improve call_if macros

This commit is contained in:
Melody
2018-12-21 21:32:45 -05:00
parent ac2e4adf2d
commit 55005f1588
175 changed files with 1245 additions and 1400 deletions
@@ -5,8 +5,7 @@ MossdeepCity_StevensHouse_MapScripts:: @ 8222784
.byte 0
MossdeepCity_StevensHouse_MapScript1_222794: @ 8222794
checkflag FLAG_SYS_GAME_CLEAR
call_if 0, MossdeepCity_StevensHouse_EventScript_22279E
call_if_unset FLAG_SYS_GAME_CLEAR, MossdeepCity_StevensHouse_EventScript_22279E
end
MossdeepCity_StevensHouse_EventScript_22279E:: @ 822279E
@@ -15,7 +14,7 @@ MossdeepCity_StevensHouse_EventScript_22279E:: @ 822279E
MossdeepCity_StevensHouse_MapScript1_2227A8: @ 82227A8
compare VAR_0x40C6, 2
call_if 1, MossdeepCity_StevensHouse_EventScript_2227B4
call_if_eq MossdeepCity_StevensHouse_EventScript_2227B4
end
MossdeepCity_StevensHouse_EventScript_2227B4:: @ 82227B4