evo scene file is done
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@@ -1247,7 +1247,7 @@ _08057F80:
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bl battle_menu_cursor_related_2
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ldr r0, =gText_BattleSwitchWhich
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movs r1, 0xB
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bl sub_814F9EC
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bl BattleHandleAddTextPrinter
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ldr r1, =gBattleBankFunc
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ldr r0, =gActiveBank
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ldrb r0, [r0]
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@@ -4244,11 +4244,11 @@ sub_80599D4: @ 80599D4
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movs r0, 0x5
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bl PlaySE
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ldrb r0, [r4]
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bl BattleDestroyCursorAt
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bl BattleDestroyYesNoCursorAt
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movs r0, 0
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strb r0, [r4]
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movs r0, 0
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bl BattleCreateCursorAt
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bl BattleCreateYesNoCursorAt
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_08059A02:
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ldr r0, =gMain
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ldrh r1, [r0, 0x2E]
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@@ -4263,11 +4263,11 @@ _08059A02:
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movs r0, 0x5
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bl PlaySE
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ldrb r0, [r4]
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bl BattleDestroyCursorAt
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bl BattleDestroyYesNoCursorAt
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movs r0, 0x1
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strb r0, [r4]
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movs r0, 0x1
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bl BattleCreateCursorAt
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bl BattleCreateYesNoCursorAt
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_08059A2C:
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ldr r0, =gMain
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ldrh r1, [r0, 0x2E]
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@@ -4281,7 +4281,7 @@ _08059A2C:
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movs r1, 0x8
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movs r2, 0x1D
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movs r3, 0xD
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bl sub_8056A3C
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bl HandleBattleWindow
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movs r0, 0x5
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bl PlaySE
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ldr r0, =gUnknown_03005D74
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@@ -4314,7 +4314,7 @@ _08059A7A:
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movs r1, 0x8
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movs r2, 0x1D
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movs r3, 0xD
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bl sub_8056A3C
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bl HandleBattleWindow
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movs r0, 0x5
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bl PlaySE
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bl PlayerBufferExecCompleted
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@@ -4355,7 +4355,7 @@ _08059AC4:
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lsls r1, 24
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lsrs r1, 24
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adds r0, r7, 0
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bl sub_814F9EC
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bl BattleHandleAddTextPrinter
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ldrh r0, [r4]
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cmp r0, 0
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beq _08059AF4
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@@ -4382,7 +4382,7 @@ sub_8059B18: @ 8059B18
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bl StringCopy
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adds r0, r4, 0
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movs r1, 0x7
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bl sub_814F9EC
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bl BattleHandleAddTextPrinter
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pop {r4}
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pop {r0}
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bx r0
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@@ -4432,7 +4432,7 @@ sub_8059B3C: @ 8059B3C
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bl ConvertIntToDecimalStringN
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adds r0, r6, 0
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movs r1, 0x9
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bl sub_814F9EC
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bl BattleHandleAddTextPrinter
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_08059B98:
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pop {r4-r7}
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pop {r0}
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@@ -4481,7 +4481,7 @@ sub_8059BB0: @ 8059BB0
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bl StringCopy
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adds r0, r6, 0
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movs r1, 0xA
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bl sub_814F9EC
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bl BattleHandleAddTextPrinter
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pop {r4-r6}
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pop {r0}
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bx r0
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@@ -4718,7 +4718,7 @@ b_link_standby_message: @ 8059DC0
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strh r1, [r0]
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ldr r0, =gText_LinkStandby
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movs r1, 0
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bl sub_814F9EC
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bl BattleHandleAddTextPrinter
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_08059DE0:
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pop {r0}
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bx r0
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@@ -8458,7 +8458,7 @@ sub_805BF80: @ 805BF80
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bl BufferStringBattle
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ldr r0, =gDisplayedStringBattle
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movs r1, 0
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bl sub_814F9EC
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bl BattleHandleAddTextPrinter
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ldr r1, =gBattleBankFunc
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ldrb r0, [r5]
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lsls r0, 2
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@@ -8534,7 +8534,7 @@ dp01t_12_6_battle_menu: @ 805C044
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bl sub_817F2A8
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ldr r0, =gText_BattleMenu
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movs r1, 0x2
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bl sub_814F9EC
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bl BattleHandleAddTextPrinter
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movs r4, 0
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_0805C062:
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lsls r0, r4, 24
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@@ -8554,7 +8554,7 @@ _0805C062:
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bl BattleStringExpandPlaceholdersToDisplayedString
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ldr r0, =gDisplayedStringBattle
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movs r1, 0x1
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bl sub_814F9EC
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bl BattleHandleAddTextPrinter
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pop {r4}
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pop {r0}
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bx r0
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@@ -8577,15 +8577,15 @@ sub_805C0B0: @ 805C0B0
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movs r1, 0x8
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movs r2, 0x1D
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movs r3, 0xD
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bl sub_8056A3C
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bl HandleBattleWindow
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ldr r0, =gText_BattleYesNoChoice
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movs r1, 0xC
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bl sub_814F9EC
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bl BattleHandleAddTextPrinter
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ldr r1, =gUnknown_03005D74
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movs r0, 0x1
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strb r0, [r1]
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movs r0, 0x1
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bl BattleCreateCursorAt
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bl BattleCreateYesNoCursorAt
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ldr r1, =gBattleBankFunc
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ldrb r0, [r4]
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lsls r0, 2
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