Rename battle anim type files, remove unneeded ARG_RET_IDs
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@@ -157,6 +157,8 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
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u8 GetBattlerSide(u8 battler);
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u8 GetBattlerPosition(u8 battler);
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u8 GetBattlerAtPosition(u8 position);
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void sub_80A64EC(struct Sprite *sprite);
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void sub_80A718C(struct Sprite *sprite);
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enum
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{
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@@ -191,11 +193,7 @@ void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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// battle_anim_80A64EC.c
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void sub_80A64EC(struct Sprite *sprite);
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void sub_80A718C(struct Sprite *sprite);
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// battle_anim_status_effects.s
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// battle_anim_status_effects.c
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#define STAT_ANIM_PLUS1 15
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#define STAT_ANIM_PLUS2 39
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#define STAT_ANIM_MINUS1 22
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@@ -206,7 +204,7 @@ void sub_80A718C(struct Sprite *sprite);
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// ground.c
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// battle_anim_ground.c
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void AnimTask_HorizontalShake(u8 taskId);
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// battle_anim_special.c
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@@ -215,7 +213,7 @@ u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
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// battle_anim_utility_funcs.s
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// battle_anim_utility_funcs.c
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void sub_8116EB4(u8);
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void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
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@@ -224,13 +222,13 @@ void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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void AnimMoveTwisterParticle(struct Sprite* sprite);
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void AnimParticleBurst(struct Sprite *);
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// water.c
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// battle_anim_water.c
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void AnimWaterPulseRing(struct Sprite *sprite);
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// flying.c
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// battle_anim_flying.c
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void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
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// smokescreen.c
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// battle_anim_smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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u32 UnpackSelectedBattleAnimPalettes(s16);
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