Merge branch 'master' into decompile_trainer_see
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@@ -48,9 +48,9 @@ extern struct SpriteTemplate gUnknown_0202499C;
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extern void (*gFieldCallback)(void);
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extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern const u8 gUnknown_08C00000[];
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extern const u8 gUnknown_08C00524[];
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extern const u8 gUnknown_08C004E0[];
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extern const u8 gBattleTextboxTiles[];
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extern const u8 gBattleTextboxTilemap[];
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extern const u8 gBattleTextboxPalette[];
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extern const u16 gUnknown_08DD7300[]; // palette, gameboy advance
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extern const u32 gUnknown_08DD7360[]; // tileset gameboy advance
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extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
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@@ -522,9 +522,9 @@ static void CB2_EggHatch_0(void)
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gMain.state++;
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break;
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case 2:
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copy_decompressed_tile_data_to_vram_autofree(0, gUnknown_08C00000, 0, 0, 0);
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CopyToBgTilemapBuffer(0, gUnknown_08C00524, 0, 0);
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LoadCompressedPalette(gUnknown_08C004E0, 0, 0x20);
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copy_decompressed_tile_data_to_vram_autofree(0, gBattleTextboxTiles, 0, 0, 0);
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CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
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LoadCompressedPalette(gBattleTextboxPalette, 0, 0x20);
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gMain.state++;
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break;
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case 3:
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