Merge pull request #1719 from AsparagusEduardo/pret_cleanBattleScriptCommands

Further cleaning after comparing with pokefirered
This commit is contained in:
GriffinR
2022-07-30 09:09:23 -04:00
committed by GitHub
149 changed files with 1372 additions and 1362 deletions
+31 -31
View File
@@ -490,7 +490,7 @@ BattleScript_EffectStatUp::
BattleScript_EffectStatUpAfterAtkCanceler:: BattleScript_EffectStatUpAfterAtkCanceler::
attackstring attackstring
ppreduce ppreduce
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StatUpEnd statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpEnd
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim
pause B_WAIT_TIME_SHORT pause B_WAIT_TIME_SHORT
goto BattleScript_StatUpPrintString goto BattleScript_StatUpPrintString
@@ -536,7 +536,7 @@ BattleScript_EffectStatDown::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring attackstring
ppreduce ppreduce
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StatDownEnd statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StatDownEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd
pause B_WAIT_TIME_SHORT pause B_WAIT_TIME_SHORT
@@ -1492,17 +1492,17 @@ BattleScript_CurseTrySpeed::
attackanimation attackanimation
waitanimation waitanimation
setstatchanger STAT_SPEED, 1, TRUE setstatchanger STAT_SPEED, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryAttack statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryAttack
printfromtable gStatDownStringIds printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_CurseTryAttack:: BattleScript_CurseTryAttack::
setstatchanger STAT_ATK, 1, FALSE setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefense statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryDefense
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_CurseTryDefense:: BattleScript_CurseTryDefense::
setstatchanger STAT_DEF, 1, FALSE setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseEnd statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseEnd
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_CurseEnd:: BattleScript_CurseEnd::
@@ -1614,7 +1614,7 @@ BattleScript_EffectSwagger::
attackanimation attackanimation
waitanimation waitanimation
setstatchanger STAT_ATK, 2, FALSE setstatchanger STAT_ATK, 2, FALSE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_SwaggerTryConfuse statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_SwaggerTryConfuse
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse
setgraphicalstatchangevalues setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
@@ -1813,7 +1813,7 @@ BattleScript_EffectSkullBash::
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKULL_BASH setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKULL_BASH
call BattleScriptFirstChargingTurn call BattleScriptFirstChargingTurn
setstatchanger STAT_DEF, 1, FALSE setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_SkullBashEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SkullBashEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SkullBashEnd
setgraphicalstatchangevalues setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
@@ -2016,7 +2016,7 @@ BattleScript_EffectDefenseCurl::
ppreduce ppreduce
setdefensecurlbit setdefensecurlbit
setstatchanger STAT_DEF, 1, FALSE setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString
attackanimation attackanimation
waitanimation waitanimation
@@ -2157,7 +2157,7 @@ BattleScript_EffectFlatter::
attackanimation attackanimation
waitanimation waitanimation
setstatchanger STAT_SPATK, 1, FALSE setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_FlatterTryConfuse statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlatterTryConfuse
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse
setgraphicalstatchangevalues setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
@@ -2214,7 +2214,7 @@ BattleScript_EffectMemento::
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 2, TRUE setstatchanger STAT_ATK, 2, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
@ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease @ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk
printfromtable gStatDownStringIds printfromtable gStatDownStringIds
@@ -2222,7 +2222,7 @@ BattleScript_EffectMemento::
BattleScript_EffectMementoTrySpAtk: BattleScript_EffectMementoTrySpAtk:
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE setstatchanger STAT_SPATK, 2, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTryFaint statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTryFaint
@ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease @ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint
printfromtable gStatDownStringIds printfromtable gStatDownStringIds
@@ -2662,14 +2662,14 @@ BattleScript_TickleDoMoveAnim::
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleTryLowerDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef
printfromtable gStatDownStringIds printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_TickleTryLowerDef:: BattleScript_TickleTryLowerDef::
playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleEnd statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd
printfromtable gStatDownStringIds printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
@@ -2695,13 +2695,13 @@ BattleScript_CosmicPowerDoMoveAnim::
setbyte sSTAT_ANIM_PLAYED, FALSE setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0 playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0
setstatchanger STAT_DEF, 1, FALSE setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_CosmicPowerTrySpDef:: BattleScript_CosmicPowerTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerEnd statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
@@ -2724,13 +2724,13 @@ BattleScript_BulkUpDoMoveAnim::
setbyte sSTAT_ANIM_PLAYED, FALSE setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0 playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0
setstatchanger STAT_ATK, 1, FALSE setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpTryDef statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_BulkUpTryDef:: BattleScript_BulkUpTryDef::
setstatchanger STAT_DEF, 1, FALSE setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpEnd statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
@@ -2749,13 +2749,13 @@ BattleScript_CalmMindDoMoveAnim::
setbyte sSTAT_ANIM_PLAYED, FALSE setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0 playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_SPATK, 1, FALSE setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindTrySpDef statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_CalmMindTrySpDef:: BattleScript_CalmMindTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindEnd statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
@@ -2781,13 +2781,13 @@ BattleScript_DragonDanceDoMoveAnim::
setbyte sSTAT_ANIM_PLAYED, FALSE setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0 playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0
setstatchanger STAT_ATK, 1, FALSE setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceTrySpeed statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_DragonDanceTrySpeed:: BattleScript_DragonDanceTrySpeed::
setstatchanger STAT_SPEED, 1, FALSE setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceEnd statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
