improve call_if macros

This commit is contained in:
Melody
2018-12-21 21:32:45 -05:00
parent ac2e4adf2d
commit 55005f1588
175 changed files with 1245 additions and 1400 deletions
@@ -6,9 +6,9 @@ BattleFrontier_BattleTowerBattleRoom2_MapScripts:: @ 8248EE8
BattleFrontier_BattleTowerBattleRoom2_MapScript1_248EF8: @ 8248EF8
compare VAR_FRONTIER_BATTLE_MODE, 2
call_if 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_248F0F
call_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_248F0F
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_248F2F
call_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_248F2F
end
BattleFrontier_BattleTowerBattleRoom2_EventScript_248F0F:: @ 8248F0F
@@ -158,7 +158,7 @@ BattleFrontier_BattleTowerBattleRoom2_EventScript_249121:: @ 8249121
setvar VAR_0x8005, 2
special CallFrontierUtilFunc
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if 1, BattleFrontier_BattleTowerBattleRoom2_EventScript_249514
call_if_eq BattleFrontier_BattleTowerBattleRoom2_EventScript_249514
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty