battle tower, match sth and dumb loop instead of goto
This commit is contained in:
+385
-46
@@ -26,12 +26,13 @@
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#include "constants/trainers.h"
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#include "constants/event_objects.h"
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#include "constants/moves.h"
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#include "constants/species.h"
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extern void sub_81A3ACC(void);
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extern void CreateFrontierBrainPokemon(void);
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extern void sub_81A6CD0(void);
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extern u8 GetFrontierEnemyMonLevel(u8);
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extern u8 GetFacilityEnemyMonLevel(void);
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extern u8 SetFacilityPtrsGetLevel(void);
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extern u16 sub_81A39C4(void);
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extern void SetFrontierBrainTrainerGfxId(void);
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extern u8 GetFrontierBrainTrainerPicIndex(void);
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@@ -50,19 +51,19 @@ extern const u16 gBattleFrontierHeldItems[];
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// This file's functions.
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void ValidateBattleTowerRecordChecksums(void);
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void SaveCurrentWinStreak(void);
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void sub_8165B20(void);
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void ValidateApprenticesChecksums(void);
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void sub_8165E18(void);
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void CopyEReaderTrainerFarewellMessage(void);
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void ClearBattleTowerRecord(struct EmeraldBattleTowerRecord *record);
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u16 GetCurrentBattleTowerWinStreak(u8 lvlMode, u8 battleMode);
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u16 sub_8162548(u8, u8);
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static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount);
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void sub_8165EA4(u16 trainerId, u8 firstMonId, u8 monCount);
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void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount);
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void sub_81635D4(u16 trainerId, u8 firstMonId);
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void sub_816379C(u16 trainerId, u8 firstMonId);
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u8 GetFrontierTrainerFixedIvs(u16 trainerId);
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void sub_8165404(u16 trainerId);
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void sub_8165B88(u8 *dst, u16 trainerId);
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void FillPartnerParty(u16 trainerId);
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void GetBattleTowerTrainerLanguage(u8 *dst, u16 trainerId);
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void SetEReaderTrainerChecksum(struct BattleTowerEReaderTrainer *ereaderTrainer);
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void ClearEReaderTrainer(struct BattleTowerEReaderTrainer *ereaderTrainer);
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@@ -192,7 +193,7 @@ bool8 ChooseSpecialBattleTowerTrainer(void)
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if (battleMode == FRONTIER_MODE_SINGLES)
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{
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sub_8165B20();
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ValidateApprenticesChecksums();
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for (i = 0; i < 4; i++)
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{
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if (gSaveBlock2Ptr->apprentices[i].lvlMode != 0
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@@ -228,7 +229,7 @@ void ChooseNextBattleTowerTrainer(void)
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u16 id;
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u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
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u32 r5 = sub_81A39C4() / 7;
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GetFacilityEnemyMonLevel(); // Pointless function call.
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SetFacilityPtrsGetLevel();
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if (battleMode == FRONTIER_MODE_MULTIS || battleMode == FRONTIER_MODE_LINK_MULTIS)
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{
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@@ -384,7 +385,7 @@ void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId)
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u8 facilityClass;
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u8 trainerObjectGfxId;
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GetFacilityEnemyMonLevel(); // Pointless function call.
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SetFacilityPtrsGetLevel();
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if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
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{
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facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
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@@ -481,7 +482,7 @@ u8 GetBattleFacilityTrainerGfxId(u16 trainerId)
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u8 facilityClass;
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u8 trainerObjectGfxId;
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GetFacilityEnemyMonLevel(); // Pointless function call.
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SetFacilityPtrsGetLevel();
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if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
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{
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facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
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@@ -618,7 +619,7 @@ void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm)
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u8 GetFrontierTrainerFrontSpriteId(u16 trainerId)
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{
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GetFacilityEnemyMonLevel(); // Pointless function call
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SetFacilityPtrsGetLevel(); // Pointless function call
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if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
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{
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@@ -651,7 +652,7 @@ u8 GetFrontierTrainerFrontSpriteId(u16 trainerId)
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u8 GetFrontierOpponentClass(u16 trainerId)
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{
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u8 trainerClass = 0;
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GetFacilityEnemyMonLevel(); // Pointless function call.
