improve call_if macros

This commit is contained in:
Melody
2018-12-21 21:32:45 -05:00
parent ac2e4adf2d
commit 55005f1588
175 changed files with 1245 additions and 1400 deletions
@@ -25,13 +25,13 @@ BattleFrontier_BattleTowerElevator_EventScript_2419F0:: @ 82419F0
BattleFrontier_BattleTowerElevator_EventScript_241A28:: @ 8241A28
compare VAR_FRONTIER_BATTLE_MODE, 0
call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A55
call_if_eq BattleFrontier_BattleTowerElevator_EventScript_241A55
compare VAR_FRONTIER_BATTLE_MODE, 1
call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A55
call_if_eq BattleFrontier_BattleTowerElevator_EventScript_241A55
compare VAR_FRONTIER_BATTLE_MODE, 2
call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A5F
call_if_eq BattleFrontier_BattleTowerElevator_EventScript_241A5F
compare VAR_FRONTIER_BATTLE_MODE, 3
call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A72
call_if_eq BattleFrontier_BattleTowerElevator_EventScript_241A72
return
BattleFrontier_BattleTowerElevator_EventScript_241A55:: @ 8241A55