improve call_if macros
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@@ -20,9 +20,9 @@ MossdeepCity_House2_EventScript_2220F1:: @ 82220F1
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setflag FLAG_0x0E0
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clearflag FLAG_HIDE_FORTREE_CITY_HOUSE_4_WINGULL
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compare VAR_FACING, 2
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call_if 1, MossdeepCity_House2_EventScript_222124
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call_if_eq MossdeepCity_House2_EventScript_222124
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compare VAR_FACING, 3
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call_if 1, MossdeepCity_House2_EventScript_22212F
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call_if_eq MossdeepCity_House2_EventScript_22212F
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removeobject 3
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release
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end
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