improve call_if macros
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@@ -5,8 +5,7 @@ MossdeepCity_StevensHouse_MapScripts:: @ 8222784
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.byte 0
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MossdeepCity_StevensHouse_MapScript1_222794: @ 8222794
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checkflag FLAG_SYS_GAME_CLEAR
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call_if 0, MossdeepCity_StevensHouse_EventScript_22279E
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call_if_unset FLAG_SYS_GAME_CLEAR, MossdeepCity_StevensHouse_EventScript_22279E
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end
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MossdeepCity_StevensHouse_EventScript_22279E:: @ 822279E
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@@ -15,7 +14,7 @@ MossdeepCity_StevensHouse_EventScript_22279E:: @ 822279E
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MossdeepCity_StevensHouse_MapScript1_2227A8: @ 82227A8
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compare VAR_0x40C6, 2
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call_if 1, MossdeepCity_StevensHouse_EventScript_2227B4
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call_if_eq MossdeepCity_StevensHouse_EventScript_2227B4
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end
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MossdeepCity_StevensHouse_EventScript_2227B4:: @ 82227B4
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