@@ -3458,27 +3458,27 @@ BattleScript_AllStatsUpAtk::
setbyte sSTAT_ANIM_PLAYED, FALSE setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0 playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_ATK, 1, FALSE setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpDef statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpDef
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpDef:: BattleScript_AllStatsUpDef::
setstatchanger STAT_DEF, 1, FALSE setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpeed statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpeed
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpeed:: BattleScript_AllStatsUpSpeed::
setstatchanger STAT_SPEED, 1, FALSE setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpAtk statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpAtk:: BattleScript_AllStatsUpSpAtk::
setstatchanger STAT_SPATK, 1, FALSE setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpDef statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpDef
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpDef:: BattleScript_AllStatsUpSpDef::
setstatchanger STAT_SPDEF, 1, FALSE setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpRet statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpRet
printfromtable gStatUpStringIds printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpRet:: BattleScript_AllStatsUpRet::
@@ -3625,14 +3625,14 @@ BattleScript_AtkDefDown::
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE setstatchanger STAT_ATK, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDown_TryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_TryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_TryDef
printfromtable gStatDownStringIds printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_AtkDefDown_TryDef:: BattleScript_AtkDefDown_TryDef::
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDown_End
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_End jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_End
printfromtable gStatDownStringIds printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
@@ -3698,7 +3698,7 @@ BattleScript_SAtkDown2::
setbyte sSTAT_ANIM_PLAYED, FALSE setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE setstatchanger STAT_SPATK, 2, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_SAtkDown2End
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End
printfromtable gStatDownStringIds printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
@@ -4029,7 +4029,7 @@ BattleScript_IntimidateActivatesLoop:
jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_IntimidateActivatesLoopIncrement jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_IntimidateActivatesLoopIncrement
setgraphicalstatchangevalues setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
@@ -4408,7 +4408,7 @@ BattleScript_BerryConfuseHealEnd2::
BattleScript_BerryStatRaiseEnd2:: BattleScript_BerryStatRaiseEnd2::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp
BattleScript_BerryStatRaiseDoStatUp:: BattleScript_BerryStatRaiseDoStatUp::
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
call BattleScript_StatUp call BattleScript_StatUp
+1 -1
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@@ -92,7 +92,7 @@ enum {
LINK_STANDBY_MSG_ONLY, LINK_STANDBY_MSG_ONLY,
}; };
#define INSTANT_HP_BAR_DROP 32767 #define INSTANT_HP_BAR_DROP 0x7FFF
#define PARTY_SUMM_SKIP_DRAW_DELAY (1 << 7) #define PARTY_SUMM_SKIP_DRAW_DELAY (1 << 7)
+6 -6
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@@ -53,17 +53,17 @@
#define BATTLE_TYPE_MULTI (1 << 6) #define BATTLE_TYPE_MULTI (1 << 6)
#define BATTLE_TYPE_SAFARI (1 << 7) #define BATTLE_TYPE_SAFARI (1 << 7)
#define BATTLE_TYPE_BATTLE_TOWER (1 << 8) #define BATTLE_TYPE_BATTLE_TOWER (1 << 8)
#define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9) #define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9) // Used in pokefirered as BATTLE_TYPE_OLD_MAN_TUTORIAL.
#define BATTLE_TYPE_ROAMER (1 << 10) #define BATTLE_TYPE_ROAMER (1 << 10)
#define BATTLE_TYPE_EREADER_TRAINER (1 << 11) #define BATTLE_TYPE_EREADER_TRAINER (1 << 11)
#define BATTLE_TYPE_KYOGRE_GROUDON (1 << 12) #define BATTLE_TYPE_KYOGRE_GROUDON (1 << 12)
#define BATTLE_TYPE_LEGENDARY (1 << 13) #define BATTLE_TYPE_LEGENDARY (1 << 13)
#define BATTLE_TYPE_REGI (1 << 14) #define BATTLE_TYPE_REGI (1 << 14)
#define BATTLE_TYPE_TWO_OPPONENTS (1 << 15) #define BATTLE_TYPE_TWO_OPPONENTS (1 << 15) // Used in pokefirered as BATTLE_TYPE_GHOST.
#define BATTLE_TYPE_DOME (1 << 16) #define BATTLE_TYPE_DOME (1 << 16) // Used in pokefirered as BATTLE_TYPE_POKEDUDE.
#define BATTLE_TYPE_PALACE (1 << 17) #define BATTLE_TYPE_PALACE (1 << 17) // Used in pokefirered as BATTLE_TYPE_WILD_SCRIPTED.
#define BATTLE_TYPE_ARENA (1 << 18) #define BATTLE_TYPE_ARENA (1 << 18) // Used in pokefirered as BATTLE_TYPE_LEGENDARY_FRLG.
#define BATTLE_TYPE_FACTORY (1 << 19) #define BATTLE_TYPE_FACTORY (1 << 19) // Used in pokefirered as BATTLE_TYPE_TRAINER_TOWER.
#define BATTLE_TYPE_PIKE (1 << 20) #define BATTLE_TYPE_PIKE (1 << 20)
#define BATTLE_TYPE_PYRAMID (1 << 21) #define BATTLE_TYPE_PYRAMID (1 << 21)
#define BATTLE_TYPE_INGAME_PARTNER (1 << 22) #define BATTLE_TYPE_INGAME_PARTNER (1 << 22)
+5 -5
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@@ -53,15 +53,15 @@
#define BS_EFFECT_BATTLER 2 #define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3 #define BS_FAINTED 3
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon #define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
#define BS_FAINTED_LINK_MULTIPLE_1 5 #define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen
#define BS_FAINTED_LINK_MULTIPLE_2 6 #define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen
#define BS_BATTLER_0 7 #define BS_BATTLER_0 7
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability #define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability #define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
#define BS_SCRIPTING 10 #define BS_SCRIPTING 10
#define BS_PLAYER1 11 #define BS_PLAYER1 11
#define BS_OPPONENT1 12 #define BS_OPPONENT1 12
#define BS_PLAYER2 13 #define BS_PLAYER2 13 // for Cmd_updatestatusicon
#define BS_OPPONENT2 14 #define BS_OPPONENT2 14
// Cmd_accuracycheck // Cmd_accuracycheck
@@ -115,8 +115,8 @@
#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7) #define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
// Cmd_statbuffchange // Cmd_statbuffchange
#define STAT_BUFF_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange #define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
#define STAT_BUFF_NOT_PROTECT_AFFECTED (1 << 5) #define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
// stat change flags for Cmd_playstatchangeanimation // stat change flags for Cmd_playstatchangeanimation
#define STAT_CHANGE_NEGATIVE (1 << 0) #define STAT_CHANGE_NEGATIVE (1 << 0)
-1
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@@ -12,7 +12,6 @@ void StopMapMusic(void);
void FadeOutMapMusic(u8 speed); void FadeOutMapMusic(u8 speed);
void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed); void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed);
void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed); void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed);
void FadeInNewMapMusic(u16 songNum, u8 speed);
