sub_81238AC

This commit is contained in:
PikalaxALT
2017-10-30 21:08:28 -04:00
parent c324722987
commit 525b17a110
4 changed files with 199 additions and 415 deletions

View File

@@ -6,6 +6,8 @@
#include "gpu_regs.h"
#include "palette.h"
#include "trig.h"
#include "map_constants.h"
#include "overworld.h"
#include "region_map.h"
#define MAP_WIDTH 28
@@ -21,6 +23,13 @@ struct UnkStruct_0203A148 {
u8 filler_000[0xa74];
};
struct RegionMapLocation
{
u8 x, y;
u8 width, height;
const u8 *regionMapSectionId;
};
// Static RAM declarations
EWRAM_DATA struct RegionMap *gRegionMap = NULL;
@@ -34,12 +43,15 @@ static u8 ProcessRegionMapInput_Zoomed(void);
static u8 MoveRegionMapCursor_Zoomed(void);
void CalcZoomScrollParams(s16 scrollX, s16 scrollY, s16 c, s16 d, u16 e, u16 f, u8 rotation);
void UpdateRegionMapVideoRegs(void);
void sub_81238AC(void);
u8 get_flagnr_blue_points(u16 mapSecId);
u16 sub_8123EB4(u16 mapSecId);
void sub_8123FB0(void);
u16 GetRegionMapSectionIdAt(u16 x, u16 y);
void sub_812378C(s16 x, s16 y);
static void sub_81238AC(void);
u8 get_flagnr_blue_points(u16 mapSecId);
u16 sub_8123EB4(u16 mapSecId);
void sub_8123F30(u16 *x, u16 *y);
void sub_8123FB0(void);
void sub_8123C00(void);
bool32 sub_8123F74(u8 mapSecId);
void sub_8124238(void);
void sub_81243B0(void);
void sub_81243DC(void);
@@ -52,6 +64,7 @@ extern const u16 gUnknown_0859F73C[];
extern const u8 gUnknown_0859F77C[];
extern const u8 gUnknown_085A04E0[];
extern const u8 gUnknown_085A096C[];
extern const struct RegionMapLocation gRegionMapEntries[];
// .text
@@ -399,7 +412,9 @@ u8 sub_8123514(void)
u8 r4;
if (gRegionMap->unk_06e >= 16)
{
return 0;
}
gRegionMap->unk_06e ++;
if (gRegionMap->unk_06e == 16)
{
@@ -421,14 +436,12 @@ u8 sub_8123514(void)
gRegionMap->scrollX = gRegionMap->unk_03c >> 8;
gRegionMap->scrollY = gRegionMap->unk_040 >> 8;
gRegionMap->unk_04c += gRegionMap->unk_050;
if ((gRegionMap->unk_044 < 0 && gRegionMap->scrollX < gRegionMap->unk_060)
|| (gRegionMap->unk_044 > 0 && gRegionMap->scrollX > gRegionMap->unk_060))
if ((gRegionMap->unk_044 < 0 && gRegionMap->scrollX < gRegionMap->unk_060) || (gRegionMap->unk_044 > 0 && gRegionMap->scrollX > gRegionMap->unk_060))
{
gRegionMap->scrollX = gRegionMap->unk_060;
gRegionMap->unk_044 = 0;
}
if ((gRegionMap->unk_048 < 0 && gRegionMap->scrollY < gRegionMap->unk_062)
|| (gRegionMap->unk_048 > 0 && gRegionMap->scrollY > gRegionMap->unk_062))
if ((gRegionMap->unk_048 < 0 && gRegionMap->scrollY < gRegionMap->unk_062) || (gRegionMap->unk_048 > 0 && gRegionMap->scrollY > gRegionMap->unk_062))
{
gRegionMap->scrollY = gRegionMap->unk_062;
gRegionMap->unk_048 = 0;
@@ -522,3 +535,178 @@ u16 GetRegionMapSectionIdAt(u16 x, u16 y)
x -= MAPCURSOR_X_MIN;
return gUnknown_085A096C[x + y * MAP_WIDTH];
}
static void sub_81238AC(void)
{
const struct MapHeader *mapHeader;
u16 mapWidth;
u16 mapHeight;
u16 x;
u16 y;
u16 r1;
u16 r9;
struct WarpData *r4;
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_SS_TIDAL_CORRIDOR
&& (gSaveBlock1Ptr->location.mapNum == MAP_ID_SS_TIDAL_CORRIDOR
|| gSaveBlock1Ptr->location.mapNum == MAP_ID_SS_TIDAL_LOWER_DECK
|| gSaveBlock1Ptr->location.mapNum == MAP_ID_SS_TIDAL_ROOMS))
{
sub_8123C00();
return;
}
