improve call_if macros
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@@ -76,7 +76,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F:: @ 8241C2F
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setvar VAR_0x8004, 9
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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call_if 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3
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call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D
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waitmovement 0
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E
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