bool8 IsNotWaitingForBGMStop(void); bool8 IsNotWaitingForBGMStop(void);
void PlayFanfareByFanfareNum(u8 fanfareNum); void PlayFanfareByFanfareNum(u8 fanfareNum);
bool8 WaitFanfare(bool8 stop); bool8 WaitFanfare(bool8 stop);
+1 -1
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@@ -17,7 +17,7 @@ int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct Rf
int CanSpinTradeMon(struct Pokemon *, u16); int CanSpinTradeMon(struct Pokemon *, u16);
void InitTradeSequenceBgGpuRegs(void); void InitTradeSequenceBgGpuRegs(void);
void LinkTradeDrawWindow(void); void LinkTradeDrawWindow(void);
void InitTradeBg(void); void LoadTradeAnimGfx(void);
void DrawTextOnTradeWindow(u8, const u8 *, u8); void DrawTextOnTradeWindow(u8, const u8 *, u8);
#endif //GUARD_TRADE_H #endif //GUARD_TRADE_H
+1 -1
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@@ -719,7 +719,7 @@ void BattleArena_AddSkillPoints(u8 battler)
} }
else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{ {
if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[6] != 1) if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
skillPoints[battler] -= 2; skillPoints[battler] -= 2;
} }
else if ((gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) && (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)) else if ((gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) && (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE))
+18 -18
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@@ -3275,25 +3275,25 @@ void FaintClearSetData(void)
for (i = 0; i < sizeof(struct DisableStruct); i++) for (i = 0; i < sizeof(struct DisableStruct); i++)
ptr[i] = 0; ptr[i] = 0;
gProtectStructs[gActiveBattler].protected = 0; gProtectStructs[gActiveBattler].protected = FALSE;
gProtectStructs[gActiveBattler].endured = 0; gProtectStructs[gActiveBattler].endured = FALSE;
gProtectStructs[gActiveBattler].noValidMoves = 0; gProtectStructs[gActiveBattler].noValidMoves = FALSE;
gProtectStructs[gActiveBattler].helpingHand = 0; gProtectStructs[gActiveBattler].helpingHand = FALSE;
gProtectStructs[gActiveBattler].bounceMove = 0; gProtectStructs[gActiveBattler].bounceMove = FALSE;
gProtectStructs[gActiveBattler].stealMove = 0; gProtectStructs[gActiveBattler].stealMove = FALSE;
gProtectStructs[gActiveBattler].flag0Unknown = 0; gProtectStructs[gActiveBattler].flag0Unknown = FALSE;
gProtectStructs[gActiveBattler].prlzImmobility = 0; gProtectStructs[gActiveBattler].prlzImmobility = FALSE;
gProtectStructs[gActiveBattler].confusionSelfDmg = 0; gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
gProtectStructs[gActiveBattler].targetNotAffected = 0; gProtectStructs[gActiveBattler].targetNotAffected = FALSE;
gProtectStructs[gActiveBattler].chargingTurn = 0; gProtectStructs[gActiveBattler].chargingTurn = FALSE;
gProtectStructs[gActiveBattler].fleeType = 0; gProtectStructs[gActiveBattler].fleeType = 0;
gProtectStructs[gActiveBattler].usedImprisonedMove = 0; gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
gProtectStructs[gActiveBattler].loveImmobility = 0; gProtectStructs[gActiveBattler].loveImmobility = FALSE;
gProtectStructs[gActiveBattler].usedDisabledMove = 0; gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
gProtectStructs[gActiveBattler].usedTauntedMove = 0; gProtectStructs[gActiveBattler].usedTauntedMove = FALSE;
gProtectStructs[gActiveBattler].flag2Unknown = 0; gProtectStructs[gActiveBattler].flag2Unknown = FALSE;
gProtectStructs[gActiveBattler].flinchImmobility = 0; gProtectStructs[gActiveBattler].flinchImmobility = FALSE;
gProtectStructs[gActiveBattler].notFirstStrike = 0; gProtectStructs[gActiveBattler].notFirstStrike = FALSE;
gDisableStructs[gActiveBattler].isFirstTurn = 2; gDisableStructs[gActiveBattler].isFirstTurn = 2;
+133 -123
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@@ -667,7 +667,8 @@ static const u8* const sMoveEffectBS_Ptrs[] =
[MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil, [MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil,
}; };
static const struct WindowTemplate sUnusedWinTemplate = { static const struct WindowTemplate sUnusedWinTemplate =
{
.bg = 0, .bg = 0,
.tilemapLeft = 1, .tilemapLeft = 1,
.tilemapTop = 3, .tilemapTop = 3,
@@ -961,7 +962,7 @@ static void Cmd_attackcanceler(void)
if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGIC_COAT_AFFECTED) if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGIC_COAT_AFFECTED)
{ {
PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT); PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
gProtectStructs[gBattlerTarget].bounceMove = 0; gProtectStructs[gBattlerTarget].bounceMove = FALSE;
BattleScriptPushCursor(); BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
return; return;
@@ -972,7 +973,7 @@ static void Cmd_attackcanceler(void)
if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
{ {
PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH); PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = 0; gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE;
gBattleScripting.battler = gBattlerByTurnOrder[i]; gBattleScripting.battler = gBattlerByTurnOrder[i];
BattleScriptPushCursor(); BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SnatchedMove; gBattlescriptCurrInstr = BattleScript_SnatchedMove;
@@ -982,7 +983,7 @@ static void Cmd_attackcanceler(void)
if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected) if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
{ {
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0; gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE;
gLastUsedAbility = ABILITY_LIGHTNING_ROD; gLastUsedAbility = ABILITY_LIGHTNING_ROD;
BattleScriptPushCursor(); BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack; gBattlescriptCurrInstr = BattleScript_TookAttack;
@@ -1175,8 +1176,8 @@ static void Cmd_accuracycheck(void)
if ((Random() % 100 + 1) > calc) if ((Random() % 100 + 1) > calc)
{ {
gMoveResultFlags |= MOVE_RESULT_MISSED; gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
(gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY)) && (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_ATK; gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_ATK;
else else
gBattleCommunication[MISS_TYPE] = B_MSG_MISSED; gBattleCommunication[MISS_TYPE] = B_MSG_MISSED;
@@ -1191,6 +1192,7 @@ static void Cmd_attackstring(void)
{ {
if (gBattleControllerExecFlags) if (gBattleControllerExecFlags)
return; return;
if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED))) if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
{ {
PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker); PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker);
@@ -1496,7 +1498,8 @@ static void CheckWonderGuardAndLevitate(void)
} }
} }
static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments // Same as ModulateDmgByType except different arguments
static void ModulateDmgByType2(u8 multiplier, u16 move, u8 *flags)
{ {
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
if (gBattleMoveDamage == 0 && multiplier != 0) if (gBattleMoveDamage == 0 && multiplier != 0)
@@ -1694,7 +1697,8 @@ static void Cmd_adjustnormaldamage(void)
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
static void Cmd_adjustnormaldamage2(void) // The same as adjustnormaldamage except it doesn't check for false swipe move effect. // The same as adjustnormaldamage except it doesn't check for false swipe move effect.
