Begin new contest documentation
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+74
-84
@@ -226,7 +226,9 @@ struct ContestPokemon
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/*0x29*/ u8 smart; // smart
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/*0x2A*/ u8 tough; // tough
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/*0x2B*/ u8 sheen; // sheen
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/*0x2C*/ u8 unk2C[12];
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u8 highestRank;
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bool8 gameCleared;
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/*0x2C*/ u8 unk2C[10];
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/*0x38*/ u32 personality; // personality
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/*0x3C*/ u32 otId; // otId
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};
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@@ -252,85 +254,85 @@ struct ContestStruct_field_18
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struct Contest
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{
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/*0x0*/ u8 playerMoveChoice;
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/*0x1*/ u8 turnNumber;
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/*0x2*/ u8 unused2[CONTESTANT_COUNT];
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/*0x6*/ u16 unk1920A_0:1; // Task active flags?
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u16 unk1920A_1:1;
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u16 unk1920A_2:1;
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u16 unk1920A_3:1;
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u16 unk1920A_4:1;
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u16 isShowingApplauseMeter:1;
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u16 applauseMeterIsMoving:1;
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u16 unk1920A_7:1;
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/*0x7*/ u16 unk1920B_0:1;
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u16 unk1920B_1:1;
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u16 unk1920B_2:1;
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/*0x8*/ u8 mainTaskId;
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/*0x9*/ u8 unk1920D[4];
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/*0xD*/ u8 unk19211;
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/*0xE*/ u8 unk19212;
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/*0xF*/ u8 filler19213;
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/*0x10*/ u8 unk19214;
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/*0x11*/ u8 unk19215;
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/*0x12*/ u8 unk19216; // sprite ID
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/*0x13*/ s8 applauseLevel;
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/*0x19218*/ u8 prevTurnOrder[CONTESTANT_COUNT];
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/*0x1921C*/ u32 unk1921C; // saved RNG value?
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u8 playerMoveChoice;
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u8 turnNumber;
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u8 unused2[CONTESTANT_COUNT];
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bool16 unk1920A_0:1; // Task active flags?
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bool16 unk1920A_1:1;
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bool16 unk1920A_2:1;
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bool16 unk1920A_3:1;
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bool16 unk1920A_4:1;
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bool16 isShowingApplauseMeter:1;
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bool16 applauseMeterIsMoving:1;
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bool16 unk1920A_7:1;
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bool16 unk1920B_0:1;
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bool16 sliderHeartsAnimating:1; // When the slider heart is appearing/disappearing
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bool16 unk1920B_2:1;
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u8 mainTaskId;
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u8 unk1920D[4];
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u8 unk19211;
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u8 unk19212;
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u8 filler19213;
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u8 unk19214;
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u8 unk19215;
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u8 unk19216; // sprite ID
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s8 applauseLevel;
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u8 prevTurnOrder[CONTESTANT_COUNT];
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u32 unk1921C; // saved RNG value?
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u16 moveHistory[CONTEST_TURN_COUNT][CONTESTANT_COUNT];
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u8 excitementHistory[CONTEST_TURN_COUNT][CONTESTANT_COUNT];
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u8 applauseMeterSpriteId;
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/*0x1925D*/ u8 contestSetupState;
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/*0x1925E*/ u8 unk1925E;
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u8 contestSetupState;
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u8 unk1925E;
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};
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struct ContestantStatus
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{
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/*0x00*/ s16 appeal1; // move appeal?
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/*0x02*/ s16 appeal2; // final appeal after end of turn, maybe?
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/*0x04*/ s16 pointTotal;
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/*0x06*/ u16 currMove;
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/*0x08*/ u16 prevMove;
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/*0x0A*/ u8 moveCategory;
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/*0x0B*/ u8 ranking:2;
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s16 appeal1; // move appeal?
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s16 appeal2; // final appeal after end of turn, maybe?
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s16 pointTotal;
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u16 currMove;
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u16 prevMove;
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u8 moveCategory;
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u8 ranking:2;
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u8 unkB_2:2;
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u8 moveRepeatCount:3;
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u8 noMoreTurns:1; // used a one-time move?
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/*0x0C*/ u8 nervous:1;
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bool8 noMoreTurns:1; // used a one-time move?
