Start porting ruby battle anim file
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@@ -234,7 +234,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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else
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{
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for (i = 0; i < 4; i++)
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gAnimBattlerSpecies[i] = gContestResources->field_18->field_0;
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gAnimBattlerSpecies[i] = gContestResources->field_18->unk0;
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}
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if (!isMoveAnim)
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@@ -691,7 +691,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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battlerSpriteId = gBattlerSpriteIds[battlerId];
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gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
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if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->field_0))
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if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->unk0))
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gBattle_BG1_X--;
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gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
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@@ -749,7 +749,7 @@ static void sub_80A46A0(void)
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struct UnknownAnimStruct2 unknownStruct;
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u16 *ptr;
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if (IsSpeciesNotUnown(gContestResources->field_18->field_0))
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if (IsSpeciesNotUnown(gContestResources->field_18->unk0))
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{
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sub_80A6B30(&unknownStruct);
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ptr = unknownStruct.unk4;
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