static void Cmd_adjustnormaldamage2(void)
{ {
u8 holdEffect, param; u8 holdEffect, param;
@@ -1777,8 +1781,8 @@ static void Cmd_attackanimation(void)
multihit = gMultiHitCounter; multihit = gMultiHitCounter;
BtlController_EmitMoveAnimation(BUFFER_A, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit); BtlController_EmitMoveAnimation(BUFFER_A, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit);
gBattleScripting.animTurn += 1; gBattleScripting.animTurn++;
gBattleScripting.animTargetsHit += 1; gBattleScripting.animTargetsHit++;
MarkBattlerForControllerExec(gBattlerAttacker); MarkBattlerForControllerExec(gBattlerAttacker);
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
@@ -2537,7 +2541,6 @@ void SetMoveEffect(bool8 primary, u8 certain)
case MOVE_EFFECT_UPROAR: case MOVE_EFFECT_UPROAR:
if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR)) if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR))
{ {
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS; gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gEffectBattler] = gCurrentMove; gLockedMoves[gEffectBattler] = gCurrentMove;
gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN((Random() & 3) + 2); // 2-5 turns gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN((Random() & 3) + 2); // 2-5 turns
@@ -2754,7 +2757,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
{ {
u16 *changedItem = &gBattleStruct->changedItems[gBattlerAttacker]; u16 *changedItem = &gBattleStruct->changedItems[gBattlerAttacker];
gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item; gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item;
gBattleMons[gBattlerTarget].item = 0; gBattleMons[gBattlerTarget].item = ITEM_NONE;
gActiveBattler = gBattlerAttacker; gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gLastUsedItem), &gLastUsedItem); BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gLastUsedItem), &gLastUsedItem);
@@ -2770,7 +2773,6 @@ void SetMoveEffect(bool8 primary, u8 certain)
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0; *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
} }
} }
break; break;
case MOVE_EFFECT_PREVENT_ESCAPE: case MOVE_EFFECT_PREVENT_ESCAPE:
@@ -2834,7 +2836,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
case MOVE_EFFECT_KNOCK_OFF: case MOVE_EFFECT_KNOCK_OFF:
if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD) if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD)
{ {
if (gBattleMons[gEffectBattler].item == 0) if (gBattleMons[gEffectBattler].item == ITEM_NONE)
{ {
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
@@ -2851,7 +2853,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
side = GetBattlerSide(gEffectBattler); side = GetBattlerSide(gEffectBattler);
gLastUsedItem = gBattleMons[gEffectBattler].item; gLastUsedItem = gBattleMons[gEffectBattler].item;
gBattleMons[gEffectBattler].item = 0; gBattleMons[gEffectBattler].item = ITEM_NONE;
gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]]; gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]];
BattleScriptPush(gBattlescriptCurrInstr + 1); BattleScriptPush(gBattlescriptCurrInstr + 1);
@@ -3055,7 +3057,7 @@ static void Cmd_jumpifstatus(void)
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2); u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp) if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp != 0)
gBattlescriptCurrInstr = jumpPtr; gBattlescriptCurrInstr = jumpPtr;
else else
gBattlescriptCurrInstr += 10; gBattlescriptCurrInstr += 10;
@@ -3067,7 +3069,7 @@ static void Cmd_jumpifstatus2(void)
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2); u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6); const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp) if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp != 0)
gBattlescriptCurrInstr = jumpPtr; gBattlescriptCurrInstr = jumpPtr;
else else
gBattlescriptCurrInstr += 10; gBattlescriptCurrInstr += 10;
@@ -3322,7 +3324,7 @@ static void Cmd_getexp(void)
else else
{ {
// music change in wild battle after fainting a poke // music change in wild battle after fainting a poke
if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong) if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp != 0 && !gBattleStruct->wildVictorySong)
{ {
BattleStopLowHpSound(); BattleStopLowHpSound();
PlayBGM(MUS_VICTORY_WILD); PlayBGM(MUS_VICTORY_WILD);
@@ -3488,8 +3490,8 @@ static void Cmd_getexp(void)
if (gBattleControllerExecFlags == 0) if (gBattleControllerExecFlags == 0)
{ {
// not sure why gf clears the item and ability here // not sure why gf clears the item and ability here
gBattleMons[gBattlerFainted].item = 0; gBattleMons[gBattlerFainted].item = ITEM_NONE;
gBattleMons[gBattlerFainted].ability = 0; gBattleMons[gBattlerFainted].ability = ABILITY_NONE;
gBattlescriptCurrInstr += 2; gBattlescriptCurrInstr += 2;
} }
break; break;
@@ -3931,7 +3933,8 @@ static void Cmd_end2(void)
gCurrentActionFuncId = B_ACTION_TRY_FINISH; gCurrentActionFuncId = B_ACTION_TRY_FINISH;
} }
static void Cmd_end3(void) // pops the main function stack // Pops the main function stack
static void Cmd_end3(void)
{ {
BattleScriptPop(); BattleScriptPop();
if (gBattleResources->battleCallbackStack->size != 0) if (gBattleResources->battleCallbackStack->size != 0)
@@ -4244,7 +4247,7 @@ static void Cmd_moveend(void)
effect = TRUE; effect = TRUE;
gBattleScripting.moveendState++; gBattleScripting.moveendState++;
break; break;
case MOVEEND_ON_DAMAGE_ABILITIES: // Contact abilities and Color Change case MOVEEND_ON_DAMAGE_ABILITIES: // Such as abilities activating on contact (Effect Spore, Rough Skin, etc.).
