Add CRY_MODE constants

This commit is contained in:
GriffinR
2021-11-07 12:58:11 -05:00
parent 4f825a6ee0
commit 54b254a829
67 changed files with 586 additions and 556 deletions
+5 -5
View File
@@ -334,10 +334,10 @@
.byte 0x30
.endm
@ Plays the specified (fanfare_number) fanfare.
.macro playfanfare fanfare_number:req
@ Plays the fanfare specified by the song number. If the specified song is not a fanfare it will instead play the first song in sFanfares.
.macro playfanfare songNumber:req
.byte 0x31
.2byte \fanfare_number
.2byte \songNumber
.endm
@ Blocks script execution until all currently-playing fanfares finish.
@@ -1208,10 +1208,10 @@
.endm
@ Plays the specified (species) Pokemon's cry. You can use waitcry to block script execution until the sound finishes.
.macro playmoncry species:req, effect:req
.macro playmoncry species:req, mode:req
.byte 0xa1
.2byte \species
.2byte \effect
.2byte \mode
.endm
@ Changes the metatile at (x, y) on the current map.