Rename battle anim type files, remove unneeded ARG_RET_IDs

This commit is contained in:
GriffinR
2020-02-23 13:18:54 -05:00
committed by huderlem
parent dc3c2b72f2
commit 51cd0ac081
25 changed files with 115 additions and 117 deletions
+2 -2
View File
@@ -729,7 +729,7 @@ static void AnimTask_UpdateSlidingBg(u8 taskId)
gTasks[taskId].data[10] &= 0xFF;
gTasks[taskId].data[11] &= 0xFF;
if (gBattleAnimArgs[ARG_RET_ID] == gTasks[taskId].data[3])
if (gBattleAnimArgs[7] == gTasks[taskId].data[3])
{
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
@@ -1058,7 +1058,7 @@ void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId)
static void AnimTask_WaitAndRestoreVisibility(u8 taskId)
{
if (gBattleAnimArgs[ARG_RET_ID] == 0x1000)
if (gBattleAnimArgs[7] == 0x1000)
{
gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = (u8)gTasks[taskId].data[0] & 1;
DestroyTask(taskId);