Rename battle anim type files, remove unneeded ARG_RET_IDs
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@@ -729,7 +729,7 @@ static void AnimTask_UpdateSlidingBg(u8 taskId)
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gTasks[taskId].data[10] &= 0xFF;
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gTasks[taskId].data[11] &= 0xFF;
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if (gBattleAnimArgs[ARG_RET_ID] == gTasks[taskId].data[3])
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if (gBattleAnimArgs[7] == gTasks[taskId].data[3])
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{
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gBattle_BG3_X = 0;
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gBattle_BG3_Y = 0;
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@@ -1058,7 +1058,7 @@ void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId)
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static void AnimTask_WaitAndRestoreVisibility(u8 taskId)
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{
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if (gBattleAnimArgs[ARG_RET_ID] == 0x1000)
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if (gBattleAnimArgs[7] == 0x1000)
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{
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gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = (u8)gTasks[taskId].data[0] & 1;
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DestroyTask(taskId);
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