cleanup
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@@ -43,7 +43,7 @@ bool8 FreezeMapObject(struct MapObject *mapObject)
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void FreezeMapObjects(void)
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void FreezeMapObjects(void)
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{
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{
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u8 i;
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u8 i;
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for (i = 0; i < 16; i++)
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for (i = 0; i < MAP_OBJECTS_COUNT; i++)
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if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
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if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
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FreezeMapObject(&gMapObjects[i]);
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FreezeMapObject(&gMapObjects[i]);
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}
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}
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@@ -51,7 +51,7 @@ void FreezeMapObjects(void)
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void FreezeMapObjectsExceptOne(u8 a1)
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void FreezeMapObjectsExceptOne(u8 a1)
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{
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{
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u8 i;
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u8 i;
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for (i = 0; i < 16; i++)
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for (i = 0; i < MAP_OBJECTS_COUNT; i++)
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if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
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if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
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FreezeMapObject(&gMapObjects[i]);
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FreezeMapObject(&gMapObjects[i]);
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}
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}
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@@ -69,7 +69,7 @@ void npc_sync_anim_pause_bits(struct MapObject *mapObject)
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void UnfreezeMapObjects(void)
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void UnfreezeMapObjects(void)
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{
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{
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u8 i;
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u8 i;
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for (i = 0; i < 16; i++)
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for (i = 0; i < MAP_OBJECTS_COUNT; i++)
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if (gMapObjects[i].active)
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if (gMapObjects[i].active)
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npc_sync_anim_pause_bits(&gMapObjects[i]);
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npc_sync_anim_pause_bits(&gMapObjects[i]);
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}
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}
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@@ -748,12 +748,12 @@ u8 sub_8097F78(struct MapObject *mapObject)
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{
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{
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u8 i;
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u8 i;
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for(i = 0; i < 0x10; i++)
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for(i = 0; i < MAP_OBJECTS_COUNT; i++)
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{
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{
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if(gUnknown_020375B8[i] == mapObject->localId)
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if(gUnknown_020375B8[i] == mapObject->localId)
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return i;
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return i;
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}
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}
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return 0x10;
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return MAP_OBJECTS_COUNT;
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}
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}
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void sub_8097FA4(struct MapObject *mapObject)
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void sub_8097FA4(struct MapObject *mapObject)
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@@ -797,7 +797,7 @@ void sub_8098074(u8 var1, u8 var2)
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{
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{
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u8 i;
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u8 i;
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for(i = 0; i < 0x10; i++)
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for(i = 0; i < MAP_OBJECTS_COUNT; i++)
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{
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{
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if(i != var1 && i != var2 &&
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if(i != var1 && i != var2 &&
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gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
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gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
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@@ -837,7 +837,7 @@ bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
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return FALSE;
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return FALSE;
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}
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}
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// though this function returns FALSE without doing anything, this header is required due to being in an array of functions which needs it.
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// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
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bool32 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
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bool32 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
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{
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{
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return TRUE;
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return TRUE;
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