through sub_80DAFA0

This commit is contained in:
PikalaxALT
2018-05-10 18:16:58 -04:00
parent 7fdebe0d15
commit 508a8e5182
3 changed files with 60 additions and 154 deletions

View File

@@ -40,6 +40,7 @@
#include "contest_effect.h"
#include "contest_link_80FC4F4.h"
#include "script_pokemon_util_80F87D8.h"
#include "international_string_util.h"
#define DESTROY_POINTER(ptr) \
free(ptr); \
@@ -95,7 +96,10 @@ void sub_80DA7EC(u8);
void sub_80DA830(u8);
void sub_80DA874(void);
bool8 sub_80DA8A4(void);
void sub_80DE424(u8);
void sub_80DAF04(u8);
void sub_80DAF1C(u8 a0, u8 a1);
void sub_80DAF88(u8);
void sub_80DAFA0(u8, u8);
u8 sub_80DB0C4(void);
u8 sub_80DB120(void);
void sub_80DB2BC(void);
@@ -120,9 +124,10 @@ void sub_80DDBE8(void);
bool8 sub_80DE1E8(u8);
void sub_80DE224(void);
void sub_80DE350(void);
void sub_80DE424(u8);
void sub_80DE69C(u8);
void sub_80DEA20(void);
void sub_80DEBD0(u32, u8 *, u8, u8, u8);
void sub_80DEBD0(u32, u8 *, s32, u8, u8);
void sub_80DEC30(const u8 *, u8);
void sub_80DECB8(u8, u16, u8, u8, u8, u8, u8, u8);
bool32 sub_80DED4C(void);
@@ -2385,3 +2390,54 @@ u8 sub_80DAE0C(struct Pokemon *pkmn)
retVal = 0;
return retVal;
}
void sub_80DAEA4(void)
{
s32 i;
for (i = 0; i < 4; i++)
{
FillWindowPixelBuffer(gUnknown_02039F26[i], 0);
sub_80DAF04(i);
sub_80DAF88(i);
}
}
u8 * sub_80DAED4(const u8 * src, u8 color)
{
u8 * ptr = StringCopy(gDisplayedStringBattle, gText_ColorTransparent);
ptr[-1] = color;
ptr = StringCopy(ptr, src);
return ptr;
}
void sub_80DAF04(u8 a0)
{
sub_80DAF1C(a0, a0 + 10);
}
void sub_80DAF1C(u8 a0, u8 a1)
{
u8 buffer[32];
s32 offset;
StringCopy(buffer, gText_Slash);
StringAppend(buffer, gContestMons[a0].trainerName);
sub_80DAED4(buffer, a1);
offset = GetStringRightAlignXOffset(7, gDisplayedStringBattle, 0x60);
if (offset > 55)
offset = 55;
sub_80DEBD0(gUnknown_02039F26[a0], gDisplayedStringBattle, offset, 1, 7);
}
void sub_80DAF88(u8 a0)
{
sub_80DAFA0(a0, a0 + 10);
}
void sub_80DAFA0(u8 a0, u8 a1)
{
sub_80DAED4(gContestMons[a0].nickname, a1);
sub_80DEBD0(gUnknown_02039F26[a0], gDisplayedStringBattle, 5, 1, 7);
}