Use STR_CONV constants
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@@ -8524,7 +8524,7 @@ static void atkAD_tryspiteppreduce(void)
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PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
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ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1);
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ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, STR_CONV_MODE_LEFT_ALIGN, 1);
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PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct)
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