Rename battle anim type files, remove unneeded ARG_RET_IDs

This commit is contained in:
GriffinR authored and huderlem committed 2020-02-25 12:54:08 -06:00
1 parent dc3c2b72f2
commit 51cd0ac081
25 files changed
+115 -117

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+2 -2
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@@ -2761,7 +2761,7 @@ static void AnimSoftBoiledEgg_Step3_Callback2(struct Sprite *sprite)
static void AnimSoftBoiledEgg_Step4(struct Sprite *sprite)
{
if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
{
sprite->invisible = TRUE;
if (sprite->data[7] == 0)
@@ -3444,7 +3444,7 @@ static void AnimOrbitFast_Step(struct Sprite *sprite)
break;
}
if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
DestroyAnimSprite(sprite);
}