
#define MB_SECRET_BASE_TV_SHIELD 0xC4
|
||||
#define MB_PLAYER_ROOM_PC_ON 0xC5
|
||||
#define MB_C6 0xC6
|
||||
|
||||
@@ -463,7 +463,7 @@
|
||||
#define MUS_RG_SOUSA 535 // Starting Tutorial
|
||||
#define MUS_RG_SEKAIKAN 536 // Starting Tutorial 2
|
||||
#define MUS_RG_SEIBETU 537 // Starting Tutorial 3
|
||||
#define MUS_RG_JUMP 538 // Jumping Minigame
|
||||
#define MUS_RG_JUMP 538 // Pokemon Jump Minigame
|
||||
#define MUS_RG_UNION 539 // Union Room
|
||||
#define MUS_RG_NETWORK 540 // Network Center
|
||||
#define MUS_RG_OKURIMONO 541 // Mystery Gift
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#ifndef GUARD_CONSTANTS_VARS_H
|
||||
#define GUARD_CONSTANTS_VARS_H
|
||||
|
||||
#define UNKNOWN_VAR_OFFSET_3F20 0x3F20
|
||||
|
||||
#define VARS_START 0x4000
|
||||
|
||||
// temporary vars
|
||||
|
||||
119
include/data.h
Normal file
119
include/data.h
Normal file
@@ -0,0 +1,119 @@
|
||||
#ifndef GUARD_DATA_H
|
||||
#define GUARD_DATA_H
|
||||
|
||||
#include "constants/moves.h"
|
||||
#include "constants/species.h"
|
||||
|
||||
#define SPECIES_SHINY_TAG 500
|
||||
|
||||
struct MonCoords
|
||||
{
|
||||
// This would use a bitfield, but some function
|
||||
// uses it as a u8 and casting won't match.
|
||||
u8 size; // u8 width:4, height:4;
|
||||
u8 y_offset;
|
||||
};
|
||||
|
||||
struct TrainerMonNoItemDefaultMoves
|
||||
{
|
||||
u16 iv;
|
||||
u8 lvl;
|
||||
u16 species;
|
||||
};
|
||||
|
||||
struct TrainerMonItemDefaultMoves
|
||||
{
|
||||
u16 iv;
|
||||
u8 lvl;
|
||||
u16 species;
|
||||
u16 heldItem;
|
||||
};
|
||||
|
||||
struct TrainerMonNoItemCustomMoves
|
||||
{
|
||||
u16 iv;
|
||||
u8 lvl;
|
||||
u16 species;
|
||||
u16 moves[4];
|
||||
};
|
||||
|
||||
struct TrainerMonItemCustomMoves
|
||||
{
|
||||
u16 iv;
|
||||
u8 lvl;
|
||||
u16 species;
|
||||
u16 heldItem;
|
||||
u16 moves[4];
|
||||
};
|
||||
|
||||
union TrainerMonPtr
|
||||
{
|
||||
const struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
|
||||
const struct TrainerMonNoItemCustomMoves *NoItemCustomMoves;
|
||||
const struct TrainerMonItemDefaultMoves *ItemDefaultMoves;
|
||||
const struct TrainerMonItemCustomMoves *ItemCustomMoves;
|
||||
};
|
||||
|
||||
struct Trainer
|
||||
{
|
||||
/*0x00*/ u8 partyFlags;
|
||||
/*0x01*/ u8 trainerClass;
|
||||
/*0x02*/ u8 encounterMusic_gender; // last bit is gender
|
||||
/*0x03*/ u8 trainerPic;
|
||||
/*0x04*/ u8 trainerName[12];
|
||||
/*0x10*/ u16 items[4];
|
||||
/*0x18*/ bool8 doubleBattle;
|
||||
/*0x1C*/ u32 aiFlags;
|
||||
/*0x20*/ u8 partySize;
|
||||
/*0x24*/ union TrainerMonPtr party;
|
||||
};
|
||||
|
||||
#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
|
||||
|
||||
extern const u16 gUnknown_082FF1D8[];
|
||||
extern const u32 gUnknown_082FF1F8[];
|
||||
|
||||
extern const struct SpriteFrameImage gUnknown_082FF3A8[];
|
||||
extern const struct SpriteFrameImage gUnknown_082FF3C8[];
|
||||
extern const struct SpriteFrameImage gUnknown_082FF3E8[];
|
||||
extern const struct SpriteFrameImage gUnknown_082FF408[];
|
||||
extern const struct SpriteFrameImage gTrainerBackPicTable_Brendan[];
|
||||
extern const struct SpriteFrameImage gTrainerBackPicTable_May[];
|
||||
extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
|
||||
extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
|
||||
extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireBrendan[];
|
||||
extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireMay[];
|
||||
extern const struct SpriteFrameImage gTrainerBackPicTable_Wally[];
|
||||
extern const struct SpriteFrameImage gTrainerBackPicTable_Steven[];
|
||||
|
||||
extern const union AffineAnimCmd *const gUnknown_082FF618[];
|
||||
extern const union AffineAnimCmd *const gUnknown_082FF694[];
|
||||
extern const union AffineAnimCmd *const gUnknown_082FF6C0[];
|
||||
|
||||
extern const union AnimCmd *const gUnknown_082FF70C[];
|
||||
extern const struct MonCoords gMonFrontPicCoords[];
|
||||
extern const struct CompressedSpriteSheet gMonStillFrontPicTable[];
|
||||
extern const struct MonCoords gMonBackPicCoords[];
|
||||
extern const struct CompressedSpriteSheet gMonBackPicTable[];
|
||||
extern const struct CompressedSpritePalette gMonPaletteTable[];
|
||||
extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
|
||||
extern const union AnimCmd *const *const gTrainerFrontAnimsPtrTable[];
|
||||
extern const struct MonCoords gTrainerFrontPicCoords[];
|
||||
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
|
||||
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
|
||||
extern const union AnimCmd *const *const gTrainerBackAnimsPtrTable[];
|
||||
extern const struct MonCoords gTrainerBackPicCoords[];
|
||||
extern const struct CompressedSpriteSheet gTrainerBackPicTable[]; // functionally unused
|
||||
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
|
||||
|
||||
extern const u8 gEnemyMonElevation[NUM_SPECIES];
|
||||
|
||||
extern const union AnimCmd *const *const gMonFrontAnimsPtrTable[];
|
||||
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
|
||||
|
||||
extern const struct Trainer gTrainers[];
|
||||
extern const u8 gTrainerClassNames[][13];
|
||||
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
|
||||
extern const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1];
|
||||
|
||||
#endif // GUARD_DATA_H
|
||||
@@ -1,22 +0,0 @@
|
||||
#ifndef GUARD_DATA2_H
|
||||
#define GUARD_DATA2_H
|
||||
|
||||
struct MonCoords
|
||||
{
|
||||
// This would use a bitfield, but some function
|
||||
// uses it as a u8 and casting won't match.
|
||||
u8 size; // u8 width:4, height:4;
|
||||
u8 y_offset;
|
||||
};
|
||||
|
||||
extern const struct MonCoords gTrainerBackPicCoords[];
|
||||
extern const struct MonCoords gTrainerFrontPicCoords[];
|
||||
|
||||
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
|
||||
extern const u8 gMoveNames[][MOVE_NAME_LENGTH + 1];
|
||||
extern struct CompressedSpriteSheet gUnknown_0831C620;
|
||||
extern struct CompressedSpritePalette gUnknown_0831C628;
|
||||
extern const struct SpriteTemplate gUnknown_0831C688;
|
||||
extern const struct CompressedSpriteSheet gMonBackPicTable[];
|
||||
|
||||
#endif // GUARD_DATA2_H
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef GUARD_DECORATION_H
|
||||
#define GUARD_DECORATION_H
|
||||
|
||||
enum DecorPerm {
|
||||
enum DecorationPermission
|
||||
{
|
||||
/*
|
||||
* The nomenclature here describes collision and placement permissions, in that order.
|
||||
*/
|
||||
@@ -9,13 +10,11 @@ enum DecorPerm {
|
||||
DECORPERM_PASS_FLOOR,
|
||||
DECORPERM_BEHIND_FLOOR,
|
||||
DECORPERM_NA_WALL,
|
||||
DECORPERM_SOLID_MAT
|
||||
DECORPERM_SPRITE,
|
||||
};
|
||||
|
||||
enum DecorShape {
|
||||
/*
|
||||
* Width-x-height
|
||||
*/
|
||||
enum DecorationShape
|
||||
{
|
||||
DECORSHAPE_1x1,
|
||||
DECORSHAPE_2x1,
|
||||
DECORSHAPE_3x1, // unused
|
||||
@@ -25,53 +24,52 @@ enum DecorShape {
|
||||
DECORSHAPE_1x3, // unused
|
||||
DECORSHAPE_2x4,
|
||||
DECORSHAPE_3x3,
|
||||
DECORSHAPE_3x2
|
||||
DECORSHAPE_3x2,
|
||||
};
|
||||
|
||||
enum DecorCat {
|
||||
/*
|
||||
* In which category you can find the decoration in the PC.
