Rename battle anim type files, remove unneeded ARG_RET_IDs
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@@ -2761,7 +2761,7 @@ static void AnimSoftBoiledEgg_Step3_Callback2(struct Sprite *sprite)
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static void AnimSoftBoiledEgg_Step4(struct Sprite *sprite)
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{
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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{
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sprite->invisible = TRUE;
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if (sprite->data[7] == 0)
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@@ -3444,7 +3444,7 @@ static void AnimOrbitFast_Step(struct Sprite *sprite)
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break;
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}
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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DestroyAnimSprite(sprite);
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}
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