Document second rayquaza scene
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@@ -24,7 +24,7 @@ const u32 gRaySceneTakesFlight_Bg_Tilemap[] = INCBIN_U32("graphics/rayquaz
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// Scene 3 (RAY_ANIM_DESCENDS)
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const u32 gRaySceneDescends_Rayquaza_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/rayquaza.4bpp.lz");
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// for some reason there are an extra 0xC bytes at the end of the original 4bpp, so in order to produce the correct lz,
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// for some reason there are an extra 0xC bytes at the end of the original rayquaza_tail.4bpp, so in order to produce the correct lz,
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// we have to cat the bytes at the end with a make rule. not sure why those bytes are there, it may have been a bug in Game Freak's software.
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const u32 gRaySceneDescends_RayquazaTail_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/rayquaza_tail_fix.4bpp.lz");
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const u32 gRaySceneDescends_Bg_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/bg.4bpp.lz");
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