improve call_if macros

This commit is contained in:
Melody
2018-12-21 21:32:45 -05:00
parent ac2e4adf2d
commit 55005f1588
175 changed files with 1245 additions and 1400 deletions
@@ -11,7 +11,7 @@ GraniteCave_StevensRoom_EventScript_22DC7B:: @ 822DC7B
msgbox GraniteCave_StevensRoom_Text_22DDBD, MSGBOX_DEFAULT
giveitem_std ITEM_TM47
compare VAR_RESULT, 0
call_if 1, GraniteCave_StevensRoom_EventScript_22DD3C
call_if_eq GraniteCave_StevensRoom_EventScript_22DD3C
msgbox GraniteCave_StevensRoom_Text_22DE6B, MSGBOX_DEFAULT
closemessage
delay 30
@@ -24,13 +24,13 @@ GraniteCave_StevensRoom_EventScript_22DC7B:: @ 822DC7B
msgbox GraniteCave_StevensRoom_Text_22DF8C, MSGBOX_DEFAULT
closemessage
compare VAR_FACING, 2
call_if 1, GraniteCave_StevensRoom_EventScript_22DD0D
call_if_eq GraniteCave_StevensRoom_EventScript_22DD0D
compare VAR_FACING, 1
call_if 1, GraniteCave_StevensRoom_EventScript_22DD2A
call_if_eq GraniteCave_StevensRoom_EventScript_22DD2A
compare VAR_FACING, 3
call_if 1, GraniteCave_StevensRoom_EventScript_22DD18
call_if_eq GraniteCave_StevensRoom_EventScript_22DD18
compare VAR_FACING, 4
call_if 1, GraniteCave_StevensRoom_EventScript_22DD18
call_if_eq GraniteCave_StevensRoom_EventScript_22DD18
playse SE_KAIDAN
removeobject 1
release