improve call_if macros

This commit is contained in:
Melody
2018-12-21 21:32:45 -05:00
parent ac2e4adf2d
commit 55005f1588
175 changed files with 1245 additions and 1400 deletions

View File

@@ -5,9 +5,9 @@ MossdeepCity_SpaceCenter_2F_MapScripts:: @ 8223D58
MossdeepCity_SpaceCenter_2F_MapScript1_223D63: @ 8223D63
compare VAR_0x405D, 2
call_if 1, MossdeepCity_SpaceCenter_2F_EventScript_223D7A
call_if_eq MossdeepCity_SpaceCenter_2F_EventScript_223D7A
compare VAR_0x409F, 2
call_if 1, MossdeepCity_SpaceCenter_2F_EventScript_223D9F
call_if_eq MossdeepCity_SpaceCenter_2F_EventScript_223D9F
end
MossdeepCity_SpaceCenter_2F_EventScript_223D7A:: @ 8223D7A
@@ -350,9 +350,9 @@ MossdeepCity_SpaceCenter_2F_EventScript_224175:: @ 8224175
lockall
checkplayergender
compare VAR_RESULT, 0
call_if 1, MossdeepCity_SpaceCenter_2F_EventScript_224193
call_if_eq MossdeepCity_SpaceCenter_2F_EventScript_224193
compare VAR_RESULT, 1
call_if 1, MossdeepCity_SpaceCenter_2F_EventScript_22419A
call_if_eq MossdeepCity_SpaceCenter_2F_EventScript_22419A
closemessage
clearflag FLAG_0x075
releaseall