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SetFacilityPtrsGetLevel();
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if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
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{
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@@ -700,7 +701,7 @@ u8 GetFrontierOpponentClass(u16 trainerId)
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u8 GetFrontierTrainerFacilityClass(u16 trainerId)
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{
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u8 facilityClass;
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GetFacilityEnemyMonLevel(); // Pointless function call.
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SetFacilityPtrsGetLevel();
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if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
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{
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@@ -731,7 +732,7 @@ u8 GetFrontierTrainerFacilityClass(u16 trainerId)
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void GetFrontierTrainerName(u8 *dst, u16 trainerId)
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{
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s32 i = 0;
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GetFacilityEnemyMonLevel(); // Pointless function call.
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SetFacilityPtrsGetLevel();
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if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
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{
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@@ -794,7 +795,7 @@ bool8 IsFrontierTrainerFemale(u16 trainerId)
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u32 i;
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u8 facilityClass;
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GetFacilityEnemyMonLevel(); // Pointless function call.
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SetFacilityPtrsGetLevel();
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if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
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{
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facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
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@@ -841,10 +842,10 @@ void FillFrontierTrainersParties(u8 monsCount)
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FillTrainerParty(gTrainerBattleOpponent_B, 3, monsCount);
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}
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void sub_81630A0(u8 monsCount)
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void FillTentTrainerParty(u8 monsCount)
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{
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ZeroEnemyPartyMons();
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sub_8165EA4(gTrainerBattleOpponent_A, 0, monsCount);
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FillTentTrainerParty_(gTrainerBattleOpponent_A, 0, monsCount);
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}
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static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
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@@ -852,7 +853,7 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
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s32 i, j;
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u16 chosenMonIndices[4];
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u8 friendship = 0xFF;
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u8 level = GetFacilityEnemyMonLevel();
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u8 level = SetFacilityPtrsGetLevel();
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u8 fixedIV = 0;
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u8 bfMonCount;
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const u16 *bfMonPool = NULL;
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@@ -1003,27 +1004,15 @@ void Unused_CreateApprenticeMons(u16 trainerId, u8 firstMonId)
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u16 RandomizeFacilityTrainerMonId(u16 trainerId)
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{
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u32 monPoolId;
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u8 level = GetFacilityEnemyMonLevel();
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u8 level = SetFacilityPtrsGetLevel();
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const u16 *bfMonPool = gFacilityTrainers[trainerId].bfMonPool;
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u8 bfMonCount = 0;
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u32 monPoolId = bfMonPool[bfMonCount];
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/*
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I had to use ugly C tricks to get this part to match.
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A cleaner version would look like this
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for (bfMonCount = 0; bfMonPool[bfMonCount] != 0xFFFF; bfMonCount++)
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;
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*/
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monPoolId = bfMonPool[bfMonCount];
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goto COMPARE;
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while (1)
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while (monPoolId != 0xFFFF)
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{
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bfMonCount++;
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monPoolId = bfMonPool[bfMonCount];
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COMPARE:
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if (monPoolId == 0xFFFF)
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break;
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}
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@@ -1082,7 +1071,7 @@ void sub_81635D4(u16 trainerId, u8 firstMonId)
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}
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level = GetFacilityEnemyMonLevel();
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level = SetFacilityPtrsGetLevel();
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otID = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
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for (i = 0; i < 3; i++)
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{
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@@ -1156,7 +1145,7 @@ void FrontierSpeechToString(const u16 *words)
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void sub_8163914(void)
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{
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u16 trainerId;
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GetFacilityEnemyMonLevel(); // Pointless function call.
