Rename battle anim type files, remove unneeded ARG_RET_IDs

This commit is contained in:
GriffinR
2020-02-23 13:18:54 -05:00
committed by huderlem
parent dc3c2b72f2
commit 51cd0ac081
25 changed files with 115 additions and 117 deletions

View File

@@ -2761,7 +2761,7 @@ static void AnimSoftBoiledEgg_Step3_Callback2(struct Sprite *sprite)
static void AnimSoftBoiledEgg_Step4(struct Sprite *sprite)
{
if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
{
sprite->invisible = TRUE;
if (sprite->data[7] == 0)
@@ -3444,7 +3444,7 @@ static void AnimOrbitFast_Step(struct Sprite *sprite)
break;
}
if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
DestroyAnimSprite(sprite);
}