|
||||
*/
|
||||
/*0*/ DECORCAT_DESK,
|
||||
/*1*/ DECORCAT_CHAIR,
|
||||
/*2*/ DECORCAT_PLANT,
|
||||
/*3*/ DECORCAT_ORNAMENT,
|
||||
/*4*/ DECORCAT_MAT,
|
||||
/*5*/ DECORCAT_POSTER,
|
||||
/*6*/ DECORCAT_DOLL,
|
||||
/*7*/ DECORCAT_CUSHION
|
||||
enum DecorationCategory
|
||||
{
|
||||
DECORCAT_DESK,
|
||||
DECORCAT_CHAIR,
|
||||
DECORCAT_PLANT,
|
||||
DECORCAT_ORNAMENT,
|
||||
DECORCAT_MAT,
|
||||
DECORCAT_POSTER,
|
||||
DECORCAT_DOLL,
|
||||
DECORCAT_CUSHION,
|
||||
DECORCAT_COUNT,
|
||||
};
|
||||
|
||||
struct Decoration
|
||||
{
|
||||
/*0x00*/ u8 id;
|
||||
/*0x01*/ u8 name[16];
|
||||
/*0x11*/ u8 permission;
|
||||
/*0x12*/ u8 shape;
|
||||
/*0x13*/ u8 category;
|
||||
/*0x14*/ u16 price;
|
||||
/*0x18*/ const u8 *description;
|
||||
/*0x1c*/ const u16 *tiles;
|
||||
u8 id;
|
||||
u8 name[16];
|
||||
u8 permission;
|
||||
u8 shape;
|
||||
u8 category;
|
||||
u16 price;
|
||||
const u8 *description;
|
||||
const u16 *tiles;
|
||||
};
|
||||
|
||||
struct DecorPCPointers
|
||||
struct DecorationPCContext
|
||||
{
|
||||
/* 0x00 */ u8 *items;
|
||||
/* 0x04 */ u8 *pos;
|
||||
/* 0x08 */ u8 size;
|
||||
/* 0x09 */ u8 isPlayerRoom;
|
||||
u8 *items;
|
||||
u8 *pos;
|
||||
u8 size;
|
||||
u8 isPlayerRoom;
|
||||
};
|
||||
|
||||
extern const struct Decoration gDecorations[];
|
||||
extern EWRAM_DATA u8 *gCurDecorInventoryItems;
|
||||
extern EWRAM_DATA u8 *gCurDecorationItems;
|
||||
extern EWRAM_DATA u8 gCurDecorationIndex;
|
||||
|
||||
void sub_8126968(void);
|
||||
void sub_8126AD8(u8 taskId);
|
||||
void sub_8127D38(u16 mapX, u16 mapY, u16 decor);
|
||||
void sub_8126B2C(u8 taskId);
|
||||
void sub_8127208(u8 taskId);
|
||||
void sub_8127250(u8 *dest, u8 decorCat);
|
||||
void InitDecorationContextItems(void);
|
||||
void DoSecretBaseDecorationMenu(u8 taskId);
|
||||
void ShowDecorationOnMap(u16 mapX, u16 mapY, u16 decor);
|
||||
void DoPlayerRoomDecorationMenu(u8 taskId);
|
||||
void ShowDecorationCategoriesWindow(u8 taskId);
|
||||
void CopyDecorationCategoryName(u8 *dest, u8 decorCat);
|
||||
bool8 IsSelectedDecorInThePC(void);
|
||||
u8 AddDecorationIconObject(u8 decor, s16 x, s16 y, u8 priority, u16 tilesTag, u16 paletteTag);
|
||||
|
||||
|
||||
@@ -11,13 +11,13 @@ extern struct DecorationInventory gDecorationInventories[];
|
||||
|
||||
void SetDecorationInventoriesPointers(void);
|
||||
void ClearDecorationInventories(void);
|
||||
s8 GetFirstEmptyDecorSlot(u8 idx);
|
||||
s8 GetFirstEmptyDecorSlot(u8 category);
|
||||
u8 CheckHasDecoration(u8);
|
||||
u8 DecorationAdd(u8);
|
||||
u8 DecorationCheckSpace(u8);
|
||||
s8 DecorationRemove(u8);
|
||||
void CondenseDecorationCategoryN(u8);
|
||||
u8 CountDecorationCategoryN(u8 idx);
|
||||
u8 CountDecorations(void);
|
||||
void CondenseDecorationsInCategory(u8 category);
|
||||
u8 GetNumOwnedDecorationsInCategory(u8 category);
|
||||
u8 GetNumOwnedDecorations(void);
|
||||
|
||||
#endif // GUARD_DECORATION_INVENTORY_H
|
||||
|
||||
@@ -3,13 +3,44 @@
|
||||
|
||||
struct Unk81D38FC
|
||||
{
|
||||
u8 unk0[0x270];
|
||||
u8 unk0;
|
||||
u8 filler_1[3];
|
||||
u8 unk4[0x148];
|
||||
u8 unk14C[0x124];
|
||||
int checksum;
|
||||
};
|
||||
|
||||
bool8 sub_81D3920(u8 *buffer);
|
||||
bool32 sub_81D3AB0(struct Unk81D38FC *arg0);
|
||||
bool32 sub_81D3B34(void);
|
||||
struct EReaderTrainerHillSet
|
||||
{
|
||||
u8 unk_0;
|
||||
u8 unk_1;
|
||||
u8 unk_2;
|
||||
u8 unk_3;
|
||||
int checksum;
|
||||
struct Unk81D38FC unk_8[6];
|
||||
u8 unk_ec0[40];
|
||||
};
|
||||
|
||||
struct Unk81D3998Sub
|
||||
{
|
||||
u8 unk_000[4];
|
||||
u8 unk_004[0x148];
|
||||
u8 unk_14C[0x148];
|
||||
u8 unk_294[0x124];
|
||||
};
|
||||
|
||||
struct Unk81D3998
|
||||
{
|
||||
u8 unk_000;
|
||||
u8 unk_001;
|
||||
u8 unk_002;
|
||||
int checksum;
|
||||
struct Unk81D3998Sub unk_008[4];
|
||||
};
|
||||
|
||||
bool8 EReader_IsReceivedDataValid(struct EReaderTrainerHillSet *buffer);
|
||||
bool32 TryWriteTrainerHill(struct EReaderTrainerHillSet *arg0);
|
||||
bool32 ReadTrainerHillAndValidate(void);
|
||||
int sub_81D3D70(u8, u32, u32*, u32*);
|
||||
void sub_81D3F9C(void);
|
||||
void sub_81D3FAC(void);
|
||||
|
||||
@@ -74,10 +74,10 @@ u8 GetFirstInactiveEventObjectId(void);
|
||||
void RemoveEventObjectByLocalIdAndMap(u8, u8, u8);
|
||||
void LoadPlayerObjectReflectionPalette(u16, u8);
|
||||
void LoadSpecialObjectReflectionPalette(u16, u8);
|
||||
void sub_808EBA8(u8, u8, u8, s16, s16);
|
||||
void TryMoveEventObjectToMapCoords(u8, u8, u8, s16, s16);
|
||||
void PatchObjectPalette(u16, u8);
|
||||
void sub_808E16C(s16, s16);
|
||||
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
|
||||
void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
|
||||
void sub_8092FF0(s16, s16, s16 *, s16 *);
|
||||
u8 GetFaceDirectionAnimNum(u8);
|
||||
void sub_80930E0(s16 *, s16 *, s16, s16);
|
||||
@@ -86,10 +86,10 @@ void EventObjectClearHeldMovementIfActive(struct EventObject *);
|
||||
void TrySpawnEventObjects(s16, s16);
|
||||
u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction);
|
||||
u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
|
||||
u8 show_sprite(u8, u8, u8);
|
||||
u8 TrySpawnEventObject(u8, u8, u8);
|
||||
u8 SpawnSpecialEventObjectParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z);
|
||||
u8 SpawnSpecialEventObject(struct EventObjectTemplate *);
|
||||
void sub_8093038(s16, s16, s16 *, s16 *);
|
||||
void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *);
|
||||
void CameraObjectReset1(void);
|
||||
void EventObjectSetGraphicsId(struct EventObject *, u8 graphicsId);
|
||||
void EventObjectTurn(struct EventObject *, u8);
|
||||
@@ -103,8 +103,8 @@ void sub_808E78C(u8, u8, u8, u8);
|
||||
void sub_808E75C(s16, s16);
|
||||
void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup);
|
||||
void ShiftEventObjectCoords(struct EventObject *, s16, s16);
|
||||
void sub_808EB08(struct EventObject *, s16, s16);
|
||||
void sub_808F254(u8, u8, u8);