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SetFacilityPtrsGetLevel();
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if (gSpecialVar_0x8005)
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trainerId = gTrainerBattleOpponent_B;
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@@ -1248,7 +1237,7 @@ void DoSpecialTrainerBattle(void)
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case FRONTIER_MODE_MULTIS:
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FillFrontierTrainersParties(2);
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gPartnerTrainerId = gSaveBlock2Ptr->frontier.field_CB4[17];
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sub_8165404(gPartnerTrainerId);
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FillPartnerParty(gPartnerTrainerId);
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gBattleTypeFlags |= BATTLE_TYPE_DOUBLE | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS;
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break;
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case FRONTIER_MODE_LINK_MULTIS:
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@@ -1297,7 +1286,7 @@ void DoSpecialTrainerBattle(void)
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if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
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FillFrontierTrainerParty(3);
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else
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sub_81630A0(3);
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FillTentTrainerParty(3);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(4));
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@@ -1307,7 +1296,7 @@ void DoSpecialTrainerBattle(void)
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if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
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FillFrontierTrainerParty(3);
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else
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sub_81630A0(3);
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FillTentTrainerParty(3);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(5));
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@@ -1344,7 +1333,7 @@ void DoSpecialTrainerBattle(void)
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break;
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case SPECIAL_BATTLE_STEVEN:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER;
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sub_8165404(TRAINER_STEVEN_PARTNER);
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FillPartnerParty(TRAINER_STEVEN_PARTNER);
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gApproachingTrainerId = 0;
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BattleSetup_ConfigureTrainerBattle(MossdeepCity_SpaceCenter_2F_EventScript_224157 + 1);
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gApproachingTrainerId = 1;
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@@ -1511,7 +1500,7 @@ void sub_81642A0(void)
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challengeNum = gSaveBlock2Ptr->frontier.winStreaks[battleMode][lvlMode] / 7;
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species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
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species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
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level = GetFacilityEnemyMonLevel();
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level = SetFacilityPtrsGetLevel();
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j = 0;
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do
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@@ -1563,7 +1552,7 @@ void sub_81642A0(void)
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}
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r10 = 0;
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sub_8165B20();
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ValidateApprenticesChecksums();
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for (i = 0; i < 4; i++)
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{
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if (gSaveBlock2Ptr->apprentices[i].lvlMode != 0
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@@ -1642,7 +1631,7 @@ void sub_81646BC(u16 trainerId, u16 monPoolId)
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{
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u16 move = 0;
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u16 species = 0;
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GetFacilityEnemyMonLevel(); // Pointless function call.
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SetFacilityPtrsGetLevel();
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if (trainerId != BATTLE_TOWER_EREADER_TRAINER_ID)
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{
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@@ -1686,7 +1675,7 @@ void sub_8164828(void)
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{
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s32 i, j, arrId;
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s32 monPoolId;
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s32 level = GetFacilityEnemyMonLevel(); // Unused variable.
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s32 level = SetFacilityPtrsGetLevel();
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s32 challengeNum = sub_81A39C4() / 7;
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s32 k = gSpecialVar_LastTalked - 2;
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s32 trainerId = gSaveBlock2Ptr->frontier.field_CB4[k];
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@@ -1899,7 +1888,7 @@ void sub_8164E04(void)
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GetFrontierTrainerName(text, gTrainerBattleOpponent_A);
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StripExtCtrlCodes(text);
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StringCopy(gSaveBlock2Ptr->frontier.field_BD8, text);
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sub_8165B88(&gSaveBlock2Ptr->frontier.field_BEB, gTrainerBattleOpponent_A);
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GetBattleTowerTrainerLanguage(&gSaveBlock2Ptr->frontier.field_BEB, gTrainerBattleOpponent_A);
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gSaveBlock2Ptr->frontier.field_BD6 = GetMonData(&gEnemyParty[gBattlerPartyIndexes[1]], MON_DATA_SPECIES, NULL);
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gSaveBlock2Ptr->frontier.field_BD4 = GetMonData(&gPlayerParty[gBattlerPartyIndexes[0]], MON_DATA_SPECIES, NULL);
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for (i = 0; i < POKEMON_NAME_LENGTH + 1; i++)
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@@ -2184,7 +2173,7 @@ extern const struct StevenMon sStevenMons[3];
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#define STEVEN_OTID 61226
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void sub_8165404(u16 trainerId)
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void FillPartnerParty(u16 trainerId)
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{
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s32 i, j;
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u32 ivs, level;
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@@ -2192,7 +2181,7 @@ void sub_8165404(u16 trainerId)
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u16 monPoolId;
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u32 otID;
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u8 trainerName[PLAYER_NAME_LENGTH + 1];
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GetFacilityEnemyMonLevel(); // Unused return variable.
