Use map type constants in map headers
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@@ -18,6 +18,7 @@
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#include "text_window.h"
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#include "menu.h"
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#include "battle_setup.h"
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#include "constants/map_types.h"
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struct BattleBackground
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{
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@@ -32,6 +32,7 @@
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#include "overworld.h"
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#include "field_weather.h"
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#include "gym_leader_rematch.h"
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#include "constants/map_types.h"
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enum
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{
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@@ -9,6 +9,7 @@
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#include "overworld.h"
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#include "constants/songs.h"
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#include "sound.h"
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#include "constants/map_types.h"
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extern bool8 gBikeCyclingChallenge;
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extern u8 gBikeCollisions;
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@@ -57,6 +57,7 @@
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#include "malloc.h"
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#include "gpu_regs.h"
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#include "link_rfu.h"
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#include "constants/map_types.h"
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// event scripts
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extern const u8 EventScript_WhiteOut[];
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@@ -15,6 +15,7 @@
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#include "sound.h"
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#include "sprite.h"
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#include "task.h"
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#include "constants/map_types.h"
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// static functions
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static void task08_080C9820(u8 taskId);
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@@ -39,6 +39,7 @@
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#include "link.h"
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#include "tv.h"
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#include "secret_base.h"
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#include "constants/map_types.h"
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extern void mapldr_default(void);
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