|
||||
void MoveEventObjectToMapCoords(struct EventObject *, s16, s16);
|
||||
void TryOverrideEventObjectTemplateCoords(u8, u8, u8);
|
||||
void InitEventObjectPalettes(u8 palSlot);
|
||||
void UpdateEventObjectCurrentMovement(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *));
|
||||
u8 EventObjectFaceOppositeDirection(struct EventObject *, u8);
|
||||
|
||||
@@ -15,8 +15,8 @@ extern const u8 EventScript_TryDoDoubleTrainerBattle[];
|
||||
extern const u8 EventScript_TryDoNormalTrainerBattle[];
|
||||
extern const u8 EventScript_TryDoDoubleRematchBattle[];
|
||||
extern const u8 EventScript_TryDoRematchBattle[];
|
||||
extern const u8 EventScript_SecretPower1[];
|
||||
extern const u8 EventScript_SecretPower2[];
|
||||
extern const u8 SecretBase_EventScript_DollInteract[];
|
||||
extern const u8 SecretBase_EventScript_CushionInteract[];
|
||||
|
||||
|
||||
extern const u8 gTVBravoTrainerText00[];
|
||||
@@ -381,10 +381,10 @@ extern const u8 SecretBase_RedCave1_Text_2758CC[];
|
||||
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
|
||||
|
||||
//field effects
|
||||
extern const u8 FieryPath_EventScript_2908FD[];
|
||||
extern const u8 EventScript_290CAE[];
|
||||
extern const u8 EventScript_FldEffStrength[];
|
||||
extern const u8 EventScript_FailSweetScent[];
|
||||
extern const u8 EventScript_2926F8[];
|
||||
extern const u8 Route111_EventScript_2907F0[];
|
||||
extern const u8 EventScript_FldEffRockSmash[];
|
||||
|
||||
//player pc
|
||||
extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_1F863F[];
|
||||
@@ -528,8 +528,6 @@ extern const u8 EventScript_PlayerPCMale[];
|
||||
extern const u8 EventScript_PlayerPCFemale[];
|
||||
extern const u8 EventScript_SecretBasePC[];
|
||||
extern const u8 EventScript_RecordMixingSecretBasePC[];
|
||||
extern const u8 EventScript_SecretPower1[];
|
||||
extern const u8 EventScript_SecretPower2[];
|
||||
extern const u8 EventScript_PC[];
|
||||
extern const u8 EventScript_TestSignpostMsg[];
|
||||
extern const u8 EventScript_HiddenItemScript[];
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef GUARD_FARAWAY_ISLAND_H
|
||||
#define GUARD_FARAWAY_ISLAND_H
|
||||
|
||||
u32 sub_81D427C(void);
|
||||
u32 GetMewMoveDirection(void);
|
||||
bool8 sub_81D4A58(struct EventObject*);
|
||||
void UpdateFarawayIslandStepCounter(void);
|
||||
bool8 EventObjectIsFarawayIslandMew(struct EventObject *);
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
#ifndef GUARD_FIELD_EFFECTS_H
|
||||
#define GUARD_FIELD_EFFECTS_H
|
||||
|
||||
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[2];
|
||||
extern const struct SpritePalette gNewGameBirchObjectPaletteInfo;
|
||||
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[2];
|
||||
extern const struct SpriteTemplate gNewGameBirchObjectTemplate;
|
||||
extern const struct OamData gNewGameBirchOamAttributes;
|
||||
|
||||
@@ -53,4 +51,4 @@ void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);
|
||||
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority);
|
||||
void StartEscapeRopeFieldEffect(void);
|
||||
|
||||
#endif //GUARD_FIELD_EFFECTS_H
|
||||
#endif // GUARD_FIELD_EFFECTS_H
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#ifndef GUARD_FIELD_SPECIALS_H
|
||||
#define GUARD_FIELD_SPECIALS_H
|
||||
|
||||
extern bool8 gBikeCyclingChallenge;
|
||||
extern u8 gBikeCollisions;
|
||||
|
||||
u8 GetLeadMonIndex(void);
|
||||
u8 sub_813B260(void);
|
||||
u16 get_unknown_box_id(void);
|
||||
|
||||
@@ -3,6 +3,14 @@
|
||||
|
||||
#include "sprite.h"
|
||||
|
||||
#define MAX_RAIN_SPRITES 24
|
||||
#define NUM_CLOUD_SPRITES 3
|
||||
#define NUM_FOG1_SPRITES 20
|
||||
#define NUM_ASH_SPRITES 20
|
||||
#define NUM_FOG2_SPRITES 20
|
||||
#define NUM_SANDSTORM_SPRITES 20
|
||||
#define NUM_SWIRL_SANDSTORM_SPRITES 5
|
||||
|
||||
// Controls how the weather should be changing the screen palettes.
|
||||
enum
|
||||
{
|
||||
@@ -27,18 +35,18 @@ struct Weather
|
||||
{
|
||||
struct
|
||||
{
|
||||
struct Sprite *rainSprites[24];
|
||||
struct Sprite *rainSprites[MAX_RAIN_SPRITES];
|
||||
struct Sprite *snowflakeSprites[101];
|
||||
struct Sprite *cloudSprites[3];
|
||||
struct Sprite *cloudSprites[NUM_CLOUD_SPRITES];
|
||||
} s1;
|
||||
struct
|
||||
{
|
||||
u8 filler0[0xA0];
|
||||
struct Sprite *fog1Sprites[20];
|
||||
struct Sprite *ashSprites[20];
|
||||
struct Sprite *fog2Sprites[20];
|
||||
struct Sprite *sandstormSprites1[20];
|
||||
struct Sprite *sandstormSprites2[5];
|
||||
struct Sprite *fog1Sprites[NUM_FOG1_SPRITES];
|
||||
struct Sprite *ashSprites[NUM_ASH_SPRITES];
|
||||
struct Sprite *fog2Sprites[NUM_FOG2_SPRITES];
|
||||
struct Sprite *sandstormSprites1[NUM_SANDSTORM_SPRITES];
|
||||
struct Sprite *sandstormSprites2[NUM_SWIRL_SANDSTORM_SPRITES];
|
||||
} s2;
|
||||
} sprites;
|
||||
u8 gammaShifts[19][32];
|
||||
@@ -62,57 +70,57 @@ struct Weather
|
||||
bool8 weatherChangeComplete;
|
||||
u8 weatherPicSpritePalIndex;
|
||||
u8 altGammaSpritePalIndex;
|
||||
u16 unknown_6D6;
|
||||
u8 unknown_6D8;
|
||||
u8 unknown_6D9;
|
||||
u16 rainSpriteVisibleCounter;
|
||||
u8 curRainSpriteIndex;
|
||||
u8 targetRainSpriteCount;
|
||||
u8 rainSpriteCount;
|
||||
u8 unknown_6DB;
|
||||
u8 unknown_6DC;
|
||||
u8 rainSpriteVisibleDelay;
|
||||
u8 isHeavyRain;
|
||||
u8 rainStrength;
|
||||
/*0x6DE*/ u8 cloudSpritesCreated;
|
||||
u8 filler_6DF[1];
|
||||
u16 unknown_6E0;
|
||||
u16 snowflakeVisibleCounter;
|
||||
u16 unknown_6E2;
|
||||
u8 snowflakeSpriteCount;
|
||||
u8 unknown_6E5;
|
||||
u8 targetSnowflakeSpriteCount;
|
||||
u16 unknown_6E6;
|
||||
u16 thunderCounter;
|
||||
u8 unknown_6EA;
|
||||
u8 unknown_6EB;
|
||||
u8 unknown_6EC;
|
||||
u8 unknown_6ED;
|
||||
u8 thunderTriggered;
|
||||
u16 fog1ScrollPosX;
|
||||
u16 unknown_6F0;
|
||||
u16 unknown_6F2;
|
||||
u16 fog1ScrollCounter;
|
||||
u16 fog1ScrollOffset;
|
||||
u8 lightenedFogSpritePals[6];
|
||||
u8 lightenedFogSpritePalsCount;
