Start porting ruby battle anim file
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@@ -72,17 +72,20 @@ void HandleIntroSlide(u8 terrainId);
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// battle_anim_80A5C6C.s
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void sub_80A6EEC(struct Sprite *sprite);
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void sub_80A68D4(struct Sprite *sprite);
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void sub_80A6F3C(struct Sprite *sprite);
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void TranslateAnimLinear(struct Sprite *sprite);
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void sub_80A8278(void);
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void sub_80A6B30(struct UnknownAnimStruct2*);
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void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
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u8 sub_80A82E4(u8 battlerId);
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bool8 AnimateBallThrow(struct Sprite *sprite);
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bool8 TranslateAnimArc(struct Sprite *sprite);
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enum
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{
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BANK_X_POS,
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BANK_Y_POS,
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BATTLER_COORD_X,
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BATTLER_COORD_Y,
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BATTLER_COORD_X_2,
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BATTLER_COORD_3,
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BATTLER_COORD_4,
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};
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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@@ -107,6 +110,6 @@ u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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u8 sub_80A600C(u8, u16, u8);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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#endif // GUARD_BATTLE_ANIM_H
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