Use defines for BattleAI_ChooseMoveOrAction
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@@ -1552,10 +1552,10 @@ static void OpponentHandleChooseMove(void)
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switch (chosenMoveId)
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{
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case 5:
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case AI_CHOICE_WATCH:
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BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
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break;
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case 4:
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case AI_CHOICE_FLEE:
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BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
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break;
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case 6:
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