evo scene file is done
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@@ -204,7 +204,7 @@ struct StringInfoBattle
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void BufferStringBattle(u16 stringID);
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u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
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u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
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void sub_814F9EC(const u8* text, u8 arg1);
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void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
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void SetPpNumbersPaletteInMoveSelection(void);
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u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
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@@ -215,6 +215,7 @@ extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
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extern const u8* const gBattleStringsTable[];
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extern const u8* const gStatNamesTable[];
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extern const u8* const gPokeblockWasTooXStringTable[];
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extern const u8* const gRefereeStringsTable[];
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