Merge pull request #1642 from GriffinRichards/bstrings
Add usage of battle strings table offset constant
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@@ -6,7 +6,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state);
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void BattleArena_InitPoints(void);
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void BattleArena_AddMindPoints(u8 battler);
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void BattleArena_AddSkillPoints(u8 battler);
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void BattleArena_DeductMindPoints(u8 battler, u16 stringId);
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void BattleArena_DeductSkillPoints(u8 battler, u16 stringId);
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void DrawArenaRefereeTextBox(void);
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void EraseArenaRefereeTextBox(void);
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@@ -1,10 +1,6 @@
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#ifndef GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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#define GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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#define BATTLESTRINGS_COUNT 369
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#define BATTLESTRINGS_ID_ADDER 12 // all battlestrings have its ID + 12, because first 5 are reserved
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#define STRINGID_INTROMSG 0
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#define STRINGID_INTROSENDOUT 1
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#define STRINGID_RETURNMON 2
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@@ -383,6 +379,12 @@
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#define STRINGID_TRAINER1WINTEXT 379
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#define STRINGID_TRAINER2WINTEXT 380
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#define BATTLESTRINGS_COUNT 381
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// This is the string id that gBattleStringsTable starts with.
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// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
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// and are instead handled explicitly by BufferStringBattle.
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#define BATTLESTRINGS_TABLE_START STRINGID_TRAINER1LOSETEXT
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// The below IDs are all indexes into battle message tables,
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// used to determine which of a set of messages to print.
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