Start porting ruby battle anim file
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@@ -2535,7 +2535,7 @@ u8 sub_80DB174(u16 species, u32 otId, u32 personality, u32 index)
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LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x120, 0x20);
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SetMultiuseSpriteTemplateToPokemon(species, 0);
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spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, sub_80A600C(2, species, 0), 30);
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spriteId = CreateSprite(&gMultiuseSpriteTemplate, 0x70, GetBattlerSpriteFinal_Y(2, species, FALSE), 30);
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gSprites[spriteId].oam.paletteNum = 2;
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gSprites[spriteId].oam.priority = 2;
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gSprites[spriteId].subpriority = sub_80A82E4(2);
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