Add CRY_MODE constants
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@@ -2,6 +2,7 @@
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/sound.h"
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#include "constants/moves.h"
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.include "asm/macros.inc"
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.include "asm/macros/battle_anim_script.inc"
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@@ -4960,7 +4961,7 @@ Move_ROAR:
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monbg ANIM_ATTACKER
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splitbgprio ANIM_ATTACKER
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setalpha 8, 8
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createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 2
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createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_ROAR
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createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
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call RoarEffect
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delay 20
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@@ -4985,7 +4986,7 @@ RoarEffect:
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Move_GROWL:
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loadspritegfx ANIM_TAG_NOISE_LINE
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createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 255
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createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
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call RoarEffect
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delay 10
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
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@@ -8507,6 +8508,7 @@ Move_HYPER_VOICE:
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call HyperVoiceEffect
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waitforvisualfinish
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end
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HyperVoiceEffect:
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 8, 0, RGB_YELLOW
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createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0
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