improve call_if macros

This commit is contained in:
Melody committed 2018-12-21 21:32:45 -05:00
1 parent ac2e4adf2d
commit 55005f1588
175 files changed
+1245 -1400

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@@ -54,9 +54,9 @@ EverGrandeCity_ChampionsRoom_EventScript_228A61:: @ 8228A61
playse SE_DOOR
checkplayergender
compare VAR_RESULT, 0
call_if 1, EverGrandeCity_ChampionsRoom_EventScript_228ABC
call_if_eq EverGrandeCity_ChampionsRoom_EventScript_228ABC
compare VAR_RESULT, 1
call_if 1, EverGrandeCity_ChampionsRoom_EventScript_228AC1
call_if_eq EverGrandeCity_ChampionsRoom_EventScript_228AC1
addobject 2
call EverGrandeCity_ChampionsRoom_EventScript_228BFD
checkplayergender
@@ -129,9 +129,9 @@ EverGrandeCity_ChampionsRoom_EventScript_228B30:: @ 8228B30
msgbox EverGrandeCity_ChampionsRoom_Text_2293EB, MSGBOX_DEFAULT
checkplayergender
compare VAR_RESULT, 0
call_if 1, EverGrandeCity_ChampionsRoom_EventScript_228BEB
call_if_eq EverGrandeCity_ChampionsRoom_EventScript_228BEB
compare VAR_RESULT, 1
call_if 1, EverGrandeCity_ChampionsRoom_EventScript_228BF4
call_if_eq EverGrandeCity_ChampionsRoom_EventScript_228BF4
closemessage
applymovement 1, EverGrandeCity_ChampionsRoom_Movement_228C3F
applymovement EVENT_OBJ_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_228C20