Fixed brace style inconsistencies

This commit is contained in:
Eduardo Quezada
2024-12-05 12:46:50 -03:00
parent 3f98c78297
commit 5483e05db6
37 changed files with 301 additions and 27 deletions
+34
View File
@@ -1654,7 +1654,9 @@ static void CB2_HandleStartMultiBattle(void)
gBattleCommunication[MULTIUSE_STATE]++;
}
else
{
break;
}
// fall through
case 3:
if (IsLinkTaskFinished())
@@ -3084,7 +3086,9 @@ static void BattleStartClearSetData(void)
gHitMarker |= HITMARKER_NO_ANIMATIONS;
}
else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) && GetBattleSceneInRecordedBattle())
{
gHitMarker |= HITMARKER_NO_ANIMATIONS;
}
gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
@@ -3584,7 +3588,9 @@ static void BattleIntroPrintOpponentSendsOut(void)
return;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
{
position = B_POSITION_OPPONENT_LEFT;
}
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
@@ -3593,7 +3599,9 @@ static void BattleIntroPrintOpponentSendsOut(void)
position = B_POSITION_PLAYER_LEFT;
}
else
{
position = B_POSITION_OPPONENT_LEFT;
}
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position));
gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation;
@@ -3604,7 +3612,9 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
{
position = B_POSITION_OPPONENT_RIGHT;
}
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
@@ -3613,7 +3623,9 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
position = B_POSITION_PLAYER_RIGHT;
}
else
{
position = B_POSITION_OPPONENT_RIGHT;
}
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
@@ -3641,10 +3653,14 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void)
position = B_POSITION_PLAYER_LEFT;
}
else
{
position = B_POSITION_OPPONENT_LEFT;
}
}
else
{
position = B_POSITION_OPPONENT_LEFT;
}
if (gBattleControllerExecFlags)
return;
@@ -3699,7 +3715,9 @@ static void BattleIntroPrintPlayerSendsOut(void)
u8 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
{
position = B_POSITION_PLAYER_LEFT;
}
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
@@ -3708,7 +3726,9 @@ static void BattleIntroPrintPlayerSendsOut(void)
position = B_POSITION_OPPONENT_LEFT;
}
else
{
position = B_POSITION_PLAYER_LEFT;
}
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBattlerAtPosition(position));
@@ -3722,7 +3742,9 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
{
position = B_POSITION_PLAYER_RIGHT;
}
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
@@ -3731,7 +3753,9 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
position = B_POSITION_OPPONENT_RIGHT;
}
else
{
position = B_POSITION_PLAYER_RIGHT;
}
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
@@ -3754,7 +3778,9 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void)
u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
{
position = B_POSITION_PLAYER_LEFT;
}
else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
@@ -3763,7 +3789,9 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void)
position = B_POSITION_OPPONENT_LEFT;
}
else
{
position = B_POSITION_PLAYER_LEFT;
}
if (gBattleControllerExecFlags)
return;
@@ -4678,7 +4706,9 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)];
}
else
{
moveBattler1 = MOVE_NONE;
}
if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE)
{
@@ -4688,7 +4718,9 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)];
}
else
{
moveBattler2 = MOVE_NONE;
}
}
// both move priorities are different than 0
@@ -4705,7 +4737,9 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
// else battler1 has more speed
}
else if (gBattleMoves[moveBattler1].priority < gBattleMoves[moveBattler2].priority)
{
strikesFirst = 1; // battler2's move has greater priority
}
// else battler1's move has greater priority
}