if (AbilityBattleEffects(ABILITYEFFECT_ON_DAMAGE, gBattlerTarget, 0, 0, 0)) if (AbilityBattleEffects(ABILITYEFFECT_ON_DAMAGE, gBattlerTarget, 0, 0, 0))
effect = TRUE; effect = TRUE;
gBattleScripting.moveendState++; gBattleScripting.moveendState++;
@@ -4268,19 +4271,19 @@ static void Cmd_moveend(void)
{ {
if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED)) if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
{ {
++gBattleScripting.moveendState; gBattleScripting.moveendState++;
break; break;
} }
*choicedMoveAtk = gChosenMove; *choicedMoveAtk = gChosenMove;
} }
for (i = 0; i < MAX_MON_MOVES; ++i) for (i = 0; i < MAX_MON_MOVES; i++)
{ {
if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk) if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk)
break; break;
} }
if (i == MAX_MON_MOVES) if (i == MAX_MON_MOVES)
*choicedMoveAtk = MOVE_NONE; *choicedMoveAtk = MOVE_NONE;
++gBattleScripting.moveendState; gBattleScripting.moveendState++;
break; break;
case MOVEEND_CHANGED_ITEMS: // changed held items case MOVEEND_CHANGED_ITEMS: // changed held items
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
@@ -4609,7 +4612,7 @@ static void Cmd_switchindataupdate(void)
i = GetBattlerSide(gActiveBattler); i = GetBattlerSide(gActiveBattler);
if (gWishFutureKnock.knockedOffMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]]) if (gWishFutureKnock.knockedOffMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
{ {
gBattleMons[gActiveBattler].item = 0; gBattleMons[gActiveBattler].item = ITEM_NONE;
} }
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
@@ -5251,7 +5254,7 @@ static void Cmd_switchineffects(void)
u32 hitmarkerFaintBits = gHitMarker >> 28; u32 hitmarkerFaintBits = gHitMarker >> 28;
gBattlerFainted++; gBattlerFainted++;
while (1) while (TRUE)
{ {
if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted])) if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted]))
break; break;
@@ -5824,7 +5827,8 @@ static void Cmd_cancelallactions(void)
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
static void Cmd_adjustsetdamage(void) // The same as adjustnormaldamage, except there's no random damage multiplier. // The same as adjustnormaldamage, except there's no random damage multiplier.
static void Cmd_adjustsetdamage(void)
{ {
u8 holdEffect, param; u8 holdEffect, param;
@@ -5872,7 +5876,7 @@ static void Cmd_removeitem(void)
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler]; usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
*usedHeldItem = gBattleMons[gActiveBattler].item; *usedHeldItem = gBattleMons[gActiveBattler].item;
gBattleMons[gActiveBattler].item = 0; gBattleMons[gActiveBattler].item = ITEM_NONE;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].item), &gBattleMons[gActiveBattler].item); BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].item), &gBattleMons[gActiveBattler].item);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
@@ -6223,19 +6227,19 @@ static void Cmd_jumpifplayerran(void)
static void Cmd_hpthresholds(void) static void Cmd_hpthresholds(void)
{ {
u8 opposingBank; u8 opposingBattler;
s32 result; s32 result;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{ {
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
opposingBank = gActiveBattler ^ BIT_SIDE; opposingBattler = gActiveBattler ^ BIT_SIDE;
result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP; result = gBattleMons[opposingBattler].hp * 100 / gBattleMons[opposingBattler].maxHP;
if (result == 0) if (result == 0)
result = 1; result = 1;
if (result > 69 || !gBattleMons[opposingBank].hp) if (result > 69 || gBattleMons[opposingBattler].hp == 0)
gBattleStruct->hpScale = 0; gBattleStruct->hpScale = 0;
else if (result > 39) else if (result > 39)
gBattleStruct->hpScale = 1; gBattleStruct->hpScale = 1;
@@ -6250,18 +6254,18 @@ static void Cmd_hpthresholds(void)
static void Cmd_hpthresholds2(void) static void Cmd_hpthresholds2(void)
{ {
u8 opposingBank; u8 opposingBattler;
s32 result; s32 result;
u8 hpSwitchout; u8 hpSwitchout;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{ {
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
opposingBank = gActiveBattler ^ BIT_SIDE; opposingBattler = gActiveBattler ^ BIT_SIDE;
hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBank)); hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBattler));
result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout; result = (hpSwitchout - gBattleMons[opposingBattler].hp) * 100 / hpSwitchout;
if (gBattleMons[opposingBank].hp >= hpSwitchout) if (gBattleMons[opposingBattler].hp >= hpSwitchout)
gBattleStruct->hpScale = 0; gBattleStruct->hpScale = 0;
else if (result <= 29) else if (result <= 29)
gBattleStruct->hpScale = 1; gBattleStruct->hpScale = 1;
@@ -6278,7 +6282,7 @@ static void Cmd_useitemonopponent(void)
{ {
gBattlerInMenuId = gBattlerAttacker; gBattlerInMenuId = gBattlerAttacker;
PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, TRUE); PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, TRUE);
gBattlescriptCurrInstr += 1; gBattlescriptCurrInstr++;
} }
static void Cmd_various(void) static void Cmd_various(void)
@@ -6335,7 +6339,7 @@ static void Cmd_various(void)
break; break;
} }
if (i == MAX_MON_MOVES) if (i == MAX_MON_MOVES)
*choicedMove = 0; *choicedMove = MOVE_NONE;
} }
break; break;
case VARIOUS_RESET_PLAYER_FAINTED: case VARIOUS_RESET_PLAYER_FAINTED:
@@ -6462,7 +6466,8 @@ static void Cmd_various(void)
gBattlescriptCurrInstr += 3; gBattlescriptCurrInstr += 3;
} }
static void Cmd_setprotectlike(void) // protect and endure // Protect and Endure
static void Cmd_setprotectlike(void)
{ {
bool8 notLastTurn = TRUE; bool8 notLastTurn = TRUE;
u16 lastMove = gLastResultingMoves[gBattlerAttacker]; u16 lastMove = gLastResultingMoves[gBattlerAttacker];
@@ -6606,8 +6611,7 @@ static void Cmd_trymirrormove(void)
{ {
if (i != gBattlerAttacker) if (i != gBattlerAttacker)
{ {
move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) move = T1_READ_16(i * 2 + gBattlerAttacker * 8 + gBattleStruct->lastTakenMoveFrom);
| (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) << 8);
if (move != MOVE_NONE && move != MOVE_UNAVAILABLE) if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
{ {
@@ -6617,8 +6621,7 @@ static void Cmd_trymirrormove(void)
} }
} }
move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0) move = T1_READ_16(gBattleStruct->lastTakenMove + gBattlerAttacker * 2);
| (*(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 1) << 8);