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SetFacilityPtrsGetLevel();
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if (trainerId == TRAINER_STEVEN_PARTNER)
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{
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@@ -2225,7 +2214,7 @@ void sub_8165404(u16 trainerId)
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}
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else if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
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{
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level = GetFacilityEnemyMonLevel();
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level = SetFacilityPtrsGetLevel();
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ivs = GetFrontierTrainerFixedIvs(trainerId);
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otID = Random32();
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for (i = 0; i < 2; i++)
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@@ -2344,3 +2333,353 @@ bool32 RubyBattleTowerRecordToEmerald(struct RSBattleTowerRecord *src, struct Em
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return TRUE;
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}
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}
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bool32 EmeraldBattleTowerRecordToRuby(struct EmeraldBattleTowerRecord *src, struct RSBattleTowerRecord *dst)
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{
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s32 i, validMons = 0;
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for (i = 0; i < 3; i++)
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{
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if (src->party[i].species)
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validMons++;
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}
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if (validMons != 3)
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{
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memset(dst, 0, sizeof(*dst));
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return FALSE;
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}
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else
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{
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dst->lvlMode = src->lvlMode;
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dst->winStreak = src->winStreak;
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for (i = 0; i < (signed) ARRAY_COUNT(sRubyFacilityClassToEmerald); i++)
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{
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if (sRubyFacilityClassToEmerald[i][1] == src->facilityClass)
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break;
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}
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if (i != ARRAY_COUNT(sRubyFacilityClassToEmerald))
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dst->facilityClass = sRubyFacilityClassToEmerald[i][0];
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else
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dst->facilityClass = 0x24; // FACILITY_CLASS_YOUNGSTER in Ruby/Sapphire.
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for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++)
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dst->name[i] = src->name[i];
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for (i = 0; i < 4; i++)
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dst->trainerId[i] = src->trainerId[i];
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for (i = 0; i < 6; i++)
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dst->greeting[i] = src->greeting[i];
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for (i = 0; i < 3; i++)
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dst->party[i] = src->party[i];
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CalcRubyBattleTowerChecksum(dst);
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return TRUE;
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}
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}
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void CalcApprenticeChecksum(struct Apprentice *apprentice)
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{
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s32 i;
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apprentice->checksum = 0;
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for (i = 0; i < (sizeof(struct Apprentice) - 4) / 4; i++)
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apprentice->checksum += ((u32 *)apprentice)[i];
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}
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void ClearApprentice(struct Apprentice *apprentice)
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{
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s32 i;
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for (i = 0; i < (sizeof(struct Apprentice)) / 4; i++)
