Rename battle anim type files, remove unneeded ARG_RET_IDs
This commit is contained in:
@@ -2761,7 +2761,7 @@ static void AnimConstrictBinding_Step1(struct Sprite* sprite)
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{
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u8 spriteId;
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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{
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sprite->affineAnimPaused = 0;
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spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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@@ -2835,7 +2835,7 @@ static void AnimTask_DuplicateAndShrinkToPos_Step1(u8 taskId)
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static void AnimTask_DuplicateAndShrinkToPos_Step2(u8 taskId)
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{
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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{
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if (gTasks[taskId].data[0] == 0)
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{
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@@ -3655,7 +3655,7 @@ void AnimTask_CycleMagicalLeafPal(u8 taskId)
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break;
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}
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if (gBattleAnimArgs[ARG_RET_ID] == -1)
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if (gBattleAnimArgs[7] == -1)
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DestroyAnimVisualTask(taskId);
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}
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@@ -4355,7 +4355,7 @@ static void AnimLockOnTarget_Step4(struct Sprite* sprite)
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static void AnimLockOnTarget_Step5(struct Sprite* sprite)
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{
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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{
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sprite->data[1] = 0;
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sprite->data[0] = 0;
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@@ -4847,7 +4847,7 @@ static void AnimConversion(struct Sprite* sprite)
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sprite->data[0]++;
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}
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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DestroyAnimSprite(sprite);
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}
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@@ -4855,7 +4855,7 @@ void AnimTask_ConversionAlphaBlend(u8 taskId)
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{
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if (gTasks[taskId].data[2] == 1)
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{
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gBattleAnimArgs[ARG_RET_ID] = 0xFFFF;
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gBattleAnimArgs[7] = 0xFFFF;
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gTasks[taskId].data[2]++;
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}
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else if (gTasks[taskId].data[2] == 2)
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@@ -2761,7 +2761,7 @@ static void AnimSoftBoiledEgg_Step3_Callback2(struct Sprite *sprite)
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static void AnimSoftBoiledEgg_Step4(struct Sprite *sprite)
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{
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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{
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sprite->invisible = TRUE;
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if (sprite->data[7] == 0)
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@@ -3444,7 +3444,7 @@ static void AnimOrbitFast_Step(struct Sprite *sprite)
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break;
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}
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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DestroyAnimSprite(sprite);
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}
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@@ -1392,7 +1392,7 @@ static void SetPsychicBackground_Step(u8 taskId)
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gTasks[taskId].data[5] = 0;
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}
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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DestroyTask(taskId);
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}
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@@ -1423,7 +1423,7 @@ static void FadeScreenToWhite_Step(u8 taskId)
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gTasks[taskId].data[5] = 0;
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}
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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DestroyTask(taskId);
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}
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@@ -5092,7 +5092,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
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if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
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{
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gTasks[taskId].data[14]++;
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gBattleAnimArgs[ARG_RET_ID] = 0xFFFF;
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gBattleAnimArgs[7] = 0xFFFF;
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}
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}
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else
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@@ -5100,7 +5100,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
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if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
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{
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gTasks[taskId].data[14]++;
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gBattleAnimArgs[ARG_RET_ID] = 0xFFFF;
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gBattleAnimArgs[7] = 0xFFFF;
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}
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}
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}
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@@ -5150,7 +5150,7 @@ static void sub_815FE80(struct Sprite *sprite)
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switch (sprite->data[7])
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{
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case 0:
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if (gBattleAnimArgs[ARG_RET_ID] == -1)
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if (gBattleAnimArgs[7] == -1)
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{
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PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(63));
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
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@@ -629,7 +629,7 @@ static void AnimSparkElectricityFlashing(struct Sprite *sprite)
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u8 battler;
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sprite->data[0] = gBattleAnimArgs[3];
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if (gBattleAnimArgs[ARG_RET_ID] & 0x8000)
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if (gBattleAnimArgs[7] & 0x8000)
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battler = gBattleAnimTarget;
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else
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battler = gBattleAnimAttacker;
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@@ -640,7 +640,7 @@ static void AnimSparkElectricityFlashing(struct Sprite *sprite)
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sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
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sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
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sprite->data[4] = gBattleAnimArgs[ARG_RET_ID] & 0x7FFF;
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sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
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sprite->data[5] = gBattleAnimArgs[2];
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sprite->data[6] = gBattleAnimArgs[5];
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sprite->data[7] = gBattleAnimArgs[4];
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@@ -428,7 +428,7 @@ static void unc_080B08A0(struct Sprite *sprite)
