battle tower, match sth and dumb loop instead of goto
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@@ -6261,7 +6261,7 @@ _081A4E46:
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bl ZeroEnemyPartyMons
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movs r1, 0
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str r1, [sp, 0x18]
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bl GetFacilityEnemyMonLevel
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bl SetFacilityPtrsGetLevel
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lsls r0, 24
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lsrs r0, 24
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str r0, [sp, 0x1C]
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@@ -9904,7 +9904,7 @@ sub_81A6CD0: @ 81A6CD0
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lsls r0, 24
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lsrs r0, 24
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str r0, [sp, 0x24]
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bl GetFacilityEnemyMonLevel
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bl SetFacilityPtrsGetLevel
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lsls r0, 24
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lsrs r0, 24
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str r0, [sp, 0x20]
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@@ -11734,7 +11734,7 @@ TryGenerateBattlePikeWildMon: @ 81A7B90
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ands r0, r1
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cmp r0, 0
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beq _081A7C1C
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bl sub_8165CB4
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bl GetHighestLevelInPlayerParty
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adds r7, r0, 0
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cmp r7, 0x3B
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ble _081A7C08
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@@ -15719,7 +15719,7 @@ _081A9C56:
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bl SetMonData
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cmp r5, 0
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beq _081A9CD4
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bl GetFacilityEnemyMonLevel
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bl SetFacilityPtrsGetLevel
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lsls r0, 24
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lsrs r5, r0, 24
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ldr r1, [sp, 0x10]
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