Rename battle anim type files, remove unneeded ARG_RET_IDs
This commit is contained in:
@@ -0,0 +1,319 @@
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#include "global.h"
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#include "battle_anim.h"
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#include "trig.h"
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#include "constants/rgb.h"
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static void AnimSludgeProjectile(struct Sprite *);
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static void AnimSludgeProjectile_Step(struct Sprite *);
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static void AnimAcidPoisonBubble(struct Sprite *);
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static void AnimAcidPoisonBubble_Step(struct Sprite *);
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static void AnimSludgeBombHitParticle(struct Sprite *);
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static void AnimSludgeBombHitParticle_Step(struct Sprite *);
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static void AnimAcidPoisonDroplet(struct Sprite *);
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static void AnimBubbleEffect(struct Sprite *);
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static void AnimBubbleEffect_Step(struct Sprite *);
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static const union AnimCmd sAnim_ToxicBubble[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(24, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_ToxicBubble[] =
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{
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sAnim_ToxicBubble,
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};
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const struct SpriteTemplate gToxicBubbleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_TOXIC_BUBBLE,
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.paletteTag = ANIM_TAG_TOXIC_BUBBLE,
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.oam = &gOamData_AffineOff_ObjNormal_16x32,
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.anims = sAnims_ToxicBubble,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSpriteOnMonPos,
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};
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static const union AnimCmd sAnim_PoisonProjectile[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_AcidPoisonDroplet[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_SludgeBombHit[] =
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{
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_PoisonProjectile[] =
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{
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sAnim_PoisonProjectile,
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};
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static const union AnimCmd *const sAnims_AcidPoisonDroplet[] =
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{
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sAnim_AcidPoisonDroplet,
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};
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static const union AnimCmd *const sAnims_SludgeBombHit[] =
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{
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sAnim_SludgeBombHit,
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};
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static const union AffineAnimCmd sAffineAnim_PoisonProjectile[] =
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{
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AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
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AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sAffineAnim_SludgeBombHit[] =
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{
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AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_PoisonProjectile[] =
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{
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sAffineAnim_PoisonProjectile,
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};
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static const union AffineAnimCmd *const sAffineAnims_SludgeBombHit[] =
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{
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sAffineAnim_SludgeBombHit,
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};
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const struct SpriteTemplate gSludgeProjectileSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_BUBBLE,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = sAnims_PoisonProjectile,
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.images = NULL,
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.affineAnims = sAffineAnims_PoisonProjectile,
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.callback = AnimSludgeProjectile,
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};
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const struct SpriteTemplate gAcidPoisonBubbleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_BUBBLE,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = sAnims_PoisonProjectile,
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.images = NULL,
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.affineAnims = sAffineAnims_PoisonProjectile,
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.callback = AnimAcidPoisonBubble,
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};
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const struct SpriteTemplate gSludgeBombHitParticleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_BUBBLE,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = sAnims_SludgeBombHit,
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.images = NULL,
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.affineAnims = sAffineAnims_SludgeBombHit,
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.callback = AnimSludgeBombHitParticle,
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};
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static const union AffineAnimCmd sAffineAnim_AcidPoisonDroplet[] =
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{
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AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6),
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AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6),
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AFFINEANIMCMD_JUMP(0),
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};
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const union AffineAnimCmd *const gAffineAnims_Droplet[] =
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{
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sAffineAnim_AcidPoisonDroplet,
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};
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const struct SpriteTemplate gAcidPoisonDropletSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_BUBBLE,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineDouble_ObjNormal_16x16,
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.anims = sAnims_AcidPoisonDroplet,
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.images = NULL,
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.affineAnims = gAffineAnims_Droplet,
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.callback = AnimAcidPoisonDroplet,
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};
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static const union AffineAnimCmd sAffineAnim_Bubble[] =
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{
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AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0),
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AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_Bubble[] =
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{
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sAffineAnim_Bubble,
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};
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const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_POISON_BUBBLE,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = sAnims_PoisonProjectile,
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.images = NULL,
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.affineAnims = sAffineAnims_Bubble,
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.callback = AnimBubbleEffect,
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};
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const struct SpriteTemplate gWaterBubbleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gOamData_AffineNormal_ObjBlend_16x16,
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.anims = gAnims_WaterBubble,
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.images = NULL,
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.affineAnims = sAffineAnims_Bubble,
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.callback = AnimBubbleEffect,
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};
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static void AnimSludgeProjectile(struct Sprite *sprite)
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{
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if (!gBattleAnimArgs[3])
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StartSpriteAnim(sprite, 2);
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InitSpritePosToAnimAttacker(sprite, 1);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->data[5] = -30;
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InitAnimArcTranslation(sprite);
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sprite->callback = AnimSludgeProjectile_Step;
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}
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static void AnimSludgeProjectile_Step(struct Sprite *sprite)
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{
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if (TranslateAnimHorizontalArc(sprite))
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DestroyAnimSprite(sprite);
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}
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static void AnimAcidPoisonBubble(struct Sprite *sprite)
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{
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s16 l1, l2;
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if (!gBattleAnimArgs[3])
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StartSpriteAnim(sprite, 2);
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InitSpritePosToAnimAttacker(sprite, 1);
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SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
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if (GetBattlerSide(gBattleAnimAttacker))
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gBattleAnimArgs[4] = -gBattleAnimArgs[4];
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = l1 + gBattleAnimArgs[4];
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sprite->data[4] = l2 + gBattleAnimArgs[5];
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sprite->data[5] = -30;
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InitAnimArcTranslation(sprite);
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sprite->callback = AnimAcidPoisonBubble_Step;
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}
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static void AnimAcidPoisonBubble_Step(struct Sprite *sprite)
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{
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if (TranslateAnimHorizontalArc(sprite))
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DestroyAnimSprite(sprite);
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}
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static void AnimSludgeBombHitParticle(struct Sprite *sprite)
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{
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
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InitSpriteDataForLinearTranslation(sprite);
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sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
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sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
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sprite->callback = AnimSludgeBombHitParticle_Step;
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}
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static void AnimSludgeBombHitParticle_Step(struct Sprite *sprite)
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{
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TranslateSpriteLinearFixedPoint(sprite);
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sprite->data[1] -= sprite->data[5];
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sprite->data[2] -= sprite->data[6];
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if (!sprite->data[0])
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DestroyAnimSprite(sprite);
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}
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static void AnimAcidPoisonDroplet(struct Sprite *sprite)
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{
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SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
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sprite->data[4] = sprite->pos1.y + sprite->data[0];
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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// Animates a bubble by rising upward, swaying side to side, and
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// enlarging the sprite. This is used as an after-effect by poison-type
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// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
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// arg 0: initial x pixel offset
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// arg 1: initial y pixel offset
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// arg 2: 0 = single-target, 1 = multi-target
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static void AnimBubbleEffect(struct Sprite *sprite)
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{
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if (!gBattleAnimArgs[2])
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{
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InitSpritePosToAnimTarget(sprite, TRUE);
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}
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else
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{
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SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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}
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sprite->callback = AnimBubbleEffect_Step;
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}
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static void AnimBubbleEffect_Step(struct Sprite *sprite)
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{
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sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
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sprite->pos2.x = Sin(sprite->data[0], 4);
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sprite->data[1] += 0x30;
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sprite->pos2.y = -(sprite->data[1] >> 8);
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if (sprite->affineAnimEnded)
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DestroyAnimSprite(sprite);
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}
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