Text clean-up, TEXT_SPEED_FF to TEXT_SKIP_DRAW
This commit is contained in:
@@ -305,19 +305,19 @@ static void BerryFix_GpuSet(void)
|
||||
|
||||
width = GetStringWidth(FONT_SMALL, sText_Emerald, 0);
|
||||
left = (120 - width) / 2;
|
||||
AddTextPrinterParameterized3(2, FONT_SMALL, left, 3, sGameTitleTextColors, TEXT_SPEED_FF, sText_Emerald);
|
||||
AddTextPrinterParameterized3(2, FONT_SMALL, left, 3, sGameTitleTextColors, TEXT_SKIP_DRAW, sText_Emerald);
|
||||
|
||||
width = GetStringWidth(FONT_SMALL, sText_RubySapphire, 0);
|
||||
left = (120 - width) / 2 + 120;
|
||||
AddTextPrinterParameterized3(2, FONT_SMALL, left, 3, sGameTitleTextColors, TEXT_SPEED_FF, sText_RubySapphire);
|
||||
AddTextPrinterParameterized3(2, FONT_SMALL, left, 3, sGameTitleTextColors, TEXT_SKIP_DRAW, sText_RubySapphire);
|
||||
|
||||
width = GetStringWidth(FONT_SMALL, sText_RubySapphire, 0);
|
||||
left = (112 - width) / 2;
|
||||
AddTextPrinterParameterized3(3, FONT_SMALL, left, 0, sGameTitleTextColors, TEXT_SPEED_FF, sText_RubySapphire);
|
||||
AddTextPrinterParameterized3(3, FONT_SMALL, left, 0, sGameTitleTextColors, TEXT_SKIP_DRAW, sText_RubySapphire);
|
||||
|
||||
width = GetStringWidth(FONT_NORMAL, sText_BerryProgramUpdate, 0);
|
||||
left = (208 - width) / 2;
|
||||
AddTextPrinterParameterized3(0, FONT_NORMAL, left, 2, sBerryProgramTextColors, TEXT_SPEED_FF, sText_BerryProgramUpdate);
|
||||
AddTextPrinterParameterized3(0, FONT_NORMAL, left, 2, sBerryProgramTextColors, TEXT_SKIP_DRAW, sText_BerryProgramUpdate);
|
||||
|
||||
CopyWindowToVram(2, COPYWIN_GFX);
|
||||
CopyWindowToVram(3, COPYWIN_GFX);
|
||||
@@ -346,7 +346,7 @@ static void BerryFix_SetScene(int scene)
|
||||
{
|
||||
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
|
||||
FillWindowPixelBuffer(1, PIXEL_FILL(10));
|
||||
AddTextPrinterParameterized3(1, FONT_NORMAL, 0, 0, sBerryProgramTextColors, -1, sBerryProgramTexts[scene]);
|
||||
AddTextPrinterParameterized3(1, FONT_NORMAL, 0, 0, sBerryProgramTextColors, TEXT_SKIP_DRAW, sBerryProgramTexts[scene]);
|
||||
PutWindowTilemap(1);
|
||||
CopyWindowToVram(1, COPYWIN_GFX);
|
||||
switch (scene)
|
||||
|
||||
Reference in New Issue
Block a user