Text clean-up, TEXT_SPEED_FF to TEXT_SKIP_DRAW
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@@ -1343,9 +1343,9 @@ static void PrintStoryList(void)
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u16 gameStatID = sStorytellerPtr->gameStatIDs[i];
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if (gameStatID == 0)
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break;
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AddTextPrinterParameterized(sStorytellerWindowId, FONT_NORMAL, GetStoryTitleByStat(gameStatID), 8, 16 * i + 1, 0xFF, NULL);
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AddTextPrinterParameterized(sStorytellerWindowId, FONT_NORMAL, GetStoryTitleByStat(gameStatID), 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
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}
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AddTextPrinterParameterized(sStorytellerWindowId, FONT_NORMAL, gText_Exit, 8, 16 * i + 1, 0xFF, NULL);
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AddTextPrinterParameterized(sStorytellerWindowId, FONT_NORMAL, gText_Exit, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
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InitMenuInUpperLeftCornerNormal(sStorytellerWindowId, GetFreeStorySlot() + 1, 0);
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CopyWindowToVram(sStorytellerWindowId, COPYWIN_FULL);
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}
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