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static void AnimSlideHandOrFootToTarget(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[ARG_RET_ID] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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@@ -1033,7 +1033,7 @@ void AnimTask_MoveSkyUppercutBg(u8 taskId)
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task->data[9] &= 0xFF;
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task->data[10] &= 0xFF;
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if (gBattleAnimArgs[ARG_RET_ID] == -1)
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if (gBattleAnimArgs[7] == -1)
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{
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gBattle_BG3_X = 0;
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gBattle_BG3_Y = 0;
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@@ -574,7 +574,7 @@ static void AnimFallingFeather(struct Sprite *sprite)
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struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
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if (gBattleAnimArgs[ARG_RET_ID] & 0x100)
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if (gBattleAnimArgs[7] & 0x100)
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battler = gBattleAnimAttacker;
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else
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battler = gBattleAnimTarget;
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@@ -758,7 +758,7 @@ static void sub_81156D0(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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if (gBattleAnimArgs[ARG_RET_ID] == task->data[3])
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if (gBattleAnimArgs[7] == task->data[3])
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{
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gBattle_BG3_X = 0;
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gBattle_BG3_Y = 0;
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@@ -789,7 +789,7 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
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sprite->data[1] = sprite->pos1.x;
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sprite->data[3] = sprite->pos1.y;
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if (!gBattleAnimArgs[ARG_RET_ID])
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if (!gBattleAnimArgs[7])
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{
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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@@ -1204,7 +1204,7 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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if (gBattleAnimArgs[ARG_RET_ID])
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if (gBattleAnimArgs[7])
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{
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sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[3];
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@@ -866,7 +866,7 @@ void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
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gTasks[taskId].data[1] &= 0xFF;
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gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
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if (gBattleAnimArgs[ARG_RET_ID] == 0xFFF)
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if (gBattleAnimArgs[7] == 0xFFF)
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{
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gBattle_BG3_Y = 0;
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sub_80A6DAC(TRUE);
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@@ -41,17 +41,17 @@ const u8 gUnknown_0831C604[] =
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[NATURE_QUIRKY] = 0,
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};
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static const struct CompressedSpriteSheet gSmokescreenImpactSpriteSheet =
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static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet =
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{
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.data = gSmokescreenImpactTiles, .size = 0x180, .tag = 55019
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};
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static const struct CompressedSpritePalette gSmokescreenlImpactSpritePalette =
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static const struct CompressedSpritePalette sSmokescreenImpactSpritePalette =
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{
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.data = gSmokescreenImpactPalette, .tag = 55019
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};
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static const struct OamData gUnknown_0831C630 =
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static const struct OamData sOamData_SmokescreenImpact =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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@@ -68,7 +68,7 @@ static const struct OamData gUnknown_0831C630 =
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.affineParam = 0
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};
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static const union AnimCmd gUnknown_0831C638[] =
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static const union AnimCmd sAnim_SmokescreenImpact_0[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(4, 4),
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@@ -76,7 +76,7 @@ static const union AnimCmd gUnknown_0831C638[] =
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ANIMCMD_END
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};
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static const union AnimCmd gUnknown_0831C648[] =
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static const union AnimCmd sAnim_SmokescreenImpact_1[] =
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{
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ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .hFlip = TRUE),
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@@ -84,7 +84,7 @@ static const union AnimCmd gUnknown_0831C648[] =
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ANIMCMD_END
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};
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static const union AnimCmd gUnknown_0831C658[] =
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static const union AnimCmd sAnim_SmokescreenImpact_2[] =
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{
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ANIMCMD_FRAME(0, 4, .vFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .vFlip = TRUE),
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@@ -92,7 +92,7 @@ static const union AnimCmd gUnknown_0831C658[] =
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ANIMCMD_END
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};
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static const union AnimCmd gUnknown_0831C668[] =
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static const union AnimCmd sAnim_SmokescreenImpact_3[] =
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{
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ANIMCMD_FRAME(0, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .hFlip = TRUE, .vFlip = TRUE),
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@@ -100,20 +100,20 @@ static const union AnimCmd gUnknown_0831C668[] =
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ANIMCMD_END
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};
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static const union AnimCmd *const gUnknown_0831C678[] =
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static const union AnimCmd *const sAnims_SmokescreenImpact[] =
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{
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gUnknown_0831C638,
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gUnknown_0831C648,
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gUnknown_0831C658,
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gUnknown_0831C668,
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sAnim_SmokescreenImpact_0,
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sAnim_SmokescreenImpact_1,
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sAnim_SmokescreenImpact_2,
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sAnim_SmokescreenImpact_3,
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};
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static const struct SpriteTemplate gSmokescreenImpactSpriteTemplate =
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static const struct SpriteTemplate sSmokescreenImpactSpriteTemplate =
