battle tower, match sth and dumb loop instead of goto

This commit is contained in:
DizzyEggg
2018-10-24 23:14:45 +02:00
parent b330bdba51
commit 549b669f2a
15 changed files with 439 additions and 1026 deletions
+4 -4
View File
@@ -2879,10 +2879,10 @@ void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 m
u8 language;
u32 otId = gApprentices[src->id].otId;
u32 personality = ((gApprentices[src->id].otId >> 8) | ((gApprentices[src->id].otId & 0xFF) << 8))
+ src->monData[monId].species + src->number;
+ src->party[monId].species + src->number;
CreateMon(mon,
src->monData[monId].species,
src->party[monId].species,
GetFrontierEnemyMonLevel(src->lvlMode - 1),
0x1F,
TRUE,
@@ -2890,9 +2890,9 @@ void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 m
TRUE,
otId);
SetMonData(mon, MON_DATA_HELD_ITEM, &src->monData[monId].item);
SetMonData(mon, MON_DATA_HELD_ITEM, &src->party[monId].item);
for (i = 0; i < 4; i++)
SetMonMoveSlot(mon, src->monData[monId].moves[i], i);
SetMonMoveSlot(mon, src->party[monId].moves[i], i);
evAmount = MAX_TOTAL_EVS / NUM_STATS;
for (i = 0; i < NUM_STATS; i++)