|
||||
u8 fog1SpritesCreated;
|
||||
u16 unknown_6FC;
|
||||
u16 ashBaseSpritesX;
|
||||
u16 unknown_6FE;
|
||||
u8 ashSpritesCreated;
|
||||
u8 filler_701[3];
|
||||
u32 unknown_704;
|
||||
u32 unknown_708;
|
||||
u32 sandstormXOffset;
|
||||
u32 sandstormYOffset;
|
||||
u8 filler_70C[2];
|
||||
u16 unknown_70E;
|
||||
u16 unknown_710;
|
||||
u16 unknown_712;
|
||||
u16 unknown_714;
|
||||
u8 sandstormSprites1Created;
|
||||
u8 sandstormSprites2Created;
|
||||
u16 unknown_718;
|
||||
u16 unknown_71A;
|
||||
u16 unknown_71C;
|
||||
u16 unknown_71E;
|
||||
u16 unknown_720;
|
||||
u16 unknown_722;
|
||||
u16 sandstormBaseSpritesX;
|
||||
u16 sandstormPosY;
|
||||
u16 sandstormWaveIndex;
|
||||
u16 sandstormWaveCounter;
|
||||
u8 sandstormSpritesCreated;
|
||||
u8 sandstormSwirlSpritesCreated;
|
||||
u16 fog2BaseSpritesX;
|
||||
u16 fog2PosY;
|
||||
u16 fog2ScrollXCounter;
|
||||
u16 fog2ScrollYCounter;
|
||||
u16 fog2XOffset;
|
||||
u16 fog2YOffset;
|
||||
u8 fog2SpritesCreated;
|
||||
u8 filler_725[1];
|
||||
u16 unknown_726;
|
||||
u16 unknown_728;
|
||||
u16 unknown_72A;
|
||||
u16 unknown_72C;
|
||||
u8 unknown_72E;
|
||||
u16 bubblesDelayCounter;
|
||||
u16 bubblesDelayIndex;
|
||||
u16 bubblesCoordsIndex;
|
||||
u16 bubblesSpriteCount;
|
||||
u8 bubblesSpritesCreated;
|
||||
u8 filler_72F;
|
||||
u16 currBlendEVA;
|
||||
u16 currBlendEVB;
|
||||
@@ -174,10 +182,10 @@ void Clouds_InitVars(void);
|
||||
void Clouds_Main(void);
|
||||
void Clouds_InitAll(void);
|
||||
bool8 Clouds_Finish(void);
|
||||
void Weather2_InitVars(void);
|
||||
void Weather2_Main(void);
|
||||
void Weather2_InitAll(void);
|
||||
bool8 Weather2_Finish(void);
|
||||
void Sunny_InitVars(void);
|
||||
void Sunny_Main(void);
|
||||
void Sunny_InitAll(void);
|
||||
bool8 Sunny_Finish(void);
|
||||
void LightRain_InitVars(void);
|
||||
void LightRain_Main(void);
|
||||
void LightRain_InitAll(void);
|
||||
|
||||
@@ -10,6 +10,7 @@ void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
|
||||
void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
|
||||
|
||||
extern const struct SpritePalette gFieldEffectObjectPaletteInfo6;
|
||||
extern struct MapPosition gPlayerFacingPosition;
|
||||
|
||||
// groundshake
|
||||
bool8 sub_81BE66C(void);
|
||||
|
||||
@@ -107,8 +107,8 @@ struct OamData
|
||||
#define SPRITE_SIZE_16x32 ((ST_OAM_SIZE_2 << 2) | (ST_OAM_V_RECTANGLE))
|
||||
#define SPRITE_SIZE_32x64 ((ST_OAM_SIZE_3 << 2) | (ST_OAM_V_RECTANGLE))
|
||||
|
||||
#define SPRITE_SIZE(dim) (SPRITE_SIZE_##dim >> 2)
|
||||
#define SPRITE_SHAPE(dim) (SPRITE_SIZE_##dim & 0xFF)
|
||||
#define SPRITE_SIZE(dim) ((SPRITE_SIZE_##dim >> 2) & 0x03)
|
||||
#define SPRITE_SHAPE(dim) (SPRITE_SIZE_##dim & 0x03)
|
||||
|
||||
struct BgAffineSrcData
|
||||
{
|
||||
|
||||
@@ -471,21 +471,21 @@ struct SecretBaseParty
|
||||
u8 EVs[PARTY_SIZE];
|
||||
};
|
||||
|
||||
struct SecretBaseRecord
|
||||
struct SecretBase
|
||||
{
|
||||
/*0x1A9C*/ u8 secretBaseId;
|
||||
/*0x1A9D*/ u8 sbr_field_1_0:4;
|
||||
/*0x1A9D*/ u8 gender:1;
|
||||
/*0x1A9D*/ u8 sbr_field_1_5:1;
|
||||
/*0x1A9D*/ u8 sbr_field_1_6:2;
|
||||
/*0x1A9D*/ u8 battledOwnerToday:1;
|
||||
/*0x1A9D*/ u8 registryStatus:2;
|
||||
/*0x1A9E*/ u8 trainerName[PLAYER_NAME_LENGTH];
|
||||
/*0x1AA5*/ u8 trainerId[4]; // byte 0 is used for determining trainer class
|
||||
/*0x1AA9*/ u8 language;
|
||||
/*0x1AAA*/ u16 sbr_field_e;
|
||||
/*0x1AAC*/ u8 sbr_field_10;
|
||||
/*0x1AAA*/ u16 numSecretBasesReceived;
|
||||
/*0x1AAC*/ u8 numTimesEntered;
|
||||
/*0x1AAD*/ u8 sbr_field_11;
|
||||
/*0x1AAE*/ u8 decorations[16];
|
||||
/*0x1ABE*/ u8 decorationPos[16];
|
||||
/*0x1ABE*/ u8 decorationPositions[16];
|
||||
/*0x1AD0*/ struct SecretBaseParty party;
|
||||
};
|
||||
|
||||
@@ -816,7 +816,7 @@ struct MysteryEventStruct
|
||||
u8 unk_1;
|
||||
};
|
||||
|
||||
struct MEventBuffer_3120_Sub
|
||||
struct WonderNews
|
||||
{
|
||||
u16 unk_00;
|
||||
u8 unk_02;
|
||||
@@ -825,13 +825,13 @@ struct MysteryEventStruct
|
||||
u8 unk_2C[10][40];
|
||||
};
|
||||
|
||||
struct MEventBuffer_3120
|
||||
struct WonderNewsSaveStruct
|
||||
{
|
||||
u32 crc;
|
||||
struct MEventBuffer_3120_Sub data;
|
||||
struct WonderNews data;
|
||||
};
|
||||
|
||||
struct MEventBuffer_32E0_Sub
|
||||
struct WonderCard
|
||||
{
|
||||
u16 unk_00;
|
||||
u16 unk_02;
|
||||
@@ -847,10 +847,10 @@ struct MysteryEventStruct
|
||||
u8 unk_122[40];
|
||||
};
|
||||
|
||||
struct MEventBuffer_32E0
|
||||
struct WonderCardSaveStruct
|
||||
{
|
||||
u32 crc;
|
||||
struct MEventBuffer_32E0_Sub data;
|
||||
struct WonderCard data;
|
||||
};
|
||||
|
||||
struct MEventBuffer_3430_Sub
|
||||
@@ -870,8 +870,8 @@ struct MysteryEventStruct
|
||||
|
||||
struct MEventBuffers
|
||||
{
|
||||
/*0x000 0x322C*/ struct MEventBuffer_3120 buffer_000;
|
||||
/*0x1c0 0x33EC*/ struct MEventBuffer_32E0 buffer_1c0;
|
||||
/*0x000 0x322C*/ struct WonderNewsSaveStruct wonderNews;
|
||||
/*0x1c0 0x33EC*/ struct WonderCardSaveStruct wonderCard;
|
||||
/*0x310 0x353C*/ struct MEventBuffer_3430 buffer_310;
|
||||
/*0x338 0x3564*/ u16 unk_338[4];
|
||||
/*0x340 0x356C*/ struct MysteryEventStruct unk_340;
|
||||
@@ -915,7 +915,7 @@ struct SaveBlock1
|
||||
/*0x139C*/ u16 vars[VARS_COUNT];
|
||||
/*0x159C*/ u32 gameStats[NUM_GAME_STATS];
|
||||
/*0x169C*/ struct BerryTree berryTrees[BERRY_TREES_COUNT];
|
||||
/*0x1A9C*/ struct SecretBaseRecord secretBases[SECRET_BASES_COUNT];
|
||||
/*0x1A9C*/ struct SecretBase secretBases[SECRET_BASES_COUNT];
|
||||
/*0x271C*/ u8 playerRoomDecor[12];
|
||||
/*0x2728*/ u8 playerRoomDecorPos[12];
|
||||
/*0x2734*/ u8 decorDesk[10];
|
||||
|
||||
1210
include/graphics.h
1210
include/graphics.h
File diff suppressed because it is too large
Load Diff
@@ -75,11 +75,17 @@ enum {
|
||||
REMATCH_WINONA,
|
||||
REMATCH_TATE_AND_LIZA,
|
||||
REMATCH_JUAN,
|
||||
|
||||
// Entries below SIDNEY are considered part of REMATCH_ELITE_FOUR_ENTRIES.