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{
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.tileTag = 55019,
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.paletteTag = 55019,
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.oam = &gUnknown_0831C630,
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.anims = gUnknown_0831C678,
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.oam = &sOamData_SmokescreenImpact,
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.anims = sAnims_SmokescreenImpact,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_DestroySprite
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@@ -158,34 +158,34 @@ u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
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u8 spriteId1, spriteId2, spriteId3, spriteId4;
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struct Sprite *mainSprite;
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if (GetSpriteTileStartByTag(gSmokescreenImpactSpriteSheet.tag) == 0xFFFF)
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if (GetSpriteTileStartByTag(sSmokescreenImpactSpriteSheet.tag) == 0xFFFF)
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{
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LoadCompressedSpriteSheetUsingHeap(&gSmokescreenImpactSpriteSheet);
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LoadCompressedSpritePaletteUsingHeap(&gSmokescreenlImpactSpritePalette);
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LoadCompressedSpriteSheetUsingHeap(&sSmokescreenImpactSpriteSheet);
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LoadCompressedSpritePaletteUsingHeap(&sSmokescreenImpactSpritePalette);
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}
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mainSpriteId = CreateInvisibleSpriteWithCallback(SmokescreenImpact_Callback);
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mainSprite = &gSprites[mainSpriteId];
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mainSprite->data[1] = a3;
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spriteId1 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
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spriteId1 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
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gSprites[spriteId1].data[0] = mainSpriteId;
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mainSprite->data[0]++;
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AnimateSprite(&gSprites[spriteId1]);
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spriteId2 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x, y - 16, 2);
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spriteId2 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y - 16, 2);
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gSprites[spriteId2].data[0] = mainSpriteId;
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mainSprite->data[0]++;
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StartSpriteAnim(&gSprites[spriteId2], 1);
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AnimateSprite(&gSprites[spriteId2]);
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spriteId3 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x - 16, y, 2);
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spriteId3 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y, 2);
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gSprites[spriteId3].data[0] = mainSpriteId;
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mainSprite->data[0]++;
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StartSpriteAnim(&gSprites[spriteId3], 2);
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AnimateSprite(&gSprites[spriteId3]);
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spriteId4 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x, y, 2);
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spriteId4 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y, 2);
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gSprites[spriteId4].data[0] = mainSpriteId;
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mainSprite->data[0]++;
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StartSpriteAnim(&gSprites[spriteId4], 3);
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@@ -198,8 +198,8 @@ static void SmokescreenImpact_Callback(struct Sprite *sprite)
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{
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if (!sprite->data[0])
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{
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FreeSpriteTilesByTag(gSmokescreenImpactSpriteSheet.tag);
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FreeSpritePaletteByTag(gSmokescreenlImpactSpritePalette.tag);
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FreeSpriteTilesByTag(sSmokescreenImpactSpriteSheet.tag);
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FreeSpritePaletteByTag(sSmokescreenImpactSpritePalette.tag);
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if (!sprite->data[1])
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DestroySprite(sprite);
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else
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@@ -729,7 +729,7 @@ static void AnimTask_UpdateSlidingBg(u8 taskId)
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gTasks[taskId].data[10] &= 0xFF;
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gTasks[taskId].data[11] &= 0xFF;
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if (gBattleAnimArgs[ARG_RET_ID] == gTasks[taskId].data[3])
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if (gBattleAnimArgs[7] == gTasks[taskId].data[3])
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{
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gBattle_BG3_X = 0;
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gBattle_BG3_Y = 0;
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@@ -1058,7 +1058,7 @@ void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId)
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static void AnimTask_WaitAndRestoreVisibility(u8 taskId)
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{
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if (gBattleAnimArgs[ARG_RET_ID] == 0x1000)
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if (gBattleAnimArgs[7] == 0x1000)
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{
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gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = (u8)gTasks[taskId].data[0] & 1;
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DestroyTask(taskId);
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@@ -607,7 +607,7 @@ static void AnimAuroraBeamRings(struct Sprite *sprite)
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static void AnimAuroraBeamRings_Step(struct Sprite *sprite)
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{
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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{
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StartSpriteAnim(sprite, 1);
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sprite->affineAnimPaused = FALSE;
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@@ -731,8 +731,8 @@ static void AnimToTargetInSinWave(struct Sprite *sprite)
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InitAnimLinearTranslation(sprite);
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sprite->data[5] = 0xD200 / sprite->data[0];
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sprite->data[7] = gBattleAnimArgs[3];
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retArg = gBattleAnimArgs[ARG_RET_ID];
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if (gBattleAnimArgs[ARG_RET_ID] > 127)
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retArg = gBattleAnimArgs[7];
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if (gBattleAnimArgs[7] > 127)
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{
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sprite->data[6] = (retArg - 127) * 256;
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sprite->data[7] = -sprite->data[7];
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@@ -764,13 +764,13 @@ static void AnimToTargetInSinWave_Step(struct Sprite *sprite)
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void AnimTask_StartSinAnimTimer(u8 taskId)
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{
|
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
gBattleAnimArgs[ARG_RET_ID] = 0;
|
||||
gBattleAnimArgs[7] = 0;
|
||||
gTasks[taskId].func = AnimTask_RunSinAnimTimer;
|
||||
}
|
||||
|
||||
static void AnimTask_RunSinAnimTimer(u8 taskId)
|
||||
{
|
||||
gBattleAnimArgs[ARG_RET_ID] = (gBattleAnimArgs[ARG_RET_ID] + 3) & 0xFF;
|
||||
gBattleAnimArgs[7] = (gBattleAnimArgs[7] + 3) & 0xFF;
|
||||
if (--gTasks[taskId].data[0] == 0)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
Reference in New Issue
Block a user