Add CRY_MODE constants

This commit is contained in:
GriffinR
2021-11-07 12:58:11 -05:00
parent 4f825a6ee0
commit 54b254a829
67 changed files with 586 additions and 556 deletions
+7 -7
View File
@@ -641,7 +641,7 @@ static void SpriteCB_BallThrow_Shake(struct Sprite *sprite)
#define tCryTaskSpecies data[0]
#define tCryTaskPan data[1]
#define tCryTaskWantedCry data[2]
#define tCryTaskBattler data[3]
#define tCryTaskBattler data[3]
#define tCryTaskMonSpriteId data[4]
#define tCryTaskMonPtr1 data[5]
#define tCryTaskMonPtr2 data[6]
@@ -666,9 +666,9 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
break;
case 1:
if (ShouldPlayNormalMonCry(mon) == TRUE)
PlayCry3(species, pan, 0);
PlayCry3(species, pan, CRY_MODE_NORMAL);
else
PlayCry3(species, pan, 11);
PlayCry3(species, pan, CRY_MODE_WEAK);
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
DestroyTask(taskId);
break;
@@ -681,9 +681,9 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
if (gTasks[taskId].tCryTaskFrames == 0)
{
if (ShouldPlayNormalMonCry(mon) == TRUE)
PlayCry4(species, pan, 1);
PlayCry4(species, pan, CRY_MODE_DOUBLES);
else
PlayCry4(species, pan, 12);
PlayCry4(species, pan, CRY_MODE_WEAK_DOUBLES);
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
DestroyTask(taskId);
@@ -720,9 +720,9 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
break;
}
if (ShouldPlayNormalMonCry(mon) == TRUE)
PlayCry4(species, pan, 0);
PlayCry4(species, pan, CRY_MODE_NORMAL);
else
PlayCry4(species, pan, 11);
PlayCry4(species, pan, CRY_MODE_WEAK);
gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
DestroyTask(taskId);