if (move != MOVE_NONE && move != MOVE_UNAVAILABLE) if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
{ {
@@ -6895,8 +6898,8 @@ static void Cmd_negativedamage(void)
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
#define STAT_BUFF_WORKED 0 #define STAT_CHANGE_WORKED 0
#define STAT_BUFF_DIDNT_WORK 1 #define STAT_CHANGE_DIDNT_WORK 1
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
{ {
@@ -6915,9 +6918,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
certain++; certain++;
flags &= ~MOVE_EFFECT_CERTAIN; flags &= ~MOVE_EFFECT_CERTAIN;
if (flags & STAT_BUFF_NOT_PROTECT_AFFECTED) if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED)
notProtectAffected++; notProtectAffected++;
flags &= ~STAT_BUFF_NOT_PROTECT_AFFECTED; flags &= ~STAT_CHANGE_NOT_PROTECT_AFFECTED;
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId) PREPARE_STAT_BUFFER(gBattleTextBuff1, statId)
@@ -6926,7 +6929,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& !certain && gCurrentMove != MOVE_CURSE) && !certain && gCurrentMove != MOVE_CURSE)
{ {
if (flags == STAT_BUFF_ALLOW_PTR) if (flags == STAT_CHANGE_ALLOW_PTR)
{ {
if (gSpecialStatuses[gActiveBattler].statLowered) if (gSpecialStatuses[gActiveBattler].statLowered)
{ {
@@ -6940,19 +6943,19 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gSpecialStatuses[gActiveBattler].statLowered = 1; gSpecialStatuses[gActiveBattler].statLowered = 1;
} }
} }
return STAT_BUFF_DIDNT_WORK; return STAT_CHANGE_DIDNT_WORK;
} }
else if (gCurrentMove != MOVE_CURSE else if (gCurrentMove != MOVE_CURSE
&& notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0)) && notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0))
{ {
gBattlescriptCurrInstr = BattleScript_ButItFailed; gBattlescriptCurrInstr = BattleScript_ButItFailed;
return STAT_BUFF_DIDNT_WORK; return STAT_CHANGE_DIDNT_WORK;
} }
else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
|| gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE) || gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
&& !certain && gCurrentMove != MOVE_CURSE) && !certain && gCurrentMove != MOVE_CURSE)
{ {
if (flags == STAT_BUFF_ALLOW_PTR) if (flags == STAT_CHANGE_ALLOW_PTR)
{ {
if (gSpecialStatuses[gActiveBattler].statLowered) if (gSpecialStatuses[gActiveBattler].statLowered)
{ {
@@ -6968,12 +6971,12 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gSpecialStatuses[gActiveBattler].statLowered = 1; gSpecialStatuses[gActiveBattler].statLowered = 1;
} }
} }
return STAT_BUFF_DIDNT_WORK; return STAT_CHANGE_DIDNT_WORK;
} }
else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
&& !certain && statId == STAT_ACC) && !certain && statId == STAT_ACC)
{ {
if (flags == STAT_BUFF_ALLOW_PTR) if (flags == STAT_CHANGE_ALLOW_PTR)
{ {
BattleScriptPush(BS_ptr); BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler; gBattleScripting.battler = gActiveBattler;
@@ -6981,12 +6984,12 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gLastUsedAbility = gBattleMons[gActiveBattler].ability; gLastUsedAbility = gBattleMons[gActiveBattler].ability;
RecordAbilityBattle(gActiveBattler, gLastUsedAbility); RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
} }
return STAT_BUFF_DIDNT_WORK; return STAT_CHANGE_DIDNT_WORK;
} }
else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
&& !certain && statId == STAT_ATK) && !certain && statId == STAT_ATK)
{ {
if (flags == STAT_BUFF_ALLOW_PTR) if (flags == STAT_CHANGE_ALLOW_PTR)
{ {
BattleScriptPush(BS_ptr); BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler; gBattleScripting.battler = gActiveBattler;
@@ -6994,11 +6997,11 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gLastUsedAbility = gBattleMons[gActiveBattler].ability; gLastUsedAbility = gBattleMons[gActiveBattler].ability;
RecordAbilityBattle(gActiveBattler, gLastUsedAbility); RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
} }
return STAT_BUFF_DIDNT_WORK; return STAT_CHANGE_DIDNT_WORK;
} }
else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0) else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0)
{ {
return STAT_BUFF_DIDNT_WORK; return STAT_CHANGE_DIDNT_WORK;
} }
else // try to decrease else // try to decrease
{ {
@@ -7012,19 +7015,15 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8; gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
index = 4; index = 4;
} }
gBattleTextBuff2[index] = B_BUFF_STRING; gBattleTextBuff2[index++] = B_BUFF_STRING;
index++; gBattleTextBuff2[index++] = STRINGID_STATFELL;
gBattleTextBuff2[index] = STRINGID_STATFELL; gBattleTextBuff2[index++] = STRINGID_STATFELL >> 8;
index++;
gBattleTextBuff2[index] = STRINGID_STATFELL >> 8;
index++;
gBattleTextBuff2[index] = B_BUFF_EOS; gBattleTextBuff2[index] = B_BUFF_EOS;
if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_DECREASE; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_DECREASE;
else else
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
} }
} }
else // stat increase else // stat increase
@@ -7039,12 +7038,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8; gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
index = 4; index = 4;
} }
gBattleTextBuff2[index] = B_BUFF_STRING; gBattleTextBuff2[index++] = B_BUFF_STRING;
index++; gBattleTextBuff2[index++] = STRINGID_STATROSE;
gBattleTextBuff2[index] = STRINGID_STATROSE; gBattleTextBuff2[index++] = STRINGID_STATROSE >> 8;
index++;
gBattleTextBuff2[index] = STRINGID_STATROSE >> 8;
index++;
gBattleTextBuff2[index] = B_BUFF_EOS; gBattleTextBuff2[index] = B_BUFF_EOS;
if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE)
@@ -7059,23 +7055,24 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE) if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE)
gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE; gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE;
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && flags & STAT_BUFF_ALLOW_PTR) if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && flags & STAT_CHANGE_ALLOW_PTR)
gMoveResultFlags |= MOVE_RESULT_MISSED; gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && !(flags & STAT_BUFF_ALLOW_PTR)) if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && !(flags & STAT_CHANGE_ALLOW_PTR))
return STAT_BUFF_DIDNT_WORK; return STAT_CHANGE_DIDNT_WORK;
return STAT_BUFF_WORKED; return STAT_CHANGE_WORKED;
} }
static void Cmd_statbuffchange(void) static void Cmd_statbuffchange(void)
{ {
