battle tower, match sth and dumb loop instead of goto
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+4
-4
@@ -2879,10 +2879,10 @@ void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 m
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u8 language;
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u32 otId = gApprentices[src->id].otId;
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u32 personality = ((gApprentices[src->id].otId >> 8) | ((gApprentices[src->id].otId & 0xFF) << 8))
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+ src->monData[monId].species + src->number;
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+ src->party[monId].species + src->number;
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CreateMon(mon,
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src->monData[monId].species,
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src->party[monId].species,
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GetFrontierEnemyMonLevel(src->lvlMode - 1),
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0x1F,
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TRUE,
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@@ -2890,9 +2890,9 @@ void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 m
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TRUE,
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otId);
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SetMonData(mon, MON_DATA_HELD_ITEM, &src->monData[monId].item);
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SetMonData(mon, MON_DATA_HELD_ITEM, &src->party[monId].item);
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for (i = 0; i < 4; i++)
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SetMonMoveSlot(mon, src->monData[monId].moves[i], i);
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SetMonMoveSlot(mon, src->party[monId].moves[i], i);
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evAmount = MAX_TOTAL_EVS / NUM_STATS;
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for (i = 0; i < NUM_STATS; i++)
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