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bool8 nervous:1;
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u8 numTurnsSkipped:2;
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/*0x0D*/ s8 condition;
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/*0x0E*/ u8 jam;
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/*0x0F*/ u8 jamReduction;
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s8 condition;
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u8 jam;
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u8 jamReduction;
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// Flags set by move effect
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/*0x10*/ u8 resistant:1;
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u8 immune:1;
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u8 moreEasilyStartled:1;
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u8 usedRepeatableMove:1;
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bool8 resistant:1;
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bool8 immune:1;
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bool8 moreEasilyStartled:1;
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bool8 usedRepeatableMove:1;
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u8 conditionMod:2; // 1: just raised condition; 2: appeal greatly improved by condition
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u8 turnOrderMod:2; // 1: defined; 2: random
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/*0x11*/ u8 turnOrderModAction:2; // 1: made first; 2: made last; 3: made random
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u8 turnSkipped:1;
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u8 exploded:1;
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u8 overrideCategoryExcitementMod:1;
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u8 appealTripleCondition:1;
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u8 turnOrderModAction:2; // 1: made first; 2: made last; 3: made random
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bool8 turnSkipped:1;
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bool8 exploded:1;
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bool8 overrideCategoryExcitementMod:1;
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bool8 appealTripleCondition:1;
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/*0x12*/ u8 jamSafetyCount;
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/*0x13*/ u8 effectStringId; // status action?
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/*0x14*/ u8 effectStringId2;
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/*0x15*/ u8 disappointedRepeat:1;
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u8 unk15_1:1;
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u8 unk15_2:1;
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u8 unk15_3:1;
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u8 hasJudgesAttention:1;
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u8 judgesAttentionWasRemoved:1;
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u8 unk15_6:1;
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/*0x16*/ u8 unk16;
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/*0x17*/ u8 unk17;
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/*0x18*/ u8 unk18;
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/*0x19*/ u8 nextTurnOrder; // turn position
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/*0x1A*/ u8 attentionLevel; // How much the Pokemon "stood out"
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/*0x1B*/ u8 unk1B;
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u8 jamSafetyCount;
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u8 effectStringId; // status action?
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u8 effectStringId2;
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bool8 repeatedMove:1;
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bool8 unused:1;
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bool8 repeatedPrevMove:1; // never read
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bool8 unk15_3:1;
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bool8 hasJudgesAttention:1;
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bool8 judgesAttentionWasRemoved:1;
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bool8 unk15_6:1;
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u8 unk16;
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u8 unk17;
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u8 unk18;
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u8 nextTurnOrder; // turn position
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u8 attentionLevel; // How much the Pokemon "stood out"
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u8 unk1B;
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};
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struct UnknownContestStruct7
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@@ -348,9 +350,9 @@ struct ContestAIInfo
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/*0x00*/ u8 aiState;
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/*0x02*/ u16 nextMove;
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/*0x04*/ u8 nextMoveIndex;
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/*0x05*/ u8 unk5[4];
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/*0x05*/ u8 moveScores[MAX_MON_MOVES];
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/*0x09*/ u8 aiAction;
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/*0x0A*/ u8 fillerA[0x6]; // TODO: don't know what's here
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/*0x0A*/ u8 filler[6];
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/*0x10*/ u8 currentAICheck;
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/*0x14*/ u32 aiChecks;
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/*0x18*/ s16 scriptResult;
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@@ -370,9 +372,9 @@ struct UnknownContestStruct5
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struct UnknownContestStruct4
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{
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u8 unk0; // sprite ID
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u8 unk1; // sprite ID
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u8 unk2_0:1;
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u8 sliderHeartSpriteId;
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u8 nextTurnSpriteId;
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u8 sliderUpdating:1;
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u8 unk2_1:1;
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u8 unk2_2:1;
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};
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@@ -454,7 +456,7 @@ extern u32 gContestRngValue;
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void ResetLinkContestBoolean(void);
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void LoadContestBgAfterMoveAnim(void);
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void CB2_StartContest(void);
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void sub_80DA8C8(u8 partyIndex);
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void CreateContestMonFromParty(u8 partyIndex);
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void sub_80DAB8C(u8 contestType, u8 rank);
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void sub_80DACBC(u8 contestType, u8 rank, bool32 isPostgame);
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u8 GetContestEntryEligibility(struct Pokemon *pkmn);
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@@ -474,18 +476,6 @@ void ResetContestLinkResults(void);
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bool8 sub_80DEDA8(u8 a);
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u8 sub_80DEFA8(u8 a, u8 b);
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void ClearContestWinnerPicsInContestHall(void);
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void sub_80DFA08(struct ContestPokemon *mon, s32 language);
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// contest link
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void sub_81D9DE4(u8 taskId);
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void sub_80FCF40(u8);
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void sub_80FCFD0(u8);
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void sub_80F8714(u8);
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bool32 sub_80FC670(s16 *);
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bool32 sub_80FC4F4(void *, u16);
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bool8 sub_80FC55C(void);
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bool8 sub_80FC530(u8);
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u8 sub_80F86E0(u8 *);
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void sub_80FC9F8(u8 taskId);
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void StripPlayerAndMonNamesForLinkContest(struct ContestPokemon *mon, s32 language);
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#endif //GUARD_CONTEST_H
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