Use map type constants in map headers
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@@ -13,35 +13,6 @@ enum
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CONNECTION_EMERGE
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};
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// map types
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enum
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{
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MAP_TYPE_0,
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MAP_TYPE_TOWN,
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MAP_TYPE_CITY,
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MAP_TYPE_ROUTE,
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MAP_TYPE_UNDERGROUND,
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MAP_TYPE_UNDERWATER,
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MAP_TYPE_6,
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MAP_TYPE_7,
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MAP_TYPE_INDOOR,
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MAP_TYPE_SECRET_BASE
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};
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// map battle scenes
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enum
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{
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MAP_BATTLE_SCENE_NORMAL, // 0
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MAP_BATTLE_SCENE_GYM, // 1
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MAP_BATTLE_SCENE_MAGMA, // 2
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MAP_BATTLE_SCENE_AQUA, // 3
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MAP_BATTLE_SCENE_SIDNEY, // 4
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MAP_BATTLE_SCENE_PHOEBE, // 5
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MAP_BATTLE_SCENE_GLACIA, // 6
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MAP_BATTLE_SCENE_DRAKE, // 7
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MAP_BATTLE_SCENE_FRONTIER, // 8
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};
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typedef void (*TilesetCB)(void);
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struct Tileset
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