Start porting ruby battle anim file

This commit is contained in:
DizzyEggg
2018-10-06 23:04:53 +02:00
parent b9e38a569e
commit 54fc92bc92
15 changed files with 905 additions and 1864 deletions

View File

@@ -72,17 +72,20 @@ void HandleIntroSlide(u8 terrainId);
// battle_anim_80A5C6C.s
void sub_80A6EEC(struct Sprite *sprite);
void sub_80A68D4(struct Sprite *sprite);
void sub_80A6F3C(struct Sprite *sprite);
void TranslateAnimLinear(struct Sprite *sprite);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
u8 sub_80A82E4(u8 battlerId);
bool8 AnimateBallThrow(struct Sprite *sprite);
bool8 TranslateAnimArc(struct Sprite *sprite);
enum
{
BANK_X_POS,
BANK_Y_POS,
BATTLER_COORD_X,
BATTLER_COORD_Y,
BATTLER_COORD_X_2,
BATTLER_COORD_3,
BATTLER_COORD_4,
};
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
@@ -107,6 +110,6 @@ u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
u8 sub_80A600C(u8, u16, u8);
u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
#endif // GUARD_BATTLE_ANIM_H