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((u32 *)apprentice)[i] = 0;
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ResetApprenticeStruct(apprentice);
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}
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void ValidateApprenticesChecksums(void)
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{
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s32 i, j;
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for (i = 0; i < 4; i++)
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{
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u32 *data = (u32*) &gSaveBlock2Ptr->apprentices[i];
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u32 checksum = 0;
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for (j = 0; j < (sizeof(struct Apprentice) - 4) / 4; j++)
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checksum += data[j];
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if (gSaveBlock2Ptr->apprentices[i].checksum != checksum)
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ClearApprentice(&gSaveBlock2Ptr->apprentices[i]);
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}
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}
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void GetBattleTowerTrainerLanguage(u8 *dst, u16 trainerId)
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{
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if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
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{
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*dst = gGameLanguage;
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}
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else if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
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{
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*dst = gGameLanguage;
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}
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else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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*dst = sub_81864B4();
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else
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*dst = gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].language;
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}
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else
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{
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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*dst = sub_81864C0();
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else
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*dst = gSaveBlock2Ptr->apprentices[trainerId - BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID].language;
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}
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}
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|
||||
extern const struct FacilityMon gBattleFrontierMons[];
|
||||
extern const struct FacilityMon gSlateportBattleTentMons[];
|
||||
extern const struct FacilityMon gVerdanturfBattleTentMons[];
|
||||
extern const struct FacilityMon gFallarborBattleTentMons[];
|
||||
|
||||
extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
|
||||
extern const struct BattleFrontierTrainer gSlateportBattleTentTrainers[];
|
||||
extern const struct BattleFrontierTrainer gVerdanturfBattleTentTrainers[];
|
||||
extern const struct BattleFrontierTrainer gFallarborBattleTentTrainers[];
|
||||
|
||||
u8 SetTentPtrsGetLevel(void);
|
||||
s32 GetHighestLevelInPlayerParty(void);
|
||||
|
||||
u8 SetFacilityPtrsGetLevel(void)
|
||||
{
|
||||
if (gSaveBlock2Ptr->frontier.lvlMode == FRONTIER_LVL_TENT)
|
||||
{
|
||||
return SetTentPtrsGetLevel();
|
||||
}
|
||||
else
|
||||
{
|
||||
gFacilityTrainers = gBattleFrontierTrainers;
|
||||
gFacilityTrainerMons = gBattleFrontierMons;
|
||||
return GetFrontierEnemyMonLevel(gSaveBlock2Ptr->frontier.lvlMode);
|
||||
}
|
||||
}
|
||||
|
||||
u8 GetFrontierEnemyMonLevel(u8 lvlMode)
|
||||
{
|
||||
u8 level;
|
||||
|
||||
switch (lvlMode)
|
||||
{
|
||||
default:
|
||||
case FRONTIER_LVL_50:
|
||||
level = 50;
|
||||
break;
|
||||
case FRONTIER_LVL_OPEN:
|
||||
level = GetHighestLevelInPlayerParty();
|
||||
if (level < 60)
|
||||
level = 60;
|
||||
break;
|
||||
}
|
||||
|
||||
return level;
|
||||
}
|
||||
|
||||
s32 GetHighestLevelInPlayerParty(void)
|
||||
{
|
||||
s32 highestLevel = 0;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL)
|
||||
&& GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_EGG)
|
||||
{
|
||||
s32 level = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL, NULL);
|
||||
if (level > highestLevel)
|
||||
highestLevel = level;
|
||||
}
|
||||
}
|
||||
|
||||
return highestLevel;
|
||||
}
|
||||
|
||||
u8 GetFrontierTrainerFixedIvs(u16 trainerId)
|
||||
{
|
||||
u8 fixedIV = 0;
|
||||
|
||||
if (trainerId < 100)
|
||||
fixedIV = 3;
|
||||
else if (trainerId < 120)
|
||||
fixedIV = 6;
|
||||
else if (trainerId < 140)
|
||||
fixedIV = 9;
|
||||
else if (trainerId < 160)
|
||||
fixedIV = 12;
