evo scene file is done
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@@ -204,7 +204,7 @@ struct StringInfoBattle
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void BufferStringBattle(u16 stringID);
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u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
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u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
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void sub_814F9EC(const u8* text, u8 arg1);
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void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
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void SetPpNumbersPaletteInMoveSelection(void);
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u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
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@@ -215,6 +215,7 @@ extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
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extern const u8* const gBattleStringsTable[];
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extern const u8* const gStatNamesTable[];
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extern const u8* const gPokeblockWasTooXStringTable[];
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extern const u8* const gRefereeStringsTable[];
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@@ -46,10 +46,10 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
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u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
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u8 BankGetTurnOrder(u8 bank);
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void SetMoveEffect(bool8 primary, u8 certain);
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void BattleDestroyCursorAt(u8 cursorPosition);
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void BattleCreateCursorAt(u8 cursorPosition);
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void BattleDestroyYesNoCursorAt(u8 cursorPosition);
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void BattleCreateYesNoCursorAt(u8 cursorPosition);
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void BufferMoveToLearnIntoBattleTextBuff2(void);
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void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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bool8 UproarWakeUpCheck(u8 bank);
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extern void (* const gBattleScriptingCommandsTable[])(void);
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@@ -1,8 +1,8 @@
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#ifndef GUARD_EVOLUTION_SCENE_H
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#define GUARD_EVOLUTION_SCENE_H
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void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
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void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
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void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
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void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID);
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extern void (*gCB2_AfterEvolution)(void);
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