|
||||
REMATCH_SIDNEY,
|
||||
REMATCH_PHOEBE,
|
||||
REMATCH_GLACIA,
|
||||
REMATCH_DRAKE,
|
||||
REMATCH_WALLACE
|
||||
REMATCH_WALLACE,
|
||||
|
||||
// The total number of rematch entries. This must be the last element
|
||||
// in the enum.
|
||||
REMATCH_TABLE_ENTRIES
|
||||
};
|
||||
|
||||
void UpdateGymLeaderRematch(void);
|
||||
|
||||
@@ -284,7 +284,7 @@ bool8 sub_800DE7C(struct UnkLinkRfuStruct_02022B14 *buff1, u8 *buff2, u8 idx);
|
||||
bool8 sub_800DF34(struct UnkLinkRfuStruct_02022B14 *buff1, u8 *buff2, u8 idx);
|
||||
s32 sub_800E87C(u8 idx);
|
||||
void sub_8011BA4(void);
|
||||
void sub_8010198(void);
|
||||
void LinkRfu_FatalError(void);
|
||||
bool32 sub_8011A9C(void);
|
||||
void sub_80104B0(void);
|
||||
void sub_8011A50(void);
|
||||
|
||||
@@ -71,6 +71,6 @@ void RestoreSerialTimer3IntrHandlers(void);
|
||||
void StartTimer1(void);
|
||||
void SeedRngAndSetTrainerId(void);
|
||||
u16 GetGeneratedTrainerIdLower(void);
|
||||
|
||||
void sub_819789C(void);
|
||||
|
||||
#endif // GUARD_MAIN_H
|
||||
|
||||
@@ -69,7 +69,7 @@ u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16
|
||||
void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress);
|
||||
void AddItemMenuActionTextPrinters(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, const u8 *a8);
|
||||
void sub_8198DBC(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8);
|
||||
u8 sub_8199944(u8 windowId, u8 optionWidth, u8 horizontalCount, u8 verticalCount, u8 initialCursorPos);
|
||||
u8 sub_8199944(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos);
|
||||
u8 sub_8199134(s8, s8);
|
||||
u8 GetStartMenuWindowId(void);
|
||||
void sub_819A2BC(u8, u8);
|
||||
@@ -91,7 +91,7 @@ void sub_8199C30(u8 bgId, u8 left, u8 top, u8 width, u8 height, u8 palette);
|
||||
void sub_8199D3C(void *ptr, int delta, int width, int height, bool32 is8BPP);
|
||||
void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyToVram);
|
||||
void sub_8197AE8(bool8 copyToVram);
|
||||
void sub_81997AC(u8 windowId, u8 a4, u8 a6, u8 a7, const struct MenuAction *strs);
|
||||
void PrintMenuGridTable(u8 windowId, u8 optionWidth, u8 columns, u8 rows, const struct MenuAction *strs);
|
||||
s8 Menu_ProcessInputGridLayout(void);
|
||||
u8 InitMenuInUpperLeftCorner(u8 windowId, u8 itemCount, u8 initialCursorPos, bool8 APressMuted);
|
||||
s8 Menu_ProcessInputNoWrapAround_other(void);
|
||||
@@ -99,6 +99,7 @@ void sub_8199CBC(u8 bgId, u16 *dest, u8 left, u8 top, u8 width, u8 height);
|
||||
u8 sub_81980F0(u8 bg, u8 xPos, u8 yPos, u8 palette, u16 baseTile);
|
||||
void sub_8198314(void);
|
||||
void sub_8198180(const u8 *string, u8 a2, bool8 copyToVram);
|
||||
void ResetBgPositions(void);
|
||||
void AddTextPrinterWithCustomSpeedForMessage(bool8 allowSkippingDelayWithButtonPress, u8 speed);
|
||||
void sub_8198C78(void);
|
||||
void PrintTextArray(u8 windowId, u8 fontId, u8 left, u8 top, u8 lineHeight, u8 itemCount, const struct MenuAction *strs);
|
||||
|
||||
@@ -30,7 +30,7 @@ bool8 itemid_80BF6D8_mail_related(u16 itemId);
|
||||
bool8 sub_81221AC(void);
|
||||
bool8 sub_81221EC(void);
|
||||
void sub_812220C(struct ItemSlot *slots, u8 count, u8 *arg2, u8 *usedSlotsCount, u8 maxUsedSlotsCount);
|
||||
void sub_812225C(u16 *arg0, u16 *arg1, u8 arg2, u8 arg3);
|
||||
void sub_812225C(u16 *scrollOffset, u16 *cursorPos, u8 maxShownItems, u8 numItems);
|
||||
void sub_8122298(u16 *arg0, u16 *arg1, u8 arg2, u8 arg3, u8 arg4);
|
||||
void LoadListMenuArrowsGfx(void);
|
||||
void sub_8122344(u8 *spriteIds, u8 count);
|
||||
|
||||
@@ -32,8 +32,6 @@ u8 sub_81D1DC0(struct PlayerPCItemPageStruct *page);
|
||||
void sub_81D1E90(struct PlayerPCItemPageStruct *page);
|
||||
void sub_81D1EC0(void);
|
||||
void sub_81D1D04(u8 a0);
|
||||
void DrawLevelUpWindowPg1(u16 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5);
|
||||
void DrawLevelUpWindowPg2(u16 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4);
|
||||
void sub_81D1ED4(struct UnknownStruct_81D1ED4 *a0);
|
||||
void sub_81D2108(struct UnknownStruct_81D1ED4 *arg0);
|
||||
void sub_81D20AC(struct UnknownStruct_81D1ED4 *arg0);
|
||||
@@ -47,7 +45,6 @@ bool16 MoveRelearnerRunTextPrinters(void);
|
||||
void MoveRelearnerCreateYesNoMenu(void);
|
||||
u8 LoadMoveRelearnerMovesList(const struct ListMenuItem *items, u16 numChoices);
|
||||
void InitMoveRelearnerWindows(bool8 useContextWindow);
|
||||
void GetMonLevelUpWindowStats(struct Pokemon* mon, void* statStoreLocation);
|
||||
s32 GetBoxOrPartyMonData(u16 boxId, u16 monId, s32 request, u8 *dst);
|
||||
void sub_81D2ED4(u8 *dst, u8 *nameDst, u16 boxId, u16 monId, u16 arg5, u16 arg6, bool8 arg7);
|
||||
void sub_81D2F78(struct UnknownStruct_81D1ED4 *arg0, u8 *sheen, u16 boxId, u16 monId, u16 arg5, u16 id, u16 arg7, bool8 arg8);
|
||||
@@ -63,5 +60,8 @@ void sub_81D3464(struct Sprite **sprites);
|
||||
void sub_81D3480(struct Sprite **sprites, u8 arg1, u8 arg2);
|
||||
void sub_81D3520(struct Sprite **sprites);
|
||||
void sub_81D354C(struct Sprite **sprites);
|
||||
void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr);
|
||||
void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr);
|
||||
void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats);
|
||||
|
||||
#endif // GUARD_MENU_SPECIALIZED_H
|
||||
|
||||
@@ -59,8 +59,8 @@ bool8 MetatileBehavior_IsSecretBasePoster(u8);
|
||||
bool8 MetatileBehavior_IsNormal(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseNorthWall(u8);
|
||||
bool8 MetatileBehavior_IsMB_B2_Duplicate(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseLargeMatEdge(u8);
|
||||
bool8 MetatileBehavior_IsLargeMatCenter(u8);
|
||||
bool8 MetatileBehavior_HoldsSmallDecoration(u8);
|
||||
bool8 MetatileBehavior_HoldsLargeDecoration(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseHole(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseBalloon(u8);
|
||||
bool8 MetatileBehavior_IsSecretBaseBreakableDoor(u8);
|
||||
|
||||
@@ -32,30 +32,30 @@ struct MEventStruct_Unk1442CC
|
||||
};
|
||||
|
||||
void sub_801AFD8(void);
|
||||
struct MEventBuffer_3120_Sub *sav1_get_mevent_buffer_0(void);
|
||||
struct MEventBuffer_32E0_Sub *sav1_get_mevent_buffer_1(void);
|
||||
struct WonderNews *GetSavedWonderNews(void);
|
||||
struct WonderCard *GetSavedWonderCard(void);
|
||||
struct MEventBuffer_3430_Sub *sav1_get_mevent_buffer_2(void);
|
||||
struct MysteryEventStruct *sub_801B044(void);
|
||||