switch (get_map_light_level_by_bank_and_number(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum))
{
default:
case 1:
case 2:
case 3:
case 5:
case 6:
gRegionMap->mapSecId = gMapHeader.regionMapSectionId;
gRegionMap->playerIsInCave = FALSE;
mapWidth = gMapHeader.mapData->width;
mapHeight = gMapHeader.mapData->height;
x = gSaveBlock1Ptr->pos.x;
y = gSaveBlock1Ptr->pos.y;
if (gRegionMap->mapSecId == MAPSEC_UNDERWATER || gRegionMap->mapSecId == MAPSEC_UNDERWATER_MARINE_CAVE)
{
gRegionMap->playerIsInCave = TRUE;
}
break;
case 4:
case 7:
if (gMapHeader.flags & 0x02)
{
mapHeader = get_mapheader_by_bank_and_number(gSaveBlock1Ptr->warp4.mapGroup, gSaveBlock1Ptr->warp4.mapNum);
gRegionMap->mapSecId = mapHeader->regionMapSectionId;
gRegionMap->playerIsInCave = TRUE;
mapWidth = mapHeader->mapData->width;
mapHeight = mapHeader->mapData->height;
x = gSaveBlock1Ptr->warp4.x;
y = gSaveBlock1Ptr->warp4.y;
}
else
{
gRegionMap->mapSecId = gMapHeader.regionMapSectionId;
gRegionMap->playerIsInCave = TRUE;
mapWidth = 1;
mapHeight = 1;
x = 1;
y = 1;
}
break;
case 9:
mapHeader = get_mapheader_by_bank_and_number((u16)gSaveBlock1Ptr->warp2.mapGroup, (u16)gSaveBlock1Ptr->warp2.mapNum);
gRegionMap->mapSecId = mapHeader->regionMapSectionId;
gRegionMap->playerIsInCave = TRUE;
mapWidth = mapHeader->mapData->width;
mapHeight = mapHeader->mapData->height;
x = gSaveBlock1Ptr->warp2.x;
y = gSaveBlock1Ptr->warp2.y;
break;
case 8:
gRegionMap->mapSecId = gMapHeader.regionMapSectionId;
if (gRegionMap->mapSecId != MAPSEC_NONE)
{
r4 = &gSaveBlock1Ptr->warp4;
mapHeader = get_mapheader_by_bank_and_number(r4->mapGroup, r4->mapNum);
}
else
{
r4 = &gSaveBlock1Ptr->warp2;
mapHeader = get_mapheader_by_bank_and_number(r4->mapGroup, r4->mapNum);
gRegionMap->mapSecId = mapHeader->regionMapSectionId;
}
if (sub_8123F74(gRegionMap->mapSecId))
{
gRegionMap->playerIsInCave = TRUE;
}
else
{
gRegionMap->playerIsInCave = FALSE;
}
mapWidth = mapHeader->mapData->width;
mapHeight = mapHeader->mapData->height;
x = r4->x;
y = r4->y;
break;
}
r9 = x;
r1 = mapWidth / gRegionMapEntries[gRegionMap->mapSecId].width;
if (r1 == 0)
{
r1 = 1;
}
x /= r1;
if (x >= gRegionMapEntries[gRegionMap->mapSecId].width)
{
x = gRegionMapEntries[gRegionMap->mapSecId].width - 1;
}
r1 = mapHeight / gRegionMapEntries[gRegionMap->mapSecId].height;
if (r1 == 0)
{
r1 = 1;
}
y /= r1;
if (y >= gRegionMapEntries[gRegionMap->mapSecId].height)
{
y = gRegionMapEntries[gRegionMap->mapSecId].height - 1;
}
switch (gRegionMap->mapSecId)
{
case MAPSEC_ROUTE_114:
if (y != 0)
{
x = 0;
}
break;
case MAPSEC_ROUTE_126:
case MAPSEC_UNDERWATER_125:
x = 0;
if (gSaveBlock1Ptr->pos.x > 32)
{
x = 1;
}
if (gSaveBlock1Ptr->pos.x > 0x33)
{
x++;
}
y = 0;
if (gSaveBlock1Ptr->pos.y > 0x25)
{
y = 1;
}
if (gSaveBlock1Ptr->pos.y > 0x38)
{
y++;
}
break;
case MAPSEC_ROUTE_121:
x = 0;
if (r9 > 14)
{
x = 1;
}
if (r9 > 0x1C)
{
x++;
}
if (r9 > 0x36)
{
x++;
}
break;
case MAPSEC_UNDERWATER_MARINE_CAVE:
sub_8123F30(&gRegionMap->cursorPosX, &gRegionMap->cursorPosY);
return;
}
gRegionMap->cursorPosX = gRegionMapEntries[gRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN;
gRegionMap->cursorPosY = gRegionMapEntries[gRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN;
}