improve call_if macros

This commit is contained in:
Melody
2018-12-21 21:32:45 -05:00
parent ac2e4adf2d
commit 55005f1588
175 changed files with 1245 additions and 1400 deletions
@@ -54,9 +54,9 @@ EverGrandeCity_ChampionsRoom_EventScript_228A61:: @ 8228A61
playse SE_DOOR
checkplayergender
compare VAR_RESULT, 0
call_if 1, EverGrandeCity_ChampionsRoom_EventScript_228ABC
call_if_eq EverGrandeCity_ChampionsRoom_EventScript_228ABC
compare VAR_RESULT, 1
call_if 1, EverGrandeCity_ChampionsRoom_EventScript_228AC1
call_if_eq EverGrandeCity_ChampionsRoom_EventScript_228AC1
addobject 2
call EverGrandeCity_ChampionsRoom_EventScript_228BFD
checkplayergender
@@ -129,9 +129,9 @@ EverGrandeCity_ChampionsRoom_EventScript_228B30:: @ 8228B30
msgbox EverGrandeCity_ChampionsRoom_Text_2293EB, MSGBOX_DEFAULT
checkplayergender
compare VAR_RESULT, 0
call_if 1, EverGrandeCity_ChampionsRoom_EventScript_228BEB
call_if_eq EverGrandeCity_ChampionsRoom_EventScript_228BEB
compare VAR_RESULT, 1
call_if 1, EverGrandeCity_ChampionsRoom_EventScript_228BF4
call_if_eq EverGrandeCity_ChampionsRoom_EventScript_228BF4
closemessage
applymovement 1, EverGrandeCity_ChampionsRoom_Movement_228C3F
applymovement EVENT_OBJ_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_228C20