u16 *sub_801B058(void);
|
||||
void DestroyWonderNews(void);
|
||||
bool32 sub_801B078(const struct MEventBuffer_3120_Sub *src);
|
||||
bool32 sub_801B078(const struct WonderNews *src);
|
||||
bool32 ValidateReceivedWonderNews(void);
|
||||
bool32 WonderNews_Test_Unk_02(void);
|
||||
bool32 sub_801B1A4(const u8 *src);
|
||||
void DestroyWonderCard(void);
|
||||
bool32 sub_801B21C(const struct MEventBuffer_32E0_Sub *data);
|
||||
bool32 sub_801B21C(const struct WonderCard *data);
|
||||
bool32 ValidateReceivedWonderCard(void);
|
||||
bool32 WonderCard_Test_Unk_08_6(void);
|
||||
u16 GetWonderCardFlagID(void);
|
||||
void sub_801B3C0(struct MEventBuffer_32E0_Sub *buffer);
|
||||
void WonderCard_ResetInternalReceivedFlag(struct WonderCard *buffer);
|
||||
bool32 CheckReceivedGiftFromWonderCard(void);
|
||||
bool32 sub_801B508(const u16 *data);
|
||||
void sub_801B580(struct MEventStruct_Unk1442CC *data, bool32 a1);
|
||||
bool32 sub_801B6A0(const struct MEventStruct_Unk1442CC *data, bool32 a1);
|
||||
u32 sub_801B6EC(const u16 *a0, const struct MEventStruct_Unk1442CC *a1, void *unused);
|
||||
u32 sub_801B708(const u16 *a0, const struct MEventStruct_Unk1442CC *a1, void *unused);
|
||||
bool32 sub_801B748(const struct MEventStruct_Unk1442CC *a0, const u16 *a1);
|
||||
u16 sub_801B784(const struct MEventStruct_Unk1442CC *a0, u32 command);
|
||||
u32 sub_801B6EC(const u16 *a0, const struct MEventStruct_Unk1442CC *a1, const void *unused);
|
||||
u32 sub_801B708(const u16 *a0, const struct MEventStruct_Unk1442CC *a1, const void *unused);
|
||||
bool32 MEventStruct_Unk1442CC_CompareField_unk_16(const struct MEventStruct_Unk1442CC *a0, const u16 *a1);
|
||||
u16 MEventStruct_Unk1442CC_GetValueNFrom_unk_20(const struct MEventStruct_Unk1442CC *a0, u32 command);
|
||||
u16 mevent_081445C0(u32 command);
|
||||
void sub_801B940(void);
|
||||
bool32 sub_801B94C(u16 a0);
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef GUARD_MEVENT_801BAAC_H
|
||||
#define GUARD_MEVENT_801BAAC_H
|
||||
|
||||
bool32 InitWonderCardResources(struct MEventBuffer_32E0_Sub * r5, struct MEventBuffer_3430_Sub * r6);
|
||||
bool32 InitWonderNewsResources(const struct MEventBuffer_3120_Sub * a0);
|
||||
bool32 InitWonderCardResources(struct WonderCard * r5, struct MEventBuffer_3430_Sub * r6);
|
||||
bool32 InitWonderNewsResources(const struct WonderNews * a0);
|
||||
s32 FadeToWonderCardMenu(void);
|
||||
s32 FadeToWonderNewsMenu(void);
|
||||
s32 FadeOutFromWonderCard(bool32 flag);
|
||||
|
||||
33
include/mevent_client.h
Normal file
33
include/mevent_client.h
Normal file
@@ -0,0 +1,33 @@
|
||||
#ifndef GUARD_MEVENT_CLIENT_H
|
||||
#define GUARD_MEVENT_CLIENT_H
|
||||
|
||||
#include "mevent_server_helpers.h"
|
||||
|
||||
struct mevent_client_cmd
|
||||
{
|
||||
u32 instr;
|
||||
u32 parameter;
|
||||
};
|
||||
|
||||
struct mevent_client
|
||||
{
|
||||
u32 unk_00;
|
||||
u32 param;
|
||||
u32 mainseqno;
|
||||
u32 flag;
|
||||
u32 cmdidx;
|
||||
void * sendBuffer;
|
||||
void * recvBuffer;
|
||||
struct mevent_client_cmd * cmdBuffer;
|
||||
void * buffer;
|
||||
struct mevent_srv_sub manager;
|
||||
u32 unk_4C;
|
||||
};
|
||||
|
||||
void mevent_client_do_init(u32 arg);
|
||||
u32 mevent_client_do_exec(u16 * a0);
|
||||
void mevent_client_inc_flag(void);
|
||||
void * mevent_client_get_buffer(void);
|
||||
void mevent_client_set_param(u32 a0);
|
||||
|
||||
#endif //GUARD_MEVENT_CLIENT_H
|
||||
@@ -1,6 +1,34 @@
|
||||
#ifndef GUARD_MEVENT_SERVER_H
|
||||
#define GUARD_MEVENT_SERVER_H
|
||||
|
||||
#include "mevent_server_helpers.h"
|
||||
|
||||
struct mevent_cmd
|
||||
{
|
||||
u32 instr;
|
||||
bool32 flag;
|
||||
const void * parameter;
|
||||
};
|
||||
|
||||
struct mevent_srv_common
|
||||
{
|
||||
u32 unk_00;
|
||||
u32 param;
|
||||
u32 mainseqno;
|
||||
u32 cmdidx;
|
||||
const struct mevent_cmd * cmdBuffer;
|
||||
void * recvBuffer;
|
||||
struct WonderCard * wonder_card;
|
||||
struct WonderNews * wonder_news;
|
||||
struct MEventStruct_Unk1442CC * mevent_unk1442cc;
|
||||
const void * sendBuffer1;
|
||||
u32 sendBuffer1Size;
|
||||
const void * sendBuffer2;
|
||||
u32 sendBuffer2Size;
|
||||
u32 sendWord;
|
||||
struct mevent_srv_sub manager;
|
||||
};
|
||||
|
||||
void mevent_srv_new_wcard();
|
||||
void mevent_srv_init_wnews();
|
||||
u32 mevent_srv_common_do_exec(u16 * a0);
|
||||
|
||||
38
include/mevent_server_helpers.h
Normal file
38
include/mevent_server_helpers.h
Normal file
@@ -0,0 +1,38 @@
|
||||
#ifndef GUARD_MEVENT_SERVER_HELPERS_H
|
||||
#define GUARD_MEVENT_SERVER_HELPERS_H
|
||||
|
||||
#define ME_SEND_BUF_SIZE 0x400
|
||||
|
||||
struct mevent_srv_sub
|
||||
{
|
||||
s32 seqno;
|
||||
u8 sendPlayerNo;
|
||||
u8 recvPlayerNo;
|
||||
u16 recvIdent;
|
||||
u16 recvCounter;
|
||||
u16 recvCRC;
|
||||
u16 recvSize;
|
||||
u16 sendIdent;
|
||||
u16 sendCounter;
|
||||
u16 sendCRC;
|
||||
u16 sendSize;
|
||||
void * recvBfr;
|
||||
const void * sendBfr;
|
||||
u32 (*recvFunc)(struct mevent_srv_sub *);
|
||||
u32 (*sendFunc)(struct mevent_srv_sub *);
|
||||
};
|
||||
|
||||
struct send_recv_header
|
||||
{
|
||||
u16 ident;
|
||||
u16 crc;
|
||||
u16 size;
|
||||
};
|
||||
|
||||
void mevent_srv_sub_init(struct mevent_srv_sub *, u32, u32);
|
||||
void mevent_srv_sub_init_send(struct mevent_srv_sub * manager, u32 ident, const void * src, u32 size);
|
||||
bool32 mevent_srv_sub_recv(struct mevent_srv_sub * manager);
|
||||
bool32 mevent_srv_sub_send(struct mevent_srv_sub * manager);
|
||||
void mevent_srv_sub_init_recv(struct mevent_srv_sub *, u32, void *);
|
||||
|
||||
#endif //GUARD_MEVENT_SERVER_HELPERS_H
|
||||
@@ -1,10 +0,0 @@
|
||||
#ifndef GUARD_MEVENT_SERVER_ISH_H
|
||||
#define GUARD_MEVENT_SERVER_ISH_H
|
||||
|
||||
void mevent_srv_ish_do_init(u32 arg);
|
||||
u32 mevent_srv_ish_do_exec(u16 * a0);
|
||||
void mevent_srv_ish_inc_flag(void);
|
||||
void * mevent_srv_ish_get_buffer(void);
|
||||
void mevent_srv_ish_set_param(u32 a0);
|
||||
|
||||
#endif //GUARD_MEVENT_SERVER_ISH_H
|
||||
@@ -59,9 +59,9 @@ struct NamingScreenData {
|
||||
|
||||
enum
|
||||
{
|
||||
PAGE_OTHERS,
|
||||
PAGE_UPPER,
|
||||
PAGE_LOWER,
|
||||
PAGE_OTHERS,
|
||||
};
|
||||
|
||||
enum
|
||||
|
||||
@@ -487,7 +487,7 @@ u8 GetDefaultMoveTarget(u8 battlerId);
|
||||
u8 GetMonGender(struct Pokemon *mon);
|
||||
u8 GetBoxMonGender(struct BoxPokemon *boxMon);
|
||||
u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
