Add CRY_MODE constants
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+35
-31
@@ -26,7 +26,7 @@ static u16 sFanfareCounter;
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bool8 gDisableMusic;
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extern struct ToneData gCryTable[];
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extern struct ToneData gCryTable2[];
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extern struct ToneData gCryTable_Reverse[];
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static void Task_Fanfare(u8 taskId);
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static void CreateFanfareTask(void);
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@@ -303,21 +303,21 @@ bool8 IsBGMStopped(void)
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void PlayCry1(u16 species, s8 pan)
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
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PlayCryInternal(species, pan, CRY_VOLUME, 10, 0);
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PlayCryInternal(species, pan, CRY_VOLUME, 10, CRY_MODE_NORMAL);
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gPokemonCryBGMDuckingCounter = 2;
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RestoreBGMVolumeAfterPokemonCry();
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}
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void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority)
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{
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PlayCryInternal(species, pan, volume, priority, 0);
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PlayCryInternal(species, pan, volume, priority, CRY_MODE_NORMAL);
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}
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void PlayCry3(u16 species, s8 pan, u8 mode)
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{
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if (mode == 1)
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if (mode == CRY_MODE_DOUBLES)
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{
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PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
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PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
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}
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else
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{
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@@ -330,9 +330,9 @@ void PlayCry3(u16 species, s8 pan, u8 mode)
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void PlayCry4(u16 species, s8 pan, u8 mode)
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{
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if (mode == 1)
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if (mode == CRY_MODE_DOUBLES)
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{
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PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
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PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
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}
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else
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{
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@@ -344,9 +344,9 @@ void PlayCry4(u16 species, s8 pan, u8 mode)
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void PlayCry6(u16 species, s8 pan, u8 mode) // not present in R/S
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{
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if (mode == 1)
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if (mode == CRY_MODE_DOUBLES)
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{
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PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
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PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
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}
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else
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{
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@@ -366,7 +366,7 @@ void PlayCry5(u16 species, u8 mode)
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void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
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{
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bool32 v0;
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bool32 reverse;
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u32 release;
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u32 length;
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u32 pitch;
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@@ -375,76 +375,80 @@ void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
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u8 table;
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species--;
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// Set default values
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// May be overridden depending on mode.
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length = 140;
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v0 = FALSE;
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reverse = FALSE;
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release = 0;
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pitch = 15360;
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chorus = 0;
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switch (mode)
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{
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case 0:
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case CRY_MODE_NORMAL:
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break;
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case 1:
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case CRY_MODE_DOUBLES:
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length = 20;
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release = 225;
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break;
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case 2:
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case CRY_MODE_ENCOUNTER:
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release = 225;
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pitch = 15600;
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chorus = 20;
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volume = 90;
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break;
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case 3:
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case CRY_MODE_HIGH_PITCH:
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length = 50;
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release = 200;
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pitch = 15800;
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chorus = 20;
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volume = 90;
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break;
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case 4:
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case CRY_MODE_ECHO_END:
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length = 25;
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v0 = TRUE;
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reverse = TRUE;
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release = 100;
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pitch = 15600;
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chorus = 192;
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volume = 90;
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break;
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case 5:
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case CRY_MODE_FAINT:
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release = 200;
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pitch = 14440;
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break;
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case 6:
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case CRY_MODE_ECHO_START:
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release = 220;
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pitch = 15555;
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chorus = 192;
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volume = 70;
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break;
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case 7:
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case CRY_MODE_ROAR_1:
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length = 10;
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release = 100;
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pitch = 14848;
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break;
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case 8:
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case CRY_MODE_ROAR_2:
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length = 60;
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release = 225;
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pitch = 15616;
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break;
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case 9:
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case CRY_MODE_GROWL_1:
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length = 15;
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v0 = TRUE;
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reverse = TRUE;
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release = 125;
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pitch = 15200;
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break;
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case 10:
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case CRY_MODE_GROWL_2:
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length = 100;
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release = 225;
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pitch = 15200;
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break;
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case 12:
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case CRY_MODE_WEAK_DOUBLES:
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length = 20;
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release = 225;
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case 11:
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// fallthrough
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case CRY_MODE_WEAK:
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pitch = 15000;
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break;
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}
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@@ -463,26 +467,26 @@ void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
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// If you wish to expand pokemon, you need to
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// append new cases to the switch.
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species = SpeciesToCryId(species);
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index = species & 0x7F;
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index = species % 128;
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table = species / 128;
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switch (table)
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{
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case 0:
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gMPlay_PokemonCry = SetPokemonCryTone(
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v0 ? &gCryTable2[(128 * 0) + index] : &gCryTable[(128 * 0) + index]);
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reverse ? &gCryTable_Reverse[(128 * 0) + index] : &gCryTable[(128 * 0) + index]);
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break;
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case 1:
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gMPlay_PokemonCry = SetPokemonCryTone(
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v0 ? &gCryTable2[(128 * 1) + index] : &gCryTable[(128 * 1) + index]);
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reverse ? &gCryTable_Reverse[(128 * 1) + index] : &gCryTable[(128 * 1) + index]);
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break;
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case 2:
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gMPlay_PokemonCry = SetPokemonCryTone(
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v0 ? &gCryTable2[(128 * 2) + index] : &gCryTable[(128 * 2) + index]);
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reverse ? &gCryTable_Reverse[(128 * 2) + index] : &gCryTable[(128 * 2) + index]);
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break;
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case 3:
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gMPlay_PokemonCry = SetPokemonCryTone(
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v0 ? &gCryTable2[(128 * 3) + index] : &gCryTable[(128 * 3) + index]);
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reverse ? &gCryTable_Reverse[(128 * 3) + index] : &gCryTable[(128 * 3) + index]);
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break;
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}
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}
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