Use map type constants in map headers

This commit is contained in:
Marcus Huderle
2018-07-12 22:39:38 -05:00
parent d53e8137cd
commit 546819bc72
527 changed files with 551 additions and 547 deletions
-29
View File
@@ -13,35 +13,6 @@ enum
CONNECTION_EMERGE
};
// map types
enum
{
MAP_TYPE_0,
MAP_TYPE_TOWN,
MAP_TYPE_CITY,
MAP_TYPE_ROUTE,
MAP_TYPE_UNDERGROUND,
MAP_TYPE_UNDERWATER,
MAP_TYPE_6,
MAP_TYPE_7,
MAP_TYPE_INDOOR,
MAP_TYPE_SECRET_BASE
};
// map battle scenes
enum
{
MAP_BATTLE_SCENE_NORMAL, // 0
MAP_BATTLE_SCENE_GYM, // 1
MAP_BATTLE_SCENE_MAGMA, // 2
MAP_BATTLE_SCENE_AQUA, // 3
MAP_BATTLE_SCENE_SIDNEY, // 4
MAP_BATTLE_SCENE_PHOEBE, // 5
MAP_BATTLE_SCENE_GLACIA, // 6
MAP_BATTLE_SCENE_DRAKE, // 7
MAP_BATTLE_SCENE_FRONTIER, // 8
};
typedef void (*TilesetCB)(void);
struct Tileset