|
||||
void SetMultiuseSpriteTemplateToPokemon(u16 species, u8 battlerPosition);
|
||||
void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
|
||||
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
|
||||
void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition);
|
||||
|
||||
@@ -509,7 +509,7 @@ u8 GetMonsStateToDoubles(void);
|
||||
u8 GetMonsStateToDoubles_2(void);
|
||||
u8 GetAbilityBySpecies(u16 species, bool8 altAbility);
|
||||
u8 GetMonAbility(struct Pokemon *mon);
|
||||
void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord);
|
||||
void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
|
||||
u8 GetSecretBaseTrainerPicIndex(void);
|
||||
u8 GetSecretBaseTrainerClass(void);
|
||||
bool8 IsPlayerPartyAndPokemonStorageFull(void);
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#ifndef GUARD_POKEMON_3_H
|
||||
#define GUARD_POKEMON_3_H
|
||||
|
||||
u16 sub_806EFF0(u16);
|
||||
const u8* GetTrainerClassNameFromId(u16 trainerId);
|
||||
const u8* GetTrainerNameFromId(u16 trainerId);
|
||||
void PlayMapChosenOrBattleBGM(u16 song);
|
||||
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
|
||||
|
||||
#endif // GUARD_POKEMON_3_H
|
||||
10
include/pokemon_jump.h
Executable file
10
include/pokemon_jump.h
Executable file
@@ -0,0 +1,10 @@
|
||||
#ifndef GUARD_POKEMON_JUMP_H
|
||||
#define GUARD_POKEMON_JUMP_H
|
||||
|
||||
#include "main.h"
|
||||
|
||||
void sub_802A9A8(u16 monId, MainCallback callback);
|
||||
|
||||
#endif // GUARD_POKEMON_JUMP_H
|
||||
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
#include "main.h"
|
||||
|
||||
extern u8 gLastViewedMonIndex;
|
||||
|
||||
extern const u8 *const gMoveDescriptionPointers[];
|
||||
extern const u8 *const gNatureNamePointers[];
|
||||
|
||||
void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
|
||||
void sub_81C4F98(u8, void(*)(void));
|
||||
|
||||
@@ -1,6 +1,28 @@
|
||||
#ifndef GUARD_POKENAV_H
|
||||
#define GUARD_POKENAV_H
|
||||
|
||||
typedef u32 (*LoopedTask)(s32 state);
|
||||
|
||||
// Return values of LoopedTask functions.
|
||||
#define LT_INC_AND_PAUSE 0
|
||||
#define LT_INC_AND_CONTINUE 1
|
||||
#define LT_PAUSE 2
|
||||
#define LT_CONTINUE 3
|
||||
#define LT_FINISH 4
|
||||
#define LT_SET_STATE(newState) (newState + 5)
|
||||
|
||||
// pokenav.c
|
||||
extern u32 sub_81C99D4(void);
|
||||
|
||||
void CB2_InitPokeNav(void);
|
||||
u32 CreateLoopedTask(LoopedTask loopedTask, u32 priority);
|
||||
bool32 FuncIsActiveLoopedTask(LoopedTask func);
|
||||
void *GetSubstructPtr(u32 index);
|
||||
void FreePokenavSubstruct(u32 index);
|
||||
void *AllocSubstruct(u32 index, u32 size);
|
||||
void Pokenav_AllocAndLoadPalettes(const struct SpritePalette *palettes);
|
||||
bool32 IsLoopedTaskActive(u32 taskId);
|
||||
|
||||
// pokenav_match_call_ui.c
|
||||
|
||||
#endif //GUARD_POKENAV_H
|
||||
|
||||
@@ -33,6 +33,7 @@ struct SaveSectionOffsets
|
||||
#define NUM_SECTORS_PER_SLOT 16
|
||||
|
||||
#define UNKNOWN_CHECK_VALUE 0x8012025
|
||||
#define SPECIAL_SECTION_SENTINEL 0xB39D
|
||||
|
||||
// SetDamagedSectorBits states
|
||||
enum
|
||||
@@ -88,8 +89,8 @@ bool8 CheckSaveFile(void);
|
||||
u8 Save_LoadGameData(u8 a1);
|
||||
u16 sub_815355C(void);
|
||||
u8 sub_81534D0(u8);
|
||||
u32 TryCopySpecialSaveSection(u8 sector, u8* dst);
|
||||
u32 sub_8153634(u8 sector, u8* src);
|
||||
u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
|
||||
u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
|
||||
void sub_8153688(u8 taskId);
|
||||
|
||||
// save_failed_screen.c
|
||||
|
||||
@@ -57,9 +57,9 @@ u32 CalculateRamScriptChecksum(void);
|
||||
void ClearRamScript(void);
|
||||
bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId);
|
||||
const u8 *GetRamScript(u8 objectId, const u8 *script);
|
||||
bool32 sub_80991F8(void);
|
||||
u8 *sub_8099244(void);
|
||||
void sub_80992A0(u8 *script, u16 scriptSize);
|
||||
bool32 ValidateSavedRamScript(void);
|
||||
u8 *GetSavedRamScriptIfValid(void);
|
||||
void InitRamScript_NoEventObject(u8 *script, u16 scriptSize);
|
||||
|
||||
// srccmd.h
|
||||
void sub_809BE48(u16 npcId);
|
||||
|
||||
@@ -11,7 +11,7 @@ bool8 ScriptMenu_ShowPokemonPic(u16 var1, u8 var2, u8 var3);
|
||||
bool8 (*ScriptMenu_GetPicboxWaitFunc(void))(void);
|
||||
int convert_pixel_width_to_tile_width(int);
|
||||
u8 CreateWindowFromRect(u8, u8, u8, u8);
|
||||
void sub_80E2A78(u8);
|
||||
void ClearToTransparentAndRemoveWindow(u8);
|
||||
int display_text_and_get_width(const u8*, int);
|
||||
int sub_80E2D5C(int arg0, int tileWidth);
|
||||
bool16 ScrSpecial_CreatePCMenu(void);
|
||||
|
||||
@@ -1,40 +1,30 @@
|
||||
#ifndef GUARD_SECRET_BASE_H
|
||||
#define GUARD_SECRET_BASE_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
void sub_80E9578(void);
|
||||
void sub_80E980C(void);
|
||||
void sub_80EB18C(struct SecretBaseRecord *dest);
|
||||
void sub_80E9914(void);
|
||||
void HideSecretBaseDecorationSprites(void);
|
||||
void CopyCurSecretBaseOwnerName_StrVar1(void);
|
||||
void ClearJapaneseSecretBases(struct SecretBase *dest);
|
||||
void SetPlayerSecretBaseParty(void);
|
||||
u8 *GetSecretBaseMapName(u8 *dest);
|
||||
const u8 *GetSecretBaseTrainerLoseText(void);
|
||||
void sub_80E8EE0(struct MapEvents const *events);
|
||||
void sub_80E9238(u8 flagIn);
|
||||
bool8 CurrentMapIsSecretBase(void);
|
||||
void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events);
|
||||
void InitSecretBaseAppearance(bool8 hidePC);
|
||||
bool8 CurMapIsSecretBase(void);
|
||||
void SecretBasePerStepCallback(u8 taskId);
|
||||
bool8 sub_80E9680(void);
|
||||
void sub_80EB498(void);
|
||||
void sub_80EB56C(void);
|
||||
void sub_80EB9E0(void);
|
||||
void sub_80EBB28(void);
|
||||
bool8 TrySetCurSecretBase(void);
|
||||
void SetSecretBaseSecretsTvFlags_Poster(void);
|
||||
void SetSecretBaseSecretsTvFlags_MiscFurnature(void);
|
||||
void SetSecretBaseSecretsTvFlags_LargeDecorationSpot(void);
|
||||
void SetSecretBaseSecretsTvFlags_SmallDecorationSpot(void);
|
||||
void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events);
|
||||
bool8 sub_80E909C(void);
|
||||
bool8 SecretBaseMapPopupEnabled(void);
|
||||
void sub_80EB218(void);
|
||||
void ResetSecretBases(void);
|
||||
|
||||
// SetCurrentSecretBaseFromPosition
|
||||
void sub_80E9608(const struct MapPosition *position, const struct MapEvents *events);
|
||||
// SetCurrentSecretBaseVar
|
||||
void sub_80E8B6C(void);
