battle tower, match sth and dumb loop instead of goto
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@@ -2540,8 +2540,8 @@ void sub_80EE8C8(u16 winStreak, u8 facility)
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show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
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break;
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case 4:
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show->frontier.species1 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.field_CAA[0] - 1], MON_DATA_SPECIES, NULL);
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show->frontier.species2 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.field_CAA[1] - 1], MON_DATA_SPECIES, NULL);
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show->frontier.species1 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[0] - 1], MON_DATA_SPECIES, NULL);
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show->frontier.species2 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[1] - 1], MON_DATA_SPECIES, NULL);
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break;
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}
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tv_store_id_3x(show);
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