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2); const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_BUFF_WORKED) if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED)
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
} }
static void Cmd_normalisebuffs(void) // haze // Haze
static void Cmd_normalisebuffs(void)
{ {
s32 i, j; s32 i, j;
@@ -7178,15 +7175,15 @@ static void Cmd_forcerandomswitch(void)
{ {
if ((gBattlerTarget & BIT_FLANK) != B_FLANK_LEFT) if ((gBattlerTarget & BIT_FLANK) != B_FLANK_LEFT)
{ {
firstMonId = 3; firstMonId = PARTY_SIZE / 2;
lastMonId = 6; lastMonId = PARTY_SIZE;
} }
else else
{ {
firstMonId = 0; firstMonId = 0;
lastMonId = 3; lastMonId = PARTY_SIZE / 2;
} }
monsCount = 3; monsCount = PARTY_SIZE / 2;
minNeeded = 1; minNeeded = 1;
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
@@ -7196,15 +7193,15 @@ static void Cmd_forcerandomswitch(void)
{ {
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == B_FLANK_RIGHT) if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == B_FLANK_RIGHT)
{ {
firstMonId = 3; firstMonId = PARTY_SIZE / 2;
lastMonId = 6; lastMonId = PARTY_SIZE;
} }
else else
{ {
firstMonId = 0; firstMonId = 0;
lastMonId = 3; lastMonId = PARTY_SIZE / 2;
} }
monsCount = 3; monsCount = PARTY_SIZE / 2;
minNeeded = 1; minNeeded = 1;
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
@@ -7214,23 +7211,23 @@ static void Cmd_forcerandomswitch(void)
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
{ {
firstMonId = 0; firstMonId = 0;
lastMonId = 6; lastMonId = PARTY_SIZE;
monsCount = 6; monsCount = PARTY_SIZE;
minNeeded = 2; // since there are two opponents, it has to be a double battle minNeeded = 2; // since there are two opponents, it has to be a double battle
} }
else else
{ {
if ((gBattlerTarget & BIT_FLANK) != B_FLANK_LEFT) if ((gBattlerTarget & BIT_FLANK) != B_FLANK_LEFT)
{ {
firstMonId = 3; firstMonId = PARTY_SIZE / 2;
lastMonId = 6; lastMonId = PARTY_SIZE;
} }
else else
{ {
firstMonId = 0; firstMonId = 0;
lastMonId = 3; lastMonId = PARTY_SIZE / 2;
} }
monsCount = 3; monsCount = PARTY_SIZE / 2;
minNeeded = 1; minNeeded = 1;
} }
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
@@ -7239,8 +7236,8 @@ static void Cmd_forcerandomswitch(void)
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
firstMonId = 0; firstMonId = 0;
lastMonId = 6; lastMonId = PARTY_SIZE;
monsCount = 6; monsCount = PARTY_SIZE;
minNeeded = 2; minNeeded = 2;
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
@@ -7248,8 +7245,8 @@ static void Cmd_forcerandomswitch(void)
else else
{ {
firstMonId = 0; firstMonId = 0;
lastMonId = 6; lastMonId = PARTY_SIZE;
monsCount = 6; monsCount = PARTY_SIZE;
minNeeded = 1; minNeeded = 1;
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler1PartyId = gBattlerPartyIndexes[gBattlerTarget];
@@ -7309,7 +7306,8 @@ static void Cmd_forcerandomswitch(void)
} }
} }
static void Cmd_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type // Randomly changes user's type to one of its moves' type
static void Cmd_tryconversiontypechange(void)
{ {
u8 validMoves = 0; u8 validMoves = 0;
u8 moveChecked; u8 moveChecked;
@@ -7349,7 +7347,6 @@ static void Cmd_tryconversiontypechange(void) // randomly changes user's type to
{ {
do do
{ {
while ((moveChecked = Random() & (MAX_MON_MOVES - 1)) >= validMoves); while ((moveChecked = Random() & (MAX_MON_MOVES - 1)) >= validMoves);
moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type; moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
@@ -7497,7 +7494,8 @@ static void Cmd_tryKO(void)
} }
} }
static void Cmd_damagetohalftargethp(void) // super fang // Super Fang
static void Cmd_damagetohalftargethp(void)
{ {
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2; gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2;
if (gBattleMoveDamage == 0) if (gBattleMoveDamage == 0)
@@ -7793,7 +7791,6 @@ static void Cmd_mimicattackcopy(void)
else else
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5; gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget]) PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
gDisableStructs[gBattlerAttacker].mimickedMoves |= gBitTable[gCurrMovePos]; gDisableStructs[gBattlerAttacker].mimickedMoves |= gBitTable[gCurrMovePos];
@@ -7808,7 +7805,7 @@ static void Cmd_mimicattackcopy(void)
static void Cmd_metronome(void) static void Cmd_metronome(void)
{ {
while (1) while (TRUE)
{ {
s32 i; s32 i;
@@ -7819,7 +7816,7 @@ static void Cmd_metronome(void)
for (i = 0; i < MAX_MON_MOVES; i++); // ? for (i = 0; i < MAX_MON_MOVES; i++); // ?
i = -1; i = -1;
while (1) while (TRUE)
{ {
i++; i++;
if (sMovesForbiddenToCopy[i] == gCurrentMove) if (sMovesForbiddenToCopy[i] == gCurrentMove)
@@ -7880,7 +7877,8 @@ static void Cmd_counterdamagecalculator(void)
} }
} }
static void Cmd_mirrorcoatdamagecalculator(void) // a copy of Cmd with the physical -> special field changes // A copy of Cmd with the physical -> special field changes
static void Cmd_mirrorcoatdamagecalculator(void)
{ {
u8 sideAttacker = GetBattlerSide(gBattlerAttacker); u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId); u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId);
@@ -7984,7 +7982,8 @@ static void Cmd_painsplitdmgcalc(void)
} }
} }
static void Cmd_settypetorandomresistance(void) // conversion 2 // Conversion 2
static void Cmd_settypetorandomresistance(void)
{ {
if (gLastLandedMoves[gBattlerAttacker] == MOVE_NONE if (gLastLandedMoves[gBattlerAttacker] == MOVE_NONE
|| gLastLandedMoves[gBattlerAttacker] == MOVE_UNAVAILABLE) || gLastLandedMoves[gBattlerAttacker] == MOVE_UNAVAILABLE)
@@ -8052,7 +8051,8 @@ static void Cmd_setalwayshitflag(void)
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
static void Cmd_copymovepermanently(void) // sketch // Sketch
static void Cmd_copymovepermanently(void)
{ {
gChosenMove = MOVE_UNAVAILABLE; gChosenMove = MOVE_UNAVAILABLE;
@@ -8164,7 +8164,6 @@ static void Cmd_trychoosesleeptalkmove(void)
{ {
unusableMovesBits |= gBitTable[i]; unusableMovesBits |= gBitTable[i];
} }
} }
unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~MOVE_LIMITATION_PP); unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~MOVE_LIMITATION_PP);
@@ -8609,7 +8608,6 @@ static void Cmd_magnitudedamagecalculation(void)
magnitude = 10; magnitude = 10;
} }
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude) PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude)
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
@@ -8684,7 +8682,8 @@ static void Cmd_setsunny(void)
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