|
||||
void sub_80E8BC8(void);
|
||||
void sub_80E8D4C(void);
|
||||
void ClearSecretBases(void);
|
||||
void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const struct MapEvents *events);
|
||||
void TrySetCurSecretBaseIndex(void);
|
||||
void CheckPlayerHasSecretBase(void);
|
||||
void ToggleSecretBaseEntranceMetatile(void);
|
||||
void EnableBothScriptContexts(void);
|
||||
void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
|
||||
|
||||
|
||||
|
||||
#endif //GUARD_SECRET_BASE_H
|
||||
|
||||
@@ -132,7 +132,7 @@ extern const u8 gText_ApostropheSBase[];
|
||||
extern const u8 gText_NoRegistry[];
|
||||
extern const u8 gText_OkayToDeleteFromRegistry[];
|
||||
extern const u8 gText_RegisteredDataDeleted[];
|
||||
extern const u8 gUnknown_085EA79D[];
|
||||
extern const u8 gText_DelRegist[];
|
||||
extern const u8 gText_CommErrorEllipsis[];
|
||||
extern const u8 gText_MoveCloserToLinkPartner[];
|
||||
extern const u8 gText_CommErrorCheckConnections[];
|
||||
@@ -471,6 +471,14 @@ extern const u8 gText_EggCantBattle[];
|
||||
extern const u8 gText_PkmnAlreadySelected[];
|
||||
extern const u8 gText_PkmnAlreadyInBattle[];
|
||||
extern const u8 gText_PkmnCantSwitchOut[];
|
||||
extern const u8 gUnknown_085EEA46[];
|
||||
extern const u8 gUnknown_085EEA4E[];
|
||||
extern const u8 gUnknown_085EEA55[];
|
||||
extern const u8 gUnknown_085EEA63[];
|
||||
extern const u8 gUnknown_085EEA6B[];
|
||||
extern const u8 gUnknown_085EEA5D[];
|
||||
extern const u8 gText_Dash[];
|
||||
extern const u8 gText_UnkCtrlF904[];
|
||||
|
||||
//pokedex text
|
||||
extern const u8 gText_CryOf[];
|
||||
@@ -1000,18 +1008,21 @@ extern const u8 gText_SomeonesPC[];
|
||||
extern const u8 gText_PlayersPC[];
|
||||
extern const u8 gText_WhichPCShouldBeAccessed[];
|
||||
|
||||
extern const u8 gText_Navgear_ClearButtonList[];
|
||||
extern const u8 gText_NavgearMap_ZoomedOutButtons[];
|
||||
extern const u8 gText_NavgearMap_ZoomedInButtons[];
|
||||
extern const u8 gText_NavgearCondition_MonListButtons[];
|
||||
extern const u8 gText_NavgearCondition_MonStatusButtons[];
|
||||
extern const u8 gText_NavgearCondition_MarkingButtons[];
|
||||
extern const u8 gText_NavgearMatchCall_TrainerListButtons[];
|
||||
extern const u8 gText_NavgearMatchCall_CallMenuButtons[];
|
||||
extern const u8 gText_NavgearMatchCall_CheckTrainerButtons[];
|
||||
extern const u8 gText_NavgearRibbons_MonListButtons[];
|
||||
extern const u8 gText_NavgearRibbons_RibbonListButtons[];
|
||||
extern const u8 gText_NavgearRibbons_RibbonCheckButtons[];
|
||||
extern const u8 gText_PokenavMatchCall_Strategy[];
|
||||
extern const u8 gText_PokenavMatchCall_TrainerPokemon[];
|
||||
extern const u8 gText_PokenavMatchCall_SelfIntroduction[];
|
||||
extern const u8 gText_Pokenav_ClearButtonList[];
|
||||
extern const u8 gText_PokenavMap_ZoomedOutButtons[];
|
||||
extern const u8 gText_PokenavMap_ZoomedInButtons[];
|
||||
extern const u8 gText_PokenavCondition_MonListButtons[];
|
||||
extern const u8 gText_PokenavCondition_MonStatusButtons[];
|
||||
extern const u8 gText_PokenavCondition_MarkingButtons[];
|
||||
extern const u8 gText_PokenavMatchCall_TrainerListButtons[];
|
||||
extern const u8 gText_PokenavMatchCall_CallMenuButtons[];
|
||||
extern const u8 gText_PokenavMatchCall_CheckTrainerButtons[];
|
||||
extern const u8 gText_PokenavRibbons_MonListButtons[];
|
||||
extern const u8 gText_PokenavRibbons_RibbonListButtons[];
|
||||
extern const u8 gText_PokenavRibbons_RibbonCheckButtons[];
|
||||
|
||||
extern const u8 gUnknown_085EAD37[];
|
||||
extern const u8 gUnknown_085EAD41[];
|
||||
@@ -2672,5 +2683,29 @@ extern const u8 gText_CommunicationCompleted[];
|
||||
extern const u8 gText_HaventReceivedGiftOkayToDiscard[];
|
||||
extern const u8 gText_SendingWonderCard[];
|
||||
extern const u8 gText_SendingWonderNews[];
|
||||
extern const u8 gText_WirelessCommStatus[];
|
||||
extern const u8 gText_PeopleTrading[];
|
||||
extern const u8 gText_PeopleBattling[];
|
||||
extern const u8 gText_PeopleInUnionRoom[];
|
||||
extern const u8 gText_PeopleCommunicating[];
|
||||
extern const u8 gText_CommStandbyAwaitingOtherPlayer[];
|
||||
extern const u8 gText_RefusedBattle[];
|
||||
extern const u8 gText_BattleWasRefused[];
|
||||
extern const u8 gText_QuitChatting[];
|
||||
extern const u8 gText_RegisterTextWhere[];
|
||||
extern const u8 gText_RegisterTextHere[];
|
||||
extern const u8 gText_InputText[];
|
||||
extern const u8 gText_ExitingChat[];
|
||||
extern const u8 gText_LeaderLeftEndingChat[];
|
||||
extern const u8 gText_RegisteredTextChanged[];
|
||||
extern const u8 gText_AlreadySavedFile_Unused[];
|
||||
extern const u8 gText_SavingDontTurnOff_Unused[];
|
||||
extern const u8 gText_PlayerSavedGame_Unused[];
|
||||
extern const u8 gText_IfLeaderLeavesChatEnds[];
|
||||
extern const u8 gText_Upper[];
|
||||
extern const u8 gText_Lower[];
|
||||
extern const u8 gText_Symbols[];
|
||||
extern const u8 gText_Register2[];
|
||||
extern const u8 gText_Exit2[];
|
||||
|
||||
#endif // GUARD_STRINGS_H
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#define GUARD_TRADER_H
|
||||
|
||||
void sub_8133DA0(u8 taskId);
|
||||
void sub_8133E1C(u8 taskId);
|
||||
void ExitTraderMenu(u8 taskId);
|
||||
void TraderSetup(void);
|
||||
void Trader_ResetFlag(void);
|
||||
|
||||
|
||||
7
include/union_room_battle.h
Normal file
7
include/union_room_battle.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#ifndef GUARD_UNION_ROOM_BATTLE_H
|
||||
#define GUARD_UNION_ROOM_BATTLE_H
|
||||
|
||||
u8 sub_8013C40(void);
|
||||
void sub_8014210(u16 battleFlags);
|
||||
|
||||
#endif //GUARD_UNION_ROOM_BATTLE_H
|
||||
@@ -10,8 +10,8 @@ u8 CreateInvisibleSpriteWithCallback(void (*)(struct Sprite *));
|
||||
void StoreWordInTwoHalfwords(u16 *, u32);
|
||||
void LoadWordFromTwoHalfwords(u16 *, u32 *);
|
||||
int CountTrailingZeroBits(u32 value);
|
||||
u16 CalcCRC16(u8 *data, s32 length);
|
||||
u16 CalcCRC16WithTable(u8 *data, u32 length);
|
||||
u16 CalcCRC16(const u8 *data, s32 length);
|
||||
u16 CalcCRC16WithTable(const u8 *data, u32 length);
|
||||
u32 CalcByteArraySum(const u8* data, u32 length);
|
||||
void BlendPalette(u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor);
|
||||
void DoBgAffineSet(struct BgAffineDstData *dest, u32 texX, u32 texY, s16 scrX, s16 scrY, s16 sx, s16 sy, u16 alpha);
|
||||
|
||||
Reference in New Issue
Block a user