Rename battle anim type files, remove unneeded ARG_RET_IDs
This commit is contained in:
@@ -1392,7 +1392,7 @@ static void SetPsychicBackground_Step(u8 taskId)
|
||||
gTasks[taskId].data[5] = 0;
|
||||
}
|
||||
|
||||
if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
|
||||
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
@@ -1423,7 +1423,7 @@ static void FadeScreenToWhite_Step(u8 taskId)
|
||||
gTasks[taskId].data[5] = 0;
|
||||
}
|
||||
|
||||
if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
|
||||
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
@@ -5092,7 +5092,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
|
||||
if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
|
||||
{
|
||||
gTasks[taskId].data[14]++;
|
||||
gBattleAnimArgs[ARG_RET_ID] = 0xFFFF;
|
||||
gBattleAnimArgs[7] = 0xFFFF;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -5100,7 +5100,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
|
||||
if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
|
||||
{
|
||||
gTasks[taskId].data[14]++;
|
||||
gBattleAnimArgs[ARG_RET_ID] = 0xFFFF;
|
||||
gBattleAnimArgs[7] = 0xFFFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5150,7 +5150,7 @@ static void sub_815FE80(struct Sprite *sprite)
|
||||
switch (sprite->data[7])
|
||||
{
|
||||
case 0:
|
||||
if (gBattleAnimArgs[ARG_RET_ID] == -1)
|
||||
if (gBattleAnimArgs[7] == -1)
|
||||
{
|
||||
PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(63));
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
|
||||
|
||||
Reference in New Issue
Block a user