static void Cmd_maxattackhalvehp(void) // belly drum // Belly Drum
static void Cmd_maxattackhalvehp(void)
{ {
u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2; u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2;
@@ -8707,7 +8706,8 @@ static void Cmd_maxattackhalvehp(void) // belly drum
} }
} }
static void Cmd_copyfoestats(void) // psych up // Psych Up
static void Cmd_copyfoestats(void)
{ {
s32 i; s32 i;
@@ -8985,7 +8985,8 @@ static void Cmd_trymemento(void)
} }
} }
static void Cmd_setforcedtarget(void) // follow me // Follow Me
static void Cmd_setforcedtarget(void)
{ {
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1; gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1;
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker; gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker;
@@ -9000,7 +9001,8 @@ static void Cmd_setcharge(void)
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
static void Cmd_callterrainattack(void) // nature power // Nature Power
static void Cmd_callterrainattack(void)
{ {
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED; gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCurrentMove = sNaturePowerMoves[gBattleTerrain]; gCurrentMove = sNaturePowerMoves[gBattleTerrain];
@@ -9009,7 +9011,8 @@ static void Cmd_callterrainattack(void) // nature power
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
static void Cmd_cureifburnedparalysedorpoisoned(void) // refresh // Refresh
static void Cmd_cureifburnedparalysedorpoisoned(void)
{ {
if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)) if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
{ {
@@ -9078,7 +9081,8 @@ static void Cmd_trysethelpinghand(void)
} }
} }
static void Cmd_tryswapitems(void) // trick // Trick
static void Cmd_tryswapitems(void)
{ {
// opponent can't swap items with player in regular battles // opponent can't swap items with player in regular battles
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL
@@ -9165,7 +9169,8 @@ static void Cmd_tryswapitems(void) // trick
} }
} }
static void Cmd_trycopyability(void) // role play // Role Play
static void Cmd_trycopyability(void)
{ {
if (gBattleMons[gBattlerTarget].ability != ABILITY_NONE if (gBattleMons[gBattlerTarget].ability != ABILITY_NONE
&& gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD) && gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD)
@@ -9213,7 +9218,8 @@ static void Cmd_trywish(void)
} }
} }
static void Cmd_trysetroots(void) // ingrain // Ingrain
static void Cmd_trysetroots(void)
{ {
if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED) if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED)
{ {
@@ -9228,9 +9234,9 @@ static void Cmd_trysetroots(void) // ingrain
static void Cmd_doubledamagedealtifdamaged(void) static void Cmd_doubledamagedealtifdamaged(void)
{ {
if ((gProtectStructs[gBattlerAttacker].physicalDmg if ((gProtectStructs[gBattlerAttacker].physicalDmg != 0
&& gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget) && gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget)
|| (gProtectStructs[gBattlerAttacker].specialDmg || (gProtectStructs[gBattlerAttacker].specialDmg != 0
&& gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget)) && gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget))
{ {
gBattleScripting.dmgMultiplier = 2; gBattleScripting.dmgMultiplier = 2;
@@ -9278,7 +9284,8 @@ static void Cmd_scaledamagebyhealthratio(void)
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
static void Cmd_tryswapabilities(void) // skill swap // Skill Swap
static void Cmd_tryswapabilities(void)
{ {
if ((gBattleMons[gBattlerAttacker].ability == ABILITY_NONE if ((gBattleMons[gBattlerAttacker].ability == ABILITY_NONE
&& gBattleMons[gBattlerTarget].ability == ABILITY_NONE) && gBattleMons[gBattlerTarget].ability == ABILITY_NONE)
@@ -9433,12 +9440,13 @@ static void Cmd_trysetmagiccoat(void)
} }
else else
{ {
gProtectStructs[gBattlerAttacker].bounceMove = 1; gProtectStructs[gBattlerAttacker].bounceMove = TRUE;
gBattlescriptCurrInstr += 5; gBattlescriptCurrInstr += 5;
} }
} }
static void Cmd_trysetsnatch(void) // snatch // Snatch
static void Cmd_trysetsnatch(void)
{ {
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
@@ -9642,7 +9650,8 @@ static void Cmd_trycastformdatachange(void)
} }
} }
static void Cmd_settypebasedhalvers(void) // water and mud sport // Water and Mud Sport
static void Cmd_settypebasedhalvers(void)
{ {
bool8 worked = FALSE; bool8 worked = FALSE;
@@ -9655,7 +9664,7 @@ static void Cmd_settypebasedhalvers(void) // water and mud sport
worked = TRUE; worked = TRUE;
} }
} }
else // water sport else // Water Sport
{ {
if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT)) if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT))
{ {
@@ -9766,7 +9775,8 @@ static void Cmd_snatchsetbattlers(void)
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
static void Cmd_removelightscreenreflect(void) // brick break // Brick Break
static void Cmd_removelightscreenreflect(void)
{ {
u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
+1 -1
View File
@@ -93,7 +93,7 @@ void HandleAction_UseMove(void)
gBattleStruct->atkCancellerTracker = 0; gBattleStruct->atkCancellerTracker = 0;
gMoveResultFlags = 0; gMoveResultFlags = 0;
gMultiHitCounter = 0; gMultiHitCounter = 0;
gBattleCommunication[6] = 0; gBattleCommunication[MISS_TYPE] = 0;
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
// choose move // choose move
+1 -1
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@@ -410,7 +410,7 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
gMain.state++; gMain.state++;
break; break;
case 2: case 2:
InitTradeBg(); LoadTradeAnimGfx();
gMain.state++; gMain.state++;
break; break;
case 3: case 3:
+2 -1
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@@ -156,7 +156,8 @@ void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed)
sMapMusicFadeInSpeed = fadeInSpeed; sMapMusicFadeInSpeed = fadeInSpeed;
} }
void FadeInNewMapMusic(u16 songNum, u8 speed) // Unused
static void FadeInNewMapMusic(u16 songNum, u8 speed)
{ {
FadeInNewBGM(songNum, speed); FadeInNewBGM(songNum, speed);
sCurrentMapMusic = songNum; sCurrentMapMusic = songNum;
+1 -1
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@@ -4821,7 +4821,7 @@ static void CheckPartnersMonForRibbons(void)
FlagSet(FLAG_SYS_RIBBON_GET); FlagSet(FLAG_SYS_RIBBON_GET);
} }
void InitTradeBg(void) void LoadTradeAnimGfx(void)
{ {
InitTradeBgInternal(); InitTradeBgInternal();
} }