|
||||
else if (trainerId < 180)
|
||||
fixedIV = 15;
|
||||
else if (trainerId < 200)
|
||||
fixedIV = 18;
|
||||
else if (trainerId < 220)
|
||||
fixedIV = 21;
|
||||
else
|
||||
fixedIV = 31;
|
||||
|
||||
return fixedIV;
|
||||
}
|
||||
|
||||
u16 sub_8165D40(void)
|
||||
{
|
||||
u32 facility = VarGet(VAR_FRONTIER_FACILITY);
|
||||
|
||||
if (facility == FRONTIER_FACILITY_PALACE)
|
||||
return Random() % 30;
|
||||
else if (facility == FRONTIER_FACILITY_ARENA)
|
||||
return Random() % 30;
|
||||
else if (facility == FRONTIER_FACILITY_FACTORY)
|
||||
return Random() % 30;
|
||||
else if (facility == FRONTIER_FACILITY_TOWER)
|
||||
return 0;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
u8 SetTentPtrsGetLevel(void)
|
||||
{
|
||||
u8 level = 30;
|
||||
u32 tentFacility = VarGet(VAR_FRONTIER_FACILITY);
|
||||
|
||||
if (tentFacility == TENT_SLATEPORT)
|
||||
{
|
||||
gFacilityTrainers = gSlateportBattleTentTrainers;
|
||||
gFacilityTrainerMons = gSlateportBattleTentMons;
|
||||
}
|
||||
else if (tentFacility == TENT_VERDANTURF)
|
||||
{
|
||||
gFacilityTrainers = gVerdanturfBattleTentTrainers;
|
||||
gFacilityTrainerMons = gVerdanturfBattleTentMons;
|
||||
}
|
||||
else if (tentFacility == TENT_FALLARBOR)
|
||||
{
|
||||
gFacilityTrainers = gFallarborBattleTentTrainers;
|
||||
gFacilityTrainerMons = gFallarborBattleTentMons;
|
||||
}
|
||||
else
|
||||
{
|
||||
gFacilityTrainers = gBattleFrontierTrainers;
|
||||
gFacilityTrainerMons = gBattleFrontierMons;
|
||||
}
|
||||
|
||||
level = GetHighestLevelInPlayerParty();
|
||||
if (level < 30)
|
||||
level = 30;
|
||||
|
||||
return level;
|
||||
}
|
||||
|
||||
void sub_8165E18(void)
|
||||
{
|
||||
s32 i;
|
||||
u16 trainerId;
|
||||
|
||||
do
|
||||
{
|
||||
trainerId = sub_8165D40();
|
||||
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
|
||||
{
|
||||
if (gSaveBlock2Ptr->frontier.field_CB4[i] == trainerId)
|
||||
break;
|
||||
}
|
||||
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
|
||||
|
||||
gTrainerBattleOpponent_A = trainerId;
|
||||
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
|
||||
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum + 1 < 3)
|
||||
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A;
|
||||
}
|
||||
|
||||
void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount)
|
||||
{
|
||||
s32 i, j;
|
||||
u16 chosenMonIndices[4];
|
||||
u8 friendship;
|
||||
u8 level = SetTentPtrsGetLevel();
|
||||
u8 fixedIV = 0;
|
||||
u8 bfMonCount;
|
||||
const u16 *bfMonPool = NULL;
|
||||
u32 otID = 0;
|
||||
u16 monPoolId;
|
||||
|
||||
bfMonPool = gFacilityTrainers[gTrainerBattleOpponent_A].bfMonPool;
|
||||
|
||||
bfMonCount = 0;
|
||||
monPoolId = bfMonPool[bfMonCount];
|
||||
while (monPoolId != 0xFFFF)
|
||||
{
|
||||
bfMonCount++;
|
||||
monPoolId = bfMonPool[bfMonCount];
|
||||
if (monPoolId == 0xFFFF)
|
||||
break;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
otID = Random32();
|
||||
while (i != monCount)
|
||||
{
|
||||
u16 monPoolId = bfMonPool[Random() % bfMonCount];
|
||||
|
||||
// Ensure this pokemon species isn't a duplicate.
|
||||
for (j = 0; j < i + firstMonId; j++)
|
||||
{
|
||||
if (GetMonData(&gEnemyParty[j], MON_DATA_SPECIES, NULL) == gFacilityTrainerMons[monPoolId].species)
|
||||
break;
|
||||
}
|
||||
if (j != i + firstMonId)
|
||||
continue;
|
||||
|
||||
// Ensure this Pokemon's held item isn't a duplicate.
|
||||
for (j = 0; j < i + firstMonId; j++)
|
||||
{
|
||||
if (GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) != 0
|
||||
&& GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) == gBattleFrontierHeldItems[gFacilityTrainerMons[monPoolId].itemTableId])
|
||||
break;
|
||||
}
|
||||
if (j != i + firstMonId)
|
||||
continue;
|
||||
|
||||
// Ensure this exact pokemon index isn't a duplicate. This check doesn't seem necessary
|
||||
// because the species and held items were already checked directly above.
|
||||
for (j = 0; j < i; j++)
|
||||
{
|
||||
if (chosenMonIndices[j] == monPoolId)
|
||||
break;
|
||||
}
|
||||
if (j != i)
|
||||
continue;
|
||||
|
||||
chosenMonIndices[i] = monPoolId;
|
||||
|
||||
// Place the chosen pokemon into the trainer's party.
|
||||
CreateMonWithEVSpreadPersonalityOTID(&gEnemyParty[i + firstMonId],
|
||||
gFacilityTrainerMons[monPoolId].species,
|
||||
level,
|
||||
gFacilityTrainerMons[monPoolId].nature,
|
||||
fixedIV,
|
||||
gFacilityTrainerMons[monPoolId].evSpread,
|
||||
otID);
|
||||
|
||||
friendship = 255;
|
||||
// Give the chosen pokemon its specified moves.
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
SetMonMoveSlot(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monPoolId].moves[j], j);
|
||||
if (gFacilityTrainerMons[monPoolId].moves[j] == MOVE_FRUSTRATION)
|
||||
friendship = 0; // Frustration is more powerful the lower the pokemon's friendship is.
|
||||
}
|
||||
|
||||
SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_FRIENDSHIP, &friendship);
|
||||
SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monPoolId].itemTableId]);
|
||||
|
||||
// The pokemon was successfully added to the trainer's party, so it's safe to move on to
|
||||
// the next party slot.
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user