evo scene file is done
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@@ -5045,7 +5045,7 @@ sub_8066FF4: @ 8066FF4
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bl BufferStringBattle
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ldr r0, =gDisplayedStringBattle
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movs r1, 0
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bl sub_814F9EC
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bl BattleHandleAddTextPrinter
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ldr r1, =gBattleBankFunc
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ldrb r0, [r5]
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lsls r0, 2
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