Add CRY_MODE constants
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41
include/constants/sound.h
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41
include/constants/sound.h
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#ifndef GUARD_CONSTANTS_SOUND_H
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#define GUARD_CONSTANTS_SOUND_H
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#define FANFARE_LEVEL_UP 0
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#define FANFARE_OBTAIN_ITEM 1
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#define FANFARE_EVOLVED 2
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#define FANFARE_OBTAIN_TMHM 3
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#define FANFARE_HEAL 4
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#define FANFARE_OBTAIN_BADGE 5
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#define FANFARE_MOVE_DELETED 6
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#define FANFARE_OBTAIN_BERRY 7
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#define FANFARE_AWAKEN_LEGEND 8
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#define FANFARE_SLOTS_JACKPOT 9
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#define FANFARE_SLOTS_WIN 10
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#define FANFARE_TOO_BAD 11
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#define FANFARE_RG_POKE_FLUTE 12
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#define FANFARE_RG_OBTAIN_KEY_ITEM 13
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#define FANFARE_RG_DEX_RATING 14
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#define FANFARE_OBTAIN_B_POINTS 15
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#define FANFARE_OBTAIN_SYMBOL 16
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#define FANFARE_REGISTER_MATCH_CALL 17
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#define CRY_MODE_NORMAL 0 // Default
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#define CRY_MODE_DOUBLES 1 // Shortened cry for double battles
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#define CRY_MODE_ENCOUNTER 2 // Used when starting a static encounter, or when a Pokémon is "aggressive"
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#define CRY_MODE_HIGH_PITCH 3 // Highest pitch mode, used exclusively by the move Howl
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#define CRY_MODE_ECHO_END 4 // For 2nd cry used by the move Hyper Voice. Played in reverse
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#define CRY_MODE_FAINT 5 // Used when a Pokémon faints
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#define CRY_MODE_ECHO_START 6 // For 1st cry used by the move Hyper Voice
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#define CRY_MODE_ROAR_1 7 // For 1st cry used by the move Roar
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#define CRY_MODE_ROAR_2 8 // For 2nd cry used by the move Roar
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#define CRY_MODE_GROWL_1 9 // For 1st cry used by the move Growl. Played in reverse
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#define CRY_MODE_GROWL_2 10 // For 2nd cry used by the move Growl
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#define CRY_MODE_WEAK 11 // Used when a Pokémon is unhealthy
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#define CRY_MODE_WEAK_DOUBLES 12 // Equivalent to CRY_MODE_DOUBLES for CRY_MODE_WEAK
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// Given to SoundTask_PlayDoubleCry to determine which cry mode to use. Values are arbitrary
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#define DOUBLE_CRY_ROAR 2
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#define DOUBLE_CRY_GROWL 255
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#endif // GUARD_CONSTANTS_SOUND_H
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@@ -1,26 +1,7 @@
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#ifndef GUARD_SOUND_H
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#define GUARD_SOUND_H
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enum {
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FANFARE_LEVEL_UP,
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FANFARE_OBTAIN_ITEM,
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FANFARE_EVOLVED,
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FANFARE_OBTAIN_TMHM,
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FANFARE_HEAL,
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FANFARE_OBTAIN_BADGE,
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FANFARE_MOVE_DELETED,
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FANFARE_OBTAIN_BERRY,
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FANFARE_AWAKEN_LEGEND,
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FANFARE_SLOTS_JACKPOT,
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FANFARE_SLOTS_WIN,
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FANFARE_TOO_BAD,
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FANFARE_RG_POKE_FLUTE,
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FANFARE_RG_OBTAIN_KEY_ITEM,
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FANFARE_RG_DEX_RATING,
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FANFARE_OBTAIN_B_POINTS,
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FANFARE_OBTAIN_SYMBOL,
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FANFARE_REGISTER_MATCH_CALL,
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};
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#include "constants/sound.h"
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void InitMapMusic